15282 cards found
Feng Bao, Storm's Center

Feng Bao, Storm's Center {2}{R/W}{U}

Legendary Planeswalker - Bao
[+1]: Until your next turn, whenever up to one target permanent deals damage to another permanent or player, it deals that much damage to itself.
[–X]: When you next cast a noncreature spell with mana value X or less this turn, copy it. You may choose new targets for the copy.
[–2]: Create an X/X blue Spirit creature token, where X is the number of colors of mana you've spent to cast spells this turn.
Loyalty:
4
Fiery Burst

Fiery Burst {3}{R}

Instant
This spell costs {1} less to cast for each card you've drawn this turn.
Fiery Burst deals 3 damage divided as you choose among any number of targets.
“You'd think that the exploding bullets are meant to evoke a volcanic eruption, but they're actually meant to look like the setting sun.”
—The Grimoire of Marisa
Fiery Cannonade

Fiery Cannonade {2}{R}

Instant
Fiery Cannonade deals 2 damage to each non-Pirate creature.
“Ships and monsters are really one in the same—put enough holes in them, and they sink.”
—Captain Raj of the Huntsman
  • Dark Seas of Shiryen
Fiery Temper

Fiery Temper {1}{R}{R}

Instant
Fiery Temper deals 3 damage to any target.
Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Fiery Truthseeker

Fiery Truthseeker {2}{U}{R}

Creature - Nephilim Wizard
Flash
When Fiery Truthseeker enters, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
2/2
Fight Song

Fight Song {W}

Instant
Put a +1/+1 counter on target creature. It gains indestructible until end of turn.
Nothing inspires an army quite like a hero's anthem.
  • Dark Seas of Shiryen
Final Struggle

Final Struggle {3}{R}{R}

Sorcery
Final Struggle deals 3 damage to target creature. When that creature dies this turn, exile it and create a 3/3 red Shark enchantment creature token.
Palta Gorge always wins.
  • Elmare: Into the Abyss
Find Greater Purpose

Find Greater Purpose {R}

Sorcery
As an additional cost to cast this spell, sacrifice a permanent.
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
“Welcome to the end of humanity. Welcome . . . to perfection.”
—Lord Ellison Crain
Finish Off

Finish Off {R}

Instant
Finish Off deals 2 damage to any target. If you've drawn two or more cards this turn, it deals 3 damage instead.
Cycling {3} ({3}, Discard this card: Draw a card.)
The Others quickly learned that Palta Gorge does not take kindly to trespassers.
Firehearth Halls

Firehearth Halls

Land
Firehearth Halls enters tapped unless you control a basic Mountain.
{T}: Add {R}.
{R}{R}: Firehearth Halls becomes a 1/1 red Dwarf Warrior creature with double strike until end of turn. It's still a land.
First General of the Wards

First General of the Wards {2}{W}{W}

Creature - Dwarf Warrior
Vigilance
Other Dwarves you control get +1/+1 and have vigilance.
Whenever you activate a loyalty ability of a permanent, create two 1/1 white Dwarf creature tokens.
4/4
First Snow

First Snow {W}

Enchantment
Whenever you make first contact, you may tap target creature. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
Flaming Point Technique

Flaming Point Technique {R}

Instant
Choose one —
• Target creature gets +3/+0 until end of turn.
• Destroy target artifact.
One way or another, it turns the tide of battle.
Fleeting Moments

Fleeting Moments {U}{B}

Enchantment
Vanishing 2 (This permanent enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a player discards one or more cards, put a time counter on Fleeting Moments.
Whenever a time counter is removed from Fleeting Moments, you draw a card and you lose 1 life.
Flintlock Pistol

Flintlock Pistol {1}

Artifact - Equipment
Equipped creature has “{T}: Put a charge counter on Flintlock Pistol.”
Whenever equipped creature attacks, remove a charge counter from Flintlock Pistol. When you do, equipped creature gets +3/+0 and gains first strike until end of turn.
Equip {1}
  • Dark Seas of Shiryen
Flynn Skara

Flynn Skara {2}{U}{R}

Legendary Planeswalker - Flynn
[+1]: Create a 1/1 red Dragon creature token with flying.
[–1]: Until end of turn, Flynn becomes a copy of target Dragon, except she has haste and indestructible. Her base power and toughness become equal to the number of Dragons you control.
[–3]: You may reveal a Dragon card you own from outside the game and put it into your hand.
Loyalty:
3
Fog at Sea

Fog at Sea {2}{G}

Instant
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Prevent all combat damage that would be dealt this turn.
All hands readied on deck. Their priority was now keeping the Peregrine afloat.
Forbidden Shiangshi Arts

Forbidden Shiangshi Arts {1}{B}

Enchantment
When Forbidden Shiangshi Arts enters, each player mills three cards.
{2}{B}: Exile target creature card from a graveyard. Create a tapped token that's a copy of that card, except it has “When this creature deals damage, sacrifice it.”
Foregone Ancestries

Foregone Ancestries {1}{G}

Enchantment
{2}, Exile a card with a cycling ability from your graveyard: Draw a card.
Cycling {3}{G} ({3}{G}, Discard this card: Draw a card.)
When you cycle Foregone Ancestries, you may exile it. If you do, return target card with a cycling ability from your graveyard to your hand.
  • Elmare: Into the Abyss
Forest Fire

Forest Fire {1}{R}

Sorcery - Adventure
Forest Fire deals 4 damage to target creature or planeswalker. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Burning Hart
Forged Alliance

Forged Alliance {2}{W}

Instant
Up to two target creatures each get +1/+0 until end of turn. Put a first strike counter on each of them.
Giradrus took pause at the anvil of an unfazed dwarven smith. He may yet have a use for these tiny creatures.
  • Dark Seas of Shiryen
Forsaken Shores

Forsaken Shores {3}{B}

Enchantment - Aura Curse
Enchant opponent
At the beginning of enchanted player's upkeep, they lose 1 life and each of their opponents gains 1 life.
{4}{B}, Sacrifice Forsaken Shores: Enchanted player loses 3 life and you gain 3 life.
  • Dark Seas of Shiryen
Fortune and Glory

Fortune and Glory {W}{B}

Enchantment
Whenever two or more creatures you control deal combat damage to a player, you gain 3 life and create a Treasure token. (It's an artifact with “{T}, Sacrifice this permanent: Add one mana of any color.”)
Whenever you sacrifice your second permanent each turn, you draw a card and you lose 1 life.
  • Elmare: Into the Abyss
Freewheeling Orcas

Freewheeling Orcas {3}{W}

Enchantment Creature - Whale
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
2/2
  • Elmare: Into the Abyss
From the Forest's Heart

From the Forest's Heart {3}{G}{G}

Enchantment
At the beginning of your end step, untap all lands you control. You may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Treefolk creature with haste that's still a land.