14930 cards found
Garden Guardian

Garden Guardian {1}{G}

Creature - Insect
Flash
The best way to keep monsters from eating all of your food is to train up a loyal monster and let it eat some of your food.
1/3
  • Monsters of Chikyu
Full Belly

Full Belly {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+3 and has trample.
An object at rest stays at rest, and an object in motion stays in motion.
  • Monsters of Chikyu
From a Seed

From a Seed {1}{G}{G}

Enchantment
Whenever a creature you control enters, if its mana value is greater than the number of bloom counters on From a Seed, put a bloom counter on From a Seed.
Creatures you control get +1/+1 for each bloom counter on From a Seed.
  • Monsters of Chikyu
Fierce Lunge

Fierce Lunge {2}{G}

Instant
Choose one —
• Destroy target creature with flying.
• Target creature you control gets +2/+2 until end of turn.
Nowhere on Chikyu is safe for long.
  • Monsters of Chikyu
Eerie Cocoons

Eerie Cocoons {G}

Creature - Insect
Reach
Eerie Cocoons gets +1/+1 as long as you control another Insect.
The yellow husks hang all around the forest, staring down intruders as their one warning of what's to come.
0/3
  • Monsters of Chikyu
Crusher Beetle

Crusher Beetle {3}{G}

Creature - Insect
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Crusher Beetle can't be blocked by more than one creature.
Everything it comes across will be crushed, no matter how long it takes.
3/2
  • Monsters of Chikyu
Cavern Carver

Cavern Carver {4}{G}{G}

Creature - Elemental Wurm
Trample
Cavern Carver has haste as long as you control another creature with flash or haste.
“Occasionally one of these giants will tunnel under a village, collapsing it in days if the rangers are unable to chase it off.”
—Professor Maple
6/5
  • Monsters of Chikyu
Caustic Caterpillar

Caustic Caterpillar {G}

Creature - Insect
{1}{G}, Sacrifice Caustic Caterpillar: Destroy target artifact or enchantment.
“Don't let the size fool you, they're capable of a lot of damage,” the professor said. “What do you mean by ‘fool',” Karina asked, “that bug's as big as my head!” The professor was taken aback, “Is that not normal?”
1/1
  • Monsters of Chikyu
Bridled Growth

Bridled Growth {2}{G}

Sorcery
This spell costs {2} less to cast if you control a transformed permanent.
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
  • Monsters of Chikyu
Bessie

Bessie {2}{G}{G}

Legendary Planeswalker - Bessie
{1}{G}: Until your next turn, Bessie becomes a 5/5 green Wurm creature with trample, haste, and indestructible. You can't activate this ability while Bessie is being attacked. (She doesn't lose loyalty while she's not a planeswalker.)
[+1]: Creatures you control get +1/+1 and gain haste until your next turn.
[–6]: Create five 3/3 green Wurm creature tokens with trample and haste.
Loyalty:
3
  • Monsters of Chikyu
Bee Hive

Bee Hive {2}{G}

Enchantment
Insects you control have hexproof.
At the beginning of your end step, if you control a nontoken Insect, create a 1/1 green Insect creature token.
“I'll do a lot for a new bug, but I'm not going anywhere near that!”
—Noriyuki, bug catcher
  • Monsters of Chikyu
Barbed Bruiser
Barbed Beast

Barbed Bruiser

Creature - Beast
(Color indicator: Barbed Bruiser is green)
Vigilance, deathtouch
Whenever a creature dealt damage by Barbed Bruiser this turn dies, draw a card.
“After training, the monster is a lot scarier and not at all cute... at least it makes it easier to stay far away from it.”
—Karina Oblay, field notes
4/6
Card has other part: Barbed Beast
  • Monsters of Chikyu
Barbed Beast
Barbed Bruiser

Barbed Beast {3}{G}

Creature - Beast
Deathtouch
Whenever a creature dealt damage by Barbed Beast this turn dies, transform Barbed Beast.
“The creature is really cute, but careful, the fluffy bits are actually poison spikes.”
—Karina Oblay, field notes
2/3
Card has other part: Barbed Bruiser
  • Monsters of Chikyu
Aggressive Instinct

Aggressive Instinct {1}{G}

Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
“So it's kill or be killed then? That's just the way I like it.”
—Lucien, the duelist
  • Monsters of Chikyu
Zipping Zapper

Zipping Zapper {R}

Creature - Elemental Mouse
Haste
When Zipping Zapper enters, target creature gains haste and first strike until end of turn.
“They say you can't find these in the wild, but I think maybe they're just too fast to see.”
—Karina Oblay, field notes
1/1
  • Monsters of Chikyu
Volt Vermin

Volt Vermin {4}{R}

Creature - Elemental Mouse
Haste
When Volt Vermin enters, it deals damage to target player or planeswalker equal to the number of creatures with flash and/or haste you control.
“Shocks from the biggest of them can knock out an elephant. I guess that's why they're scared of mice.”
—Karina Oblay, field notes
3/3
  • Monsters of Chikyu
Veil of Flames

Veil of Flames {3}{R}{R}

Enchantment - Aura
Enchant creature
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.)
Enchanted creature gets +3/+0 and has menace.
  • Monsters of Chikyu
Tunnel Moles

Tunnel Moles {1}{R}

Creature - Mole
Haste
Whenever Tunnel Moles attacks, you may have it phase out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
Whenever Tunnel Moles phases in, it gets +2/+2 until end of turn and can't be blocked by creatures with flying this turn.
2/1
  • Monsters of Chikyu
Thundering Charger

Thundering Charger {3}{R}

Creature - Elephant
Vanguard — Whenever a creature you control attacks alone, it gets +1/+1 and gains menace until end of turn.
“While not the largest of the monsters of Chikyu, it has no trouble charging at anything and everything in its territory.”
—Karina Oblay, field notes
3/3
  • Monsters of Chikyu
Telekinecktic

Telekinecktic {1}{R}

Creature - Giraffe
Defender
“While normally quite docile, the creature performs immense displays of telekinetic prowess whenever something approaches too near its unsettling tail.”
—Professor Maple
4/1
  • Monsters of Chikyu
Swords Dance

Swords Dance {2}{R}{R}

Sorcery
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.)
Put two +1/+1 counters on target creature. If this spell was harnessed, also put a +1/+1 counter on the creature that harnessed it.
The display inspired confidence and fear in equal measure.
  • Monsters of Chikyu
Smokescreen

Smokescreen {R}

Sorcery
Target creature can't block this turn. Smokescreen deals 2 damage to that creature's controller.
Thick smoke poured from the creature's mouth, blackening the area and ensuring nothing could get in its way.
  • Monsters of Chikyu
Slashing Sneak

Slashing Sneak {1}{R}

Creature - Weasel
Vanguard — Whenever a creature you control attacks alone, target creature can't block this turn.
“Despite fighting a monster ten times its size, it never showed a shred of fear. Absolutely perfect for us.”
—Masaru, aspiring champion
2/2
  • Monsters of Chikyu
Skill Link

Skill Link {R}

Enchantment
Whenever an opponent is dealt damage by one or more sources you control for the second time each turn, draw a card.
Minds in perfect harmony, though seemingly in disarray from the outside.
  • Monsters of Chikyu
Shocking Ewe

Shocking Ewe {2}{R}

Creature - Elemental Sheep
Vanguard — Whenever a creature you control attacks alone, Shocking Ewe deals 2 damage to defending player.
“No matter how comfortable it looks, do not attempt to use one as a pillow.”
—Karina Oblay, field notes
2/1
  • Monsters of Chikyu