Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) Burning of Xiangyin Temple deals 5 damage to target creature or planeswalker. If you're in a renaissance, Burning of Xiangyin Temple deals 3 damage to that permanent's controller.
Reach Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.)
“It's supposed to look like a mess, planeswalker.” —Kilik, acolyte of Ifram
Vigilance {4}{G}{G}, {T}: Other creatures you control get +2/+2 until end of turn.
Know how to fight, and you're useful. Know how to spur others to fight, and you're important. Know how to do both at the same time, and you're irreplaceable.
When Artisan's Genius enters, you may tap three untapped artifacts or other enchantments you control. If you do, draw three cards. {5}{W}{U}, Exile Artisan's Genius: Return any number of artifact or enchantment cards with different names from your graveyard to your hand.
Choose one — • Creatures you control become colorless Forest lands until end of turn. (They have “{T}: Add {G}” and lose all other types and abilities.) • Lands you control become 2/2 green creatures in addition to their other types and gain haste until end of turn.
Draw two cards. You may play an additional land this turn. Coalesce {5}{G}{U}(You may cast this from your graveyard for {5}{G}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
{T}: Add {C}. Wanderlust — {T}: Add one mana of any color. Activate only if you control four or more differently named lands. If you control seven or more, you may add three mana of that color instead.
Whenever Mortified Medium or another creature enters, you gain 1 life. As long as you have at least 10 life more than your starting life total, Mortified Medium gets +4/+4 and has flying.
Deathtouch When Brig of the Damned enters, return target creature card from your graveyard to your hand. If that card's mana value is 2, you may return it to the battlefield instead. Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
At the beginning of your upkeep, for each of your libraries, look at the top card of that library, then put it on the top or bottom of that library. {2}, Pay 2 life: Draw a card.
Prowess When Cramming Student enters, conjure ten cards named Fatigue and shuffle them into your library. (They're colorless sorceries that cost {2} and have “Draw a card.”) Instant and sorcery spells you cast cost {1} less to cast.
Defender Whenever another creature you control enters, Orphan of the Nav gets +1/+1 until end of turn and can attack as though it didn't have defender this turn.
Archive 3 (As this enters, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Whenever you draw a card from the archived library, put the top card of your main library on the bottom of the archived library. {G}: Exchange a card from the archived library with a card from your hand.
Create a 1/1 colorless Construct Actor creature token. Put a +1/+1 counter on it if you control another Construct. Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
Solemn Bastion enters tapped. When it enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {W} or {B}.
At day, an ancient ruin. At night, a haunt for the desperate.