15897 cards found
Marked Coin

Marked Coin {1}

Artifact
{1}: Look at the top card of your library.
{T}, Sacrifice Marked Coin: You may shuffle your library. Draw a card.
Parish's Command

Parish's Command {W}

Instant
Tithe (As you cast this spell, you may tap three artifacts and/or creatures you control.)
Tap target creature. If this spell's tithe was paid, exile that creature.
  • Eralou
Glorious Herald

Glorious Herald {5}{R}{R}

Creature - Dragon
Flying
{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only any time you could cast a sorcery.
5/5
  • Feanav: The Apothecary's Progress
Accompanied Adventurer

Accompanied Adventurer {2}{R}

Creature - Human Scout
Menace
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
“How can they send me on a mission with dogs, then tell me, ‘Don't play'?”
2/2
  • Love Song
Awestone

Awestone {R}

Legendary Artifact
{R}, {T}: Put a luster counter on Awestone.
{1}{R}, {T}: Add {R} for each luster counter on Awestone.
{2}{R}, {T}: Until end of turn, gain control of target nonland permanent with mana value less than or equal to the number of luster counters on Awestone and it gains haste. Untap that permanent. Activate only during your turn.
  • MSEM Masters: Legends
  • Villains: The Musical 104 298
Angeltouched Dryad

Angeltouched Dryad {3}{G}

Creature - Dryad Shaman
Whenever Angeltouched Dryad or another permanent you control is turned face up, add {C}{C}.
Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2/2
  • Mious
Roxite's Revenge

Roxite's Revenge {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-3.
“A drop of aether is as potent as any poison. Use lots.”
—Roxite, of Nightrail
  • High Noon
Buffer Overflow

Buffer Overflow {1}{U}

Sorcery
Target player mills four cards, then mills an additional four cards for each Curse attached to them.
The first step of Mayar's siege was as genius as it was crude. The Blackwall was charged by less-than-thinking constructs, flooding its core nodes.
  • Beyond the Blackwall
Sumun, Azutah's Heart

Sumun, Azutah's Heart {4}{G}{U}

Legendary Creature - Goat Druid
Whenever a land you control enters, if you haven't had a land become a copy this way this turn, you may have that land enter as a copy of any nonland permanent on the battlefield.
“With my help, this land will achieve its true potential.”
5/5
  • Scriptures of Urshad
Alenian Warcaller

Alenian Warcaller {2}{R}

Creature - Goblin Rogue
Other Goblins you control get +1/+0 and have menace.
“They're not the smartest things in the world, but as long as it's not me.”
— Renili, Telenian weaponist
1/2
  • Spark of Revolution
Abrupt Volley

Abrupt Volley {4}{R}

Instant
Destroy target artifact or land.
The volcanoes of Lafterwal used to erupt constantly until, annoyed for the distraction they caused, the Lafterii decided to silence them.
  • Khaliz-Dorahn
Drownyard Captain

Drownyard Captain {2}{U}{B}

Creature - Zombie Pirate
Menace
Spells you cast from your graveyard cost {2} less to cast.
Whenever Drownyard Captain attacks, if a card left your graveyard this turn, draw a card.
4/4
  • Innistrad In Memoriam
Carven Guardian

Carven Guardian {5}

Artifact Creature - Construct
{2}: Carven Guardian gains reach until end of turn.
Most of what is left of the old world is shattered and disparate, but some more resilient works do remain.
4/5
  • Descent from the Highlands
Spellweaver Aureate

Spellweaver Aureate {1}{W}

Creature - Spirit Wizard
Flying
Whenever an enchantment you control enters, target creature you control gets +1/+1 until end of turn.
“I am the needle; they are the thread.”
1/1
  • Worlds Away
Whisperwoods Exploration

Whisperwoods Exploration {B}{G}

Sorcery
Mill three cards. When you do, return another nonland card from your graveyard to your hand.
“Watch your step. The forest wants its keep.”
—Jirada, elder of Caulte
Silkwrap Brawler

Silkwrap Brawler {2}{B}

Creature - Human Warrior
{2}, Pay 2 life: Silkwrap Brawler gains indestructible until end of turn.
“My grades aren't enough to catch the attention of Jara. But. I know they have a soft spot for bladesinging percussionists.”
3/2
  • Arcanum Academia
The Flames Approach
Auros, Flame-Cursed

The Flames Approach {1}{R}

Sorcery
The Flames Approach deals 3 damage to any target.
Memento {3}{R}{R} (You may cast this from your graveyard for {3}{R}{R}. If you do, put it onto the battlefield transformed after it resolves. Exile it if it would leave the battlefield or not resolve.)
The flames roared all around him, but the town ahead could not suffer his hesitation.
Card has other part: Auros, Flame-Cursed
Regal Dragoon

Regal Dragoon {1}{B}

Creature - Human Knight
Menace
Regal Dragoon gets +1/+1 as long as you control a legendary creature.
“Loyal to the throne? I follow power. What else would I be loyal to?”
2/1
  • Seasons of War
Board

Board {W}

Instant
Target creature gets +2/+2 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Sword
Sea's Allure

Sea's Allure {2}{U}{U}

Creature - Merfolk Wizard
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
When Sea's Allure enters, gain control of target creature for as long Sea's Allure remains on the battlefield.
2/2
Worlds Colliding

Worlds Colliding {3}{G}{U}{U}

Sorcery - Revelation
Each player shuffles their hand and each non-Revelation card from their graveyard into their library, then draws seven cards. You may put any number of land cards from your hand onto the battlefield.
Coalesce {6}{G}{U}{U} (You may cast this from your graveyard for {6}{G}{U}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
6/6
Tectonic Wound

Tectonic Wound {4}{R}{R}

Sorcery
Bleed {2}{R} (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
Destroy target land.
  • A Tourney at Whiterun
Grim Necromancer

Grim Necromancer {B}

Creature - Human Warlock
{B}, {T}, Exile two cards from your graveyard: Create a 1/1 white Spirit creature token with flying.
“Fools dig for bones, flesh, or steel. Death's real treasure lies beyond this mortal coil.”
1/1
  • Seasons of War
Scanning Module

Scanning Module {2}

Artifact - Equipment
When Scanning Module enters, crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.)
Equipped creature gets +1/+1.
Equip {1}
Finding all the Slyten, and working overtime.
  • Animus Vox
Haunted Waif
Geist Whisperer

Haunted Waif {2}{W}

Creature - Human Peasant
Vigilance
At the beginning of your end step, if you control two or more Spirits and/or creatures with flying, transform Haunted Waif.
“I thought I'd always been alone, but perhaps I never was.”
1/4
Card has other part: Geist Whisperer
  • Innistrad In Memoriam