15897 cards found
Feasting Ettin

Feasting Ettin {4}{G}

Creature - Giant
Reach
Once each turn, when a creature you control dies, you may draw a card.
“Hey! Knock it off, brother! It's my turn to get the good bits first!”
4/4
  • Quest for the Roseblade
Voices Overwhelming

Voices Overwhelming {2}{W}

Sorcery
Target creature gets +X/+X and gains vigilance until your next turn, where X is the number of creatures you control.
“Years of study now proved its worth, Their power, long dormant, surged forth.”
—Villains: The Musical
  • Villains: The Musical
Hasty Assault

Hasty Assault {1}{R}{R}

Instant
Discard your hand. Creatures you control get +X/+0 and gain first strike until end of turn, where X is the number of cards discarded this way.
“A patient attack will only result in a swift defeat. Men of my ranks — charge!”
— Hatsuo
  • Surging Tide
Ravenous Tarwurm

Ravenous Tarwurm {4}{B}

Creature - Wurm
Lifelink
When Ravenous Tarwurm enters, you may have it consume. When you do, destroy target creature with toughness 3 or less and you gain 3 life. (To consume, sacrifice another creature or exile a creature card from your graveyard.)
3/3
  • Alara
Sentinel of the Highlands

Sentinel of the Highlands {1}{G}{G}

Creature - Bear Warrior
Sentinel of the Highlands has hexproof as long as it's embattled. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
“The Barrens couldn't break me. Neither will you.”
4/3
  • Glacia: Hail to the Queen
CySec Operator

CySec Operator {3}{W}

Creature - Human Artificer
Whenever you cast a spell with flash or an instant, untap CySec Operator.
{T}: Tap target creature.
In the words of CySec, the Clearance was nothing but bleeding edge pest control. To others, it was deicide.
1/5
  • Beyond the Blackwall
Lumen Cell

Lumen Cell {1}{W}

Enchantment
When Lumen Cell enters, create a 1/1 white Human creature token, then put a +1/+1 counter on a creature you control.
{1}{W}: Search your library for a card named Lumen Cell, reveal it, put it into your hand, then shuffle.
{6}{W}{W}{W}: You win the game. Activate only if you control four or more permanents named Lumen Cell.
  • End of Wollensie
Counting Clouds

Counting Clouds {2}{G}{W}{U}

Instant
Reveal the top five cards of your library. For each card type, you may put a card of that type revealed this way into your hand. Put the rest into your graveyard. Then you may cast a nonland card with mana value 3 or less from your hand without paying its mana cost.
  • Arcanum Academia
Pale Courier

Pale Courier {1}{W}

Creature - Griffin
Flying
Whenever Pale Courier deals combat damage to a player, it voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.)
Whenever Pale Courier phases in, create a 1/1 white Dwarf creature token.
1/1
  • Dark Seas of Shiryen
Abandoned Chamber

Abandoned Chamber {X}

Artifact
Abandoned Chamber enters with X story counters on it.
{3}, {T}, Remove all story counters from Abandoned Chamber and exile it: Return a card from your graveyard to your hand for each counter removed this way.
Millaray used her history magic to unconver a near-forgotten tale: the Caica-Relonche War.
  • Road to Carü Mapu
Electrokinetic's Bolt

Electrokinetic's Bolt {2}{R}{R}

Instant
Electrokinetic's Bolt deals 3 damage to target creature or planeswalker.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Electrokinetic's Bolt deals 3 damage to that permanent's controller.
  • Spark of Revolution
Yroncaster's Empty Throne

Yroncaster's Empty Throne {4}

Legendary Artifact
As long as you control exactly one legendary creature, that creature has hexproof and indestructible.
{1}, {T}, Exile a creature card from your graveyard: You gain 2 life. If the exiled card was legendary, draw a card.
With Asamund gone, her throne sat empty. What would fate have in store for Meredir's people now?
  • The Petals Wilt
Technique of Hao'Tai

Technique of Hao'Tai {1}{R}

Sorcery
Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn.
“For two reasons, I appreciate men—they are both fickle and expendable.”
  • Goliaths of Nangjiao
Majestic Monitor

Majestic Monitor {2}{R}

Creature - Lizard
First strike
When Majestic Monitor enters, if you control a legendary creature, creatures you control get +1/+0 and gain haste until end of turn.
2/1
  • Surging Tide
Corpse Herder

Corpse Herder {1}{B}

Creature - Human Nomad
{T}, Remove a +1/+1 counter from a creature you control: You draw a card and you lose 1 life.
“Inishtu can keep their souls, but their succulent flesh will stay with me.”
2/2
  • Scriptures of Urshad
North Ward Settler

North Ward Settler {3}{W}

Creature - Dwarf Warrior
When North Ward Settler enters, choose one —
• Create a 1/1 white Dwarf creature token.
• Put a +1/+1 counter on North Ward Settler.
2/4
  • Dark Seas of Shiryen
Ponderance of Transience

Ponderance of Transience {1}{U}

Enchantment
Whenever a creature you control leaves the battlefield, you may pay {1}. If you do, scry 1.
{3}{U}, Return a creature you control to its owner's hand: Draw a card.
There are insights that can only be gleaned in the fleeting moments of departure.
  • Mious
Consult the Lineage

Consult the Lineage {3}{W}

Enchantment
At the beginning of your end step, return target creature card with mana value X or less from your graveyard to the battlefield with a finality counter on it, where X is the greatest number of creatures you control that share a creature type.
  • Alkabah: The Rise of Soli
Market Caster

Market Caster {2}{W}

Creature - Reflection
Defender
{1}{W}, {T}: Tap target creature.
“Light charms, dark charms, storms in a bottle and bottles in a storm! Can I interest you in our finest Duela steel or Lha diversions? Stay awhile and join the fun!”
1/4
  • Oirohpo
Spark Laboratory

Spark Laboratory

Land
{T}: Add {C}.
{T}: Add one mana of any color among planeswalkers you control.
{1}, {T}: Put a loyalty counter on target planeswalker that activated a loyalty ability this turn.
Wasteland Watch

Wasteland Watch {3}{R}

Creature - Human Wizard
First strike
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Lettie Wormwood returned to her former home, to find that nothing had improved in her year of absence.
3/1
  • Feanav: The Apothecary's Progress
Sandblast

Sandblast {2}{W}

Instant
Sandblast deals 5 damage to target attacking or blocking creature.
“Sand I can handle. Wind? No sweat. But put them together and I find myself quite far out of my element.”
—Bwema Bariti
  • Kahembo: Olde Dawn
Dapper Ragamuffin

Dapper Ragamuffin {1}{R}

Creature - Human Pirate
Whenever Dapper Ragamuffin attacks, it gets +2/+0 until end of turn if you control another attacking Pirate.
“There's always room for a fresh face on board—especially a face as fresh as that.”
—Loretta Wingate
1/3
  • Dark Seas of Shiryen
Reclusive Copse

Reclusive Copse

Land - Animus
Reclusive Copse enters tapped.
{T}: Add {B} or {G}.
{1}{B}{G}: Until end of turn, Reclusive Copse becomes an Insect creature with deathtouch in addition to its other types.
Scavenge {B}{G}
1/2
  • Panxiou
Masoh, Hitana's Monster

Masoh, Hitana's Monster {4}{U}{B}

Legendary Creature - Horror
Menace
Whenever Masoh enters or attacks, each opponent that has more than four cards in hand discards cards equal to the difference. Then if you have fewer than four cards in hand, draw cards equal to the difference.
4/4
  • Villains: The Musical