15897 cards found
Resleeve

Resleeve {3}{B}{B}

Sorcery
Return target creature or planeswalker card from your graveyard to the battlefield.
Flashback—{1}{B}{B}, Sacrifice a creature or a planeswalker. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Tyrant turned hero, the greatest mind of yesterday obeying the inevitable masters of tomorrow.
  • Beyond the Blackwall
Lifespark Alchemist

Lifespark Alchemist {2}{B}

Creature - Human Wizard
When Lifespark Alchemist enters, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
Whenever Lifespark Alchemist or another creature dies, each opponent loses 1 life.
1/1
  • Feanav: The Apothecary's Progress
Crinster Sheepdog

Crinster Sheepdog {1}{G}

Creature - Hound
Whenever another creature named Crinster Sheepdog enters, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.)
1/2
  • Harvest Festival
Bridled Narwhal

Bridled Narwhal {5}{W}

Creature - Whale
When Bridled Narwhal enters, you gain 5 life.
Pirates escaping sunken ships have two choices—improvise, or drown.
4/5
  • Dark Seas of Shiryen
Marketplace Brawl

Marketplace Brawl {1}{R/G}{R/G}

Sorcery
Until end of turn, creatures you control get +1/+1 and gain “{T}: This creature fights target creature.”
“The city is in chaos. Just today, someone threw a pair of shoes at me, so I whacked him with a four foot sturgeon.”
—Stacia, fishmonger
  • The Unraveling
Seeker of Lost Secrets

Seeker of Lost Secrets {2}{B}{B}

Creature - Human Warlock
Lifelink
When Seeker of Lost Secrets leaves the battlefield, you may pay 2 life. If you do, search your library for a card, put that card into your hand, then shuffle.
“I will get what I want, even if its the last thing I ever see.”
2/2
  • Worlds Away
Descended Delta

Descended Delta

Land
Descended Delta enters tapped.
{T}: Add {U} or {R}.
Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
  • Mious
Enter the Wormhole

Enter the Wormhole {1}{U}{B}

Enchantment
When Enter the Wormhole enters or leaves the battlefield, draw a card.
Whenever you cast a noncreature spell, target player mills a card.
You don't have to go home, but you can't stay here.
  • Animus Vox
Augur of Bleak Horizons

Augur of Bleak Horizons {4}{B}

Creature - Dragon
Flying
When Augur of Bleak Horizons enters, you gain 3 life and you mill three cards.
“On most worlds, darkness lingers below. Here, it approaches swiftly from above.”
—Ajani Goldmane
3/3
  • Panxiou
Mortal's Conundrum

Mortal's Conundrum

Conspiracy
(Color indicator: Mortal's Conundrum is black)
Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.)
{3}: Unlock Mortal's Conundrum. If the revealed card is black, put it into your hand. Otherwise, put it on top of your library.
At the beginning of your upkeep, if Mortal's Conundrum is unlocked, you lose 2 life.
  • The Unraveling
Ignition Engine

Ignition Engine {R}{W}

Artifact
Once each turn, when you gain life, you may exile the top card of your library. You may play that card this turn.
Whenever you cast your second spell each turn, Ignition Engine deals 2 damage to target player or planeswalker.
Distant Worlds

Distant Worlds {3}{G}

Sorcery
Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
You may put up to two land cards from your hand onto the battlefield tapped.
Festival of Fading Lights

Festival of Fading Lights {2}{W}

Instant
Destroy target enchantment and all other enchantments with the same name as that enchantment.
Draw a card.
  • Imperial Legacies
Sword of the Heavens

Sword of the Heavens {2}{W}{W}

Artifact - Equipment
When Sword of the Heavens enters, attach it to target creature you control.
Equipped creature gets +2/+2 and has flying, vigilance, and “Whenever this creature attacks, you may search your library and/or graveyard for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.”
Equip {3}
  • Innistrad In Memoriam
Corrupted Mount
Blighted Unicorn

Corrupted Mount

Enchantment - Aura Steed
(Color indicator: Corrupted Mount is black)
(Transform this if it's not attached to a creature. Pay {3}{B} as a sorcery to unattach it.)
Enchant creature you control
Corrupted Mount's rider gets +5/+4 and can't block.
But one certainly doesn't hurt any less.
Card has other part: Blighted Unicorn
  • Quest for the Roseblade
Knotweald Ranger

Knotweald Ranger {3}{R}

Creature - Treefolk
Reach
Knotweald Ranger can't block creatures without flying.
“Careful living with your head in the clouds. You may never get your feet on the ground.”
—Captain Darlene Filham
4/4
  • Dark Seas of Shiryen
Braenid Nomad

Braenid Nomad {1}{U}{U}

Creature - Merfolk
When Braenid Nomad enters, draw two cards, then discard a card.
As fingers of frost begin to gather at the edges of the Braenid River, the merfolk prepare to head downriver to lakes deep enough for them to hibernate safely beneath the ice.
1/2
  • Harvest Festival
Council's Will

Council's Will {B}

Sorcery
Target opponent chooses a card type, then reveals their hand. You choose a card from it that's not of the chosen type. That player discards that card.
“You have been found...”
“...wanting.”
Wimbledon's Summons

Wimbledon's Summons {1}{W}

Sorcery
Create a 1/1 green and white Mouse Soldier creature token with vigilance and a 1/1 white and black Badger Cleric creature token with lifelink.
Sir Roger Wimbledon keeps legions of attendants on demand in case he ever needs to make a stylish entrance on short notice.
  • Adventurers of Onora
Tabia of the Lionheart

Tabia of the Lionheart {2}{W}{B}

Legendary Creature - Human Pirate
First mate—Your starting deck contains no more than eight cards of each nonland card type. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Lifelink
At the beginning of your upkeep, you may pay 3 life. If you do, exile another target nonland permanent until Tabia leaves the battlefield. If you control another permanent that shares a card type with it, exile it instead.
3/3
Xiong's Gambit

Xiong's Gambit {1}{G}{G}

Sorcery
Choose one or both—
• Target creature you control gets +2/+2 until end of turn.
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
  • Surging Tide
Celestial Banishment

Celestial Banishment {G/U}{B}

Instant
Counter target activated or triggered ability of a nonland source. If an ability of a creature, enchantment, or planeswalker is countered this way, exile it.
“For his transgressions against Heaven, no sun shall ever shine upon the Sun King again.”
—Pan Long, Remorseless Wind
Stonewood Sanctuary

Stonewood Sanctuary {W}

Enchantment
Creature spells cost {1} more to cast.
At the beginning of your upkeep, put a decay counter on Stonewood Sanctuary. Then if it has three or more decay counters on it, sacrifice it.
For a moment, all is still.
  • Survive the Night
Outskirts Provider

Outskirts Provider {1}{W}

Creature - Human Scout
Lifelink
Outskirts Provider enters with a +1/+1 counter on it if a creature attacked this turn and wasn't blocked.
He carried food, medicine, technology — but his most precious cargo was hope.
2/1
  • Lovi Awoken
Grisly Ruins

Grisly Ruins

Land
You may play Grisly Ruins from your graveyard as long as seven or more cards are in your graveyard.
Grisly Ruins enters tapped.
{T}: Add {B} or {G}.
Cycling {1}{B}{G} ({1}{B}{G}, Discard this card: Draw a card.)
  • Elmare: Into the Abyss