9394 cards found
Veiled Merfolk

Veiled Merfolk {U}

Creature - Merfolk
Veiled Merfolk can't be blocked by creatures with greater power.
When Veiled Merfolk enters the battlefield, mill a card.
Calm waves and a beguiling face both belie merciless depths.
1/2
  • Feanav: The Apothecary's Progress
Veilshaper

Veilshaper {2}{U}

Creature - Merfolk Wizard
{T}: Add {C}. Spend this mana only to cast an instant or sorcery spell or activate an ability.
{2}{U}: Move a counter from target creature onto another target creature.
1/3
  • Feanav: The Apothecary's Progress
Velkian Savage

Velkian Savage {4}{G}

Creature - Giant
When Phyrexians first came to Korrinayru, they thought its cataclysmic state made it an easy conquer, but they weren't counting on Velk still having a few threats to oppose them.
5/5
  • Tides of War
Venerable Judgment

Venerable Judgment {1}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
At the beginning of combat on your turn, enchanted creature gains your choice of flying, vigilance, or lifelink until end of turn.
  • Al Tabaq
Venerable Loremaster

Venerable Loremaster {3}{U}

Creature - Turtle Monk
Defender
Venerable Loremaster can attack as though it didn't have defender if it's in a pack. (Two or more creatures you control with equal power are in a pack.)
“Impatient as always, Barx. I see another recital of the Endless Tale of Jutou is in order.”
5/5
  • Panxiou
Venerable Purist

Venerable Purist {3}{W}

Creature - Human Cleric
Flash
Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.)
{T}: Target creature gets +0/+4 until end of turn.
1/4
  • Tales of Old Jidai
Venerated Beast
Fabled Stag

Venerated Beast

Creature - Angel Elk
(Color indicator: Venerated Beast is white and green)
Venerated Beast can't be blocked by more than one creature.
Messengers of heaven, it is profanity to hunt them. Even if one were to succeed, what could the hunter possibly achieve next that could satisfy them?
6/6
Card has other part: Fabled Stag
  • Feanav: The Apothecary's Progress
Venerated Knight

Venerated Knight {1}{W}

Creature - Human Noble Knight
Adorned — At the beginning of your end step, if Venerated Knight is equipped and/or enchanted, put a +1/+1 counter on it.
2/2
Vengeant Precursor

Vengeant Precursor {U}{R}

Creature - Elemental Wizard
Haste
Whenever you cast a noncreature spell, put a +1/+1 counter on Vengeant Precursor. It gains trample until end of turn.
“Our best estimations say there are a dozen precursors left. I wonder how it is to be one of the last of the real ones.”
—Dr. Yulius
1/1
Vengeant Souls

Vengeant Souls {2}{R}{R}

Enchantment
Whenever a creature you control dies, Vengeant Souls deals 1 damage to any target.
  • Zero
Vengeful Cohort

Vengeful Cohort {1}{B}

Creature - Human Survivor
Whenever a Survivor you control dies, each opponent loses 1 life and you gain 1 life.
“They were a band of ragged, tiring, lying misfits—but they were my allies, and you'll pay for their spilled blood.”
1/2
  • Al Tabaq
Vengeful Sorrow

Vengeful Sorrow {1}{W}

Creature - Spirit
Opponents drawing a card during your turn causes one death knell of a permanent you control to trigger.
Death knell — Spells target opponent casts this turn cost {1} more to cast. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.)
A whole plane's worth of sorrows all came together, and decided it didn't want to be forgotten.
2/2
  • Karina's Explorations
Venom Infusion

Venom Infusion {R}

Instant
Target creature gets +2/-2 and gains first strike until end of turn.
Sand asp venom provides you with a jolt of energy and wanton fury, provided you survive the bite.
  • Al Tabaq
Venom Loop

Venom Loop {G}

Artifact - Equipment
Equipped creature gets +1/+0.
Equipped creature has deathtouch as long as it's attacking.
Equip {1}
“Everything is dangerous if you know how to use it, or don't know how to respect it.”
—Irbek, crocodile hunter
  • Karina's Explorations
Venomclaw Skitterer

Venomclaw Skitterer {3}{G}

Creature - Insect
Trample
Whenever a creature dies, put a +1/+1 counter on Venomclaw Skitterer. You gain 1 life.
“Olten has some areas that I suspect will never be settled due to the wildlife. This forest will be the last of the wilds.”
—Dr. Yulius
2/2
  • Love Song
Venomous Gorran

Venomous Gorran {3}{G}

Creature - Human Druid
Primal {1}{B}{B} (During your turn, you may cast this spell for {1}{B}{B} instead of playing a land.)
Deathtouch
When Venomous Gorran enters the battlefield, if you cast it for its primal cost, it fights target creature.
2/4
  • Novea
Venomous Grasp

Venomous Grasp {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -X/-X, where X is the number of creature cards in your graveyard.
“You put a parasite in me and forced me to do your bidding. You're going to pay for this.”
—Elspeth, to Rallios
  • Khaliz-Dorahn
Venomous Haploc

Venomous Haploc {3}{G}{G}

Creature - Lizard
Frenzy 1 (Whenever this creature attacks and isn't blocked, it gets +1/+0 until end of turn.)
Whenever Venomous Haploc becomes blocked, other creatures you control gain deathtouch until end of turn.
3/3
  • Ophorio
Venomsilk Recluse

Venomsilk Recluse {3}{G}

Creature - Spider
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
2/3
  • K15 Core Set
Venomtongue Archer

Venomtongue Archer {5}{G}

Creature - Human Archer
Reach
Whenever Venomtongue Archer deals damage to a creature, put that many -1/-1 counters on that creature.
2/4
  • Plagues of Fretport
Venture into Bleakrealm

Venture into Bleakrealm {R}{W}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you cast an Equipment or Adventure spell, add a quest counter.
1, 2 — Exile the top two cards of your library, then choose one of them. You may play that card until the end of your next turn.
3 — Until end of turn, target creature you control gets +1/+0 and gains double strike, vigilance, and indestructible.
  • Adventurers of Onora
Venwyn, the Dragon's Fang

Venwyn, the Dragon's Fang {2}{R}

Legendary Creature - Human Dragon Warrior
Flying, haste
Venwyn, the Dragon's Fang can't block.
At the beginning of combat on your turn, you may pay {1}{R/G}. If you do, create a token that's a copy of target creature you control with mana value 3 or less, except it's not legendary and has haste. Exile that token at end of combat.
2/2
  • Seasons of War
Verdant Cloak

Verdant Cloak {G}

Enchantment - Aura
Enchant creature
Enchanted creature has “{T}: Add one mana of any color. Put a +1/+1 counter on this creature.”
  • Descent from the Highlands
Verdant Curtain Mascot

Verdant Curtain Mascot {1}{G}

Creature - Construct Boar
When Verdant Curtain Mascot enters the battlefield, choose one —
• You gain 2 life.
• Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
1/3
  • The Stage Presents: The Neverending Act
Verdant Curtain Naturalist

Verdant Curtain Naturalist {3}{G}

Creature - Construct Scout
When Verdant Curtain Naturalist enters the battlefield, you gain 3 life.
{T}: Add one mana of any color.
“People say the world's a stage, and yet they leave its wildest stories untold.”
3/3
  • The Stage Presents: The Neverending Act