14928 cards found
Vestige of Evil

Vestige of Evil {1}{U}{B}

Creature - Zombie
{1}{U}{B}, Exile a creature card from your graveyard: Vestige of Evil has base power and toughness equal to the exiled creature's power and toughness until end of turn.
Some of the Evil One's children reappeared with the clashes, assimilating the corpses in the Deadlands to grow stronger.
2/3
  • Aftermath
Voice of Khaliz

Voice of Khaliz {3}{B}{G}

Creature - Elf Druid
You may play an additional land on each of your turns.
{1}{B}{G}, Sacrifice a land: Draw a card.
“I feel your pain, but we need to get rid of those parts of you that are diseased if we want you to rise once more.”
3/4
  • Aftermath
Whimsical Elemental

Whimsical Elemental {3}{U}{R}

Creature - Elemental Wizard
Flying, prowess
{U}{R}, Exile an instant or sorcery card from your graveyard: Whimsical Elemental gets +1/+1 until end of turn.
“Nothing born from my mind can be considered stable.”
—Merkurio
2/3
  • Aftermath
Atemporal Blade

Atemporal Blade {4}

Artifact - Equipment
Vanishing 4 (This permanent enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Equipped creature gets +3/+3.
Equip {2}
  • Aftermath
Bone Saw

Bone Saw {0}

Artifact - Equipment
Equipped creature gets +1/+0.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
When metal is scarce, the Fellors know how to improvise ways to build a weapon.
  • Aftermath
Chronomancer's Bauble

Chronomancer's Bauble {1}

Artifact
{2}, {T}, Sacrifice Chronomancer's Bauble: For each permanent with a time counter on it, you may put a time counter on that permanent or remove a time counter from it.
“We don't fully understand time, but that doesn't mean we can't manipulate it.”
—Savrios, Lafterii Chronomancer
  • Aftermath
Cranial Archive

Cranial Archive {2}

Artifact
{2}, Exile Cranial Archive: Target player shuffles their graveyard into their library. Draw a card.
Subturgia's proximity to the Deadlands ensures the vampires will never run out of undead servants.
  • Aftermath
Feral Cleaver

Feral Cleaver {3}

Artifact - Equipment
Equipped creature gets +3/+0.
Whenever a creature you control attacks and isn't blocked, you may pay {4}. If you do, attach Feral Cleaver to that creature.
Equip {3}
Beragnians have rudimentary weapons, but excellent skill wielding them.
  • Aftermath
Flamewaker's Staff

Flamewaker's Staff {1}

Artifact - Equipment
{2}: Equipped creature gets +1/+0 until end of turn.
Equip {1}
Fighting fire with fire must not always be done metaphorically.
  • Aftermath
Lodestone Colossus

Lodestone Colossus {6}

Artifact Creature - Golem
Menace
As the survivors were finally ready to abandon the hostile environment of Beragnos, the earth itself rose to impede them from advancing.
5/1
  • Aftermath
Massive Waraxe

Massive Waraxe {4}

Artifact - Equipment
Whenever equipped creature attacks, it gets +1/+0 until end of turn for each other attacking creature.
Tap two untapped creatures you control: Equipped creature gains trample until end of turn.
Equip {3}
  • Aftermath
Rallying Banner

Rallying Banner {3}

Artifact - Equipment
Equipped creature gets +1/+1 for each Equipment attached to it.
Whenever an Equipment you control enters, attach it to equipped creature.
Equip {2}
  • Aftermath
Ruin Salvager

Ruin Salvager {6}

Artifact Creature - Construct
{4}, Sacrifice Ruin Salvager: Return target card from your graveyard to your hand.
A broken world is the best place to scavenge for treasure.
4/4
  • Aftermath
Savrios' Masterpiece

Savrios' Masterpiece {3}

Artifact
Creature spells you cast cost {2} less to cast.
Whenever a creature you control enters, if it doesn't have vanishing, put four time counters on it and it gains vanishing.
Sentinel's Longbow

Sentinel's Longbow {2}

Artifact - Equipment
Equipped creature has vigilance and reach.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Prosanians train their senses and reflexes until they become almost perfect snipers.
  • Aftermath
Sigil of Destruction

Sigil of Destruction {3}

Artifact
{T}: Add {B} or {R}.
{T}, Sacrifice Sigil of Destruction: Add {B}{R}.
Even though the Evil One was finally gone, it seemed there were some monsters left in Khaliz-Dorahn.
Sigil of Duty

Sigil of Duty {3}

Artifact
{T}: Add {W} or {U}.
{T}, Sacrifice Sigil of Duty: Add {W}{U}.
Allagras took it upon himself to protect Khaliz-Dorahn as a way to compensate what he could not do in his own world.
Sigil of Savagery

Sigil of Savagery {3}

Artifact
{T}: Add {R} or {G}.
{T}, Sacrifice Sigil of Savagery: Add {R}{G}.
By the time Batrest reunited with his missing people, they had changed significantly.
Soulstone Shard

Soulstone Shard {3}

Artifact
{3}, {T}, Sacrifice a non-Spirit creature: Create a 1/1 white Spirit creature token with flying.
“Finding out about soulstones was a blessing. Now we can trap evil spirits and use them as our guardians.”
—Tharanos, Lord of Prosania
  • Aftermath
Stonework Vigilante

Stonework Vigilante {5}

Artifact Creature - Golem
The Soulstones are not the only minerals mined in Prosania that have magical properties. Some Prosanian builders have crafted war machines that patrol the garrisons to alert for strangers.
3/4
  • Aftermath
Tinkerer's Tools

Tinkerer's Tools {1}

Artifact
{X}{2}, {T}, Sacrifice Tinkerer's Tools: Sacrifice an artifact. If you do, search your library for an artifact card with mana value less than or equal to the sacrificed artifact's mana value plus X. Put it onto the battlefield, then shuffle.
  • MSEM Champions 56 56
  • Aftermath
Wanderer's Talisman

Wanderer's Talisman {3}

Artifact
{3}, {T}, Sacrifice Wanderer's Talisman: Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand, then shuffle.
  • Aftermath
Warmonger Contraption

Warmonger Contraption {3}

Artifact Creature - Construct
As Warmonger Contraption enters, choose a creature type.
Warmonger Contraption is the chosen type in addition to its other types.
Warmonger Contraption's power and toughness are each equal to the number of creatures of the chosen type you control.
*/*
  • Aftermath
Wings of the Arcanomancer

Wings of the Arcanomancer {2}

Artifact - Equipment
Equipped creature gets +1/+1 and has flying and haste.
Equip {3}
Crafted by Lafterii engineers and fueled with arcane power, they allow to soar the skies with uncanny speed... with just a few accidents.
  • Aftermath
Collapsing Ground

Collapsing Ground

Land
{T}: Add {C}.
{1}, {T}, Return Collapsing Ground to its owner's hand: Add one mana of any color.
As the clashes got worse, the group could not even trust the land they were standing on.