Defender, reach Bulwark — {X}, {T}: Rampart Ballista deals X damage to each opponent. X can't be greater than the number of creatures you control with toughness 4 or greater.
Look at the top six cards of your library. Put up to one land card and up to two creature and/or planeswalker cards with total mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
“There's always a shortcut if you know where to look.” —Corym, Gyrewood Ranger
The Lha of the deserts prefer to use their shimmer to spread across the sands, while those from the distant lands beyond the mountains have chosen size over speed.
Enchant creature you control When Rapacious Instinct enters, enchanted creature deals damage equal to its power to target creature you don't control. Enchanted creature gets +1/+0.
Choose a Function added to Rapid Recursion. Create a Function token with those effects. (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.) Draw a card.
Untap target creature. It gets +2/+2 and gains reach until end of turn. Monument {3}{G}(You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Target creature can't be blocked this turn. It explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then you may put that card in your graveyard.)
Menace Discard a card: Target artifact creature you control salvages Rappel Liner. Activate only if Rappel Liner is in your graveyard and only as a sorcery. (Exile this card until that creature leaves the battlefield. When that creature deals combat damage to a player, return a card it salvaged to your hand.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.)
When Rat King enters, create two 1/1 black Rat creature tokens with “This creature can't block.” Whenever Rat King or another creature you control dies, each opponent loses 1 life and you gain 1 life.
At the beginning of combat on your turn, choose a permanent type at random. Each player sacrifices a permanent of the chosen type other than this enchantment. If no permanents were sacrificed this way, sacrifice this enchantment and create a 6/6 black and red Rat Mutant creature token with trample and haste.
Rattlecage Terror enters tapped. {1}{B}: Return Rattlecage Terror from your graveyard to your hand. When you do, another target creature card with mana value 3 or less in your graveyard gains this activated ability until end of turn, except it costs {1} more to activate.
Menace When Rattled Bones dies, forebode. (Create a tapped colorless Omen artifact token with “{T}, Discard a card, Sacrifice this artifact: Draw a card.”)
Ravaged Monument enters tapped. {T}: Add {G}. {2/G}{2/G}: Ravaged Monument becomes a 4/4 green Elemental creature until end of turn. It's still a land.
Whenever a creature you control dies, each opponent discards a card. Revive {6}{B}({6}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Once each turn, when a creature card is put into your graveyard from anywhere, create a 1/1 blue and black Bird creature token with flying and “When this creature deals combat damage to a player, sacrifice it. If you do, draw a card.” Whenever three or more creatures you control deal combat damage to a player, that player loses 1 life for each card in your hand.
Equipped creature is a Flagbearer in addition to its other types. While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able. Equip {5}