14928 cards found
Chiu of the Wild Realm

Chiu of the Wild Realm {3}{G}{G}

Legendary Creature - Human Druid
{G}{G}: Create a 2/2 green Wolf creature token.
{1}{G}{G}: Create Shimaru, the White Wolf, a legendary 3/3 green Wolf creature token with hexproof.
{2}{G}{G}: Creatures you control get +2/+2 and gain trample until end of turn.
2/2
  • Goliaths of Nangjiao
Chiu, Hand of the Pack

Chiu, Hand of the Pack {3}{G}{G}

Legendary Creature - Human Druid
Wolves you control have hexproof and “Whenever this creature deals combat damage to a player, draw a card.”
At the beginning of your end step, if you don't control a creature named Shimaru, the Unfading, create Shimaru, the Unfading, a legendary 4/4 green Wolf Spirit creature token with trample.
2/2
  • Nangjiao In Bloom
Chords of Conflict

Chords of Conflict {1}{G}

Sorcery
Target creature gets +3/+3 until end of turn and must be blocked this turn if able.
Showcase {3}{G}{G} (Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.)
  • Nangjiao In Bloom
Chratteri Restoration

Chratteri Restoration {1}{G}

Sorcery
For each player, that player may search their library for a basic land card, choose a land card from their hand, and choose a land card from their graveyard, then put those cards onto the battlefield tapped. Then each player that searched their library this way shuffles it.
  • Storytime
Chratteri Valiant

Chratteri Valiant {1}{G}

Creature - Beast Warrior
Other Warriors you control have trample.
{G}: Chratteri Valiant gets +2/+2 and gains trample until end of turn. Activate only once each turn.
“That last story was a bit heavy. This next one will be lighter. There'll be hamsters.”
—Azamir, “Slaughter Of Chratteri”
1/1
  • Storytime
Chromatic Herald

Chromatic Herald {1}{G}

Creature - Avatar
Flying
Lands you control have “{T}: Add one mana of any color.”
As long as you control seven or more lands, creatures you control have trample, haste, and hexproof.
0/2
Churning Spellroot

Churning Spellroot {5}{G}{G}

Creature - Plant Mutant
When Churning Spellroot enters, create three 1/1 black Worm creature tokens.
5/4
  • Oirohpo
Claw Crusher

Claw Crusher {1}{G}

Creature - Cat Warrior
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
The greatest crimes of all are rewarded with the shattering of claws, removing a cat's most trusted line of defense.
3/1
  • Oirohpo
Clear Shot

Clear Shot {2}{G}

Instant
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
A single shot is all it takes to end even a lifetime of experience in battle.
  • Feanav: The Apothecary's Progress
Clear the Way Home

Clear the Way Home {3}{G}

Sorcery - Revelation
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand, then shuffle.
Coalesce {7}{G} (You may cast this from your graveyard for {7}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
7/6
  • Rail War
Climactic Conflict

Climactic Conflict {4}{G}{G}

Sorcery
Choose target creature you control. Double its power and toughness until end of turn. That creature deals X damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control, where X is its power.
  • Theros Triumphant
Climber's Outfit

Climber's Outfit {G}

Artifact - Equipment
When Climber's Outfit enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Equipped creature has reach.
Equip {1}
  • End of Wollensie
Climbing the Oldest Mountain

Climbing the Oldest Mountain {2}{G}

Enchantment - Road
When Climbing the Oldest Mountain enters, draw a card, then choose a card name.
Whenever a creature you control with the chosen name deals combat damage to a player, put two +1/+1 counters on it.
“Sami found an abandoned Caica estate that Phyrexia didn't care for. Here I will find the way home.”
— Millaray Antillanca
  • Road to Carü Mapu
Clipped Seer

Clipped Seer {2}{G}

Creature - Bird Mystic
Whenever you cast a noncreature spell, you may shuffle target card an opponent owns in exile into its owner's library.
They can take your wings, but your fate is always your own.
3/1
  • Ophorio
Cloven Forms

Cloven Forms {1}{G}

Enchantment
When Cloven Forms enters, reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
{5}{G}{G}{G}, Exile Cloven Forms: Put a creature card from or hand or command zone onto the battlefield. Create a token that's a copy of it, except the token isn't legendary.
“We'd like to know a little bit about you for our files, and to help you learn to help yourself.”
Coat in Petals

Coat in Petals {1}{G}

Instant
Target creature gets +4/+4 until end of turn. Create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
Cohorts of the Grove

Cohorts of the Grove {2}{G}

Creature - Human Druid
Vigilance
Whenever Cohorts of the Grove deals combat damage to a player, if you control a creature with power 4 or greater, draw a card.
2/3
  • Nangjiao In Bloom
Coldblood Bender

Coldblood Bender {3}{G}

Creature - Lizard Wizard
At the beginning of combat on your turn, target creature you control has base power and toughness 4/4 until end of turn.
The Msuji are an elder race who possess ancient and potent powers.
4/4
  • Kahembo: Olde Dawn
Collapse the Pillars

Collapse the Pillars {G}

Sorcery
Destroy target artifact or enchantment with mana value 4 or less.
Lhosei quickly found that Urshad was a world in no short supply of daring deeds.
  • Scriptures of Urshad
Collect the World Stones

Collect the World Stones {4}{G}{G}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 6.)
Whenever you cast a permanent spell, add a quest counter.
Choose a color that hasn't been chosen. Search your library for a permanent card that's exactly that color, reveal it, and put it into your hand. Then shuffle.
Exile Collect the World Stones. For the rest of the game, you may spend mana as though it were mana of any color.
  • Arkadai
Colony Soldier

Colony Soldier {2}{G}

Creature - Insect Soldier
When Colony Soldier enters, create a 1/1 green Insect creature token.
In most hills, the queen only delegates.
2/2
  • Kahembo: Olde Dawn
Colossal Camouflage

Colossal Camouflage {G}

Instant
Target creature gets +1/+1 and gains indestructible until end of turn.
“Every time we look for them, the sun goes down before we can find a trail.”
—Dr. Donel
Colossal Greatwurm

Colossal Greatwurm {5}{G}{G}

Creature - Wurm
Trample
Colossal Greatwurm enters with five +1/+1 counters on it.
Whenever a player draws a card, put a +1/+1 counter on Colossal Greatwurm.
Remove three +1/+1 counters from Colossal Greatwurm: Create a 3/3 green Wurm creature token.
0/0
  • Riddles of Revio
Colpah Mystic

Colpah Mystic {G}{G}

Creature - Cat Reflection Mystic
Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.)
When Colpah Mystic enters, you may discard a card. If you do, creatures you control named Colpah Mystic get +2/+2 until end of turn.
1/1
  • Oirohpo
Combat Shard

Combat Shard {G}

Sorcery
Until end of turn, target creature you control gets +1/+0 and gains “{T}: This creature deals damage equal to its power to up to one target creature.”
In the realm beyond the Blackwall, one can be anything their mind can power.
  • Beyond the Blackwall