15897 cards found
Pyre Apostle

Pyre Apostle {4}{R}{R}

Creature - Dragon
Flying
When Pyre Apostle enters, discard your hand, then draw three cards.
Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
3/3
  • Dark Seas of Shiryen
Pyroclastic Maw

Pyroclastic Maw {4}{R}{R}

Creature - Elemental Wurm
When Pyroclastic Maw enters, destroy target land. If that land was nonbasic, Pyroclastic Maw gains haste until end of turn.
“If you ask me, that thing was just trying to clean up its home a little.”
—Rogg, Chaos Treader
4/4
  • Worlds Away
Pyromancer's Fury

Pyromancer's Fury {4}{R}{R}

Sorcery
Mill three cards. Pyromancer's Fury deals damage to any target equal to the number of instant and sorcery cards in your graveyard.
  • Aftermath
Qing Long, Capricious Wind

Qing Long, Capricious Wind {4}{U}{U}

Legendary Creature - Elder Dragon
Flash
Flying, protection from sorceries
You may look at the top card of your library any time.
You may cast spells from the top of your library as long as it's not your main phase.
5/5
  • Panxiou
Qiyan, Serpent of Seven Heads

Qiyan, Serpent of Seven Heads {4}{G}{G}

Legendary Creature - Hydra
Alpha (You may have this creature enter with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.)
Vigilance, reach, trample
{4}{G}{G}, Exile Qiyan, Serpent of Seven Heads from your graveyard: Create seven 1/1 green Snake creature tokens. Activate only as a sorcery.
7/7
R-12 Lone Digger

R-12 Lone Digger {5}{R}

Artifact Creature - Construct
When R-12 Lone Digger enters, it deals 3 damage to target player or planeswalker.
Very few problems can't be solved via gratuitous application of mechs.
5/5
  • Love Song
Raidragos, the Vindictive

Raidragos, the Vindictive {4}{R}{R}

Legendary Planeswalker - Raidragos
[+1]: Raidragos, the Vindictive deals 3 damage to target player or planeswalker and 1 damage to you.
[–2]: Until end of turn, creatures you control gain “{R}: This creature gets +1/+0 until end of turn.”
[–8]: You get an emblem with “Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to each opponent.”
Loyalty:
5
  • K15 Core Set
Rakdos Drakeswarm

Rakdos Drakeswarm {4}{R}{R}

Creature - Drake
Flying
{B}: Target attacking creature gets +1/+1 until end of turn.
The drakes saw no victims or sinners — only playmates.
4/4
  • Kaleidoscope
Rangewalker Giant

Rangewalker Giant {4}{B}{B}

Creature - Reflection Giant
The Lha of the deserts prefer to use their shimmer to spread across the sands, while those from the distant lands beyond the mountains have chosen size over speed.
4/5
  • Oirohpo
Read the Tides

Read the Tides {5}{U}

Sorcery
Choose one —
• Draw three cards.
• Return up to two target creatures to their owners' hands.
With the plane at peace, trade routes opened back up through the Flood Realm, though the sea herself can at times be a fickle mistress.
  • Nangjiao In Bloom
Reaping Willow

Reaping Willow {4}{G}{G}

Creature - Treefolk
You may have Reaping Willow assign its combat damage as though it weren't blocked.
{2}{G}: Reaping Willow gains indestructible until end of turn.
Imported plants quickly adapted, and the fae just as quickly adopted them.
6/4
  • Feanav: The Apothecary's Progress
Recognition of Mortality

Recognition of Mortality {4}{W}{W}

Enchantment
Flash
Creatures your opponents control have base power and toughness 1/1.
Fleeting {1}{W}{W} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
  • End of Wollensie
Reflected Moment

Reflected Moment {4}{U}{U}

Sorcery
Take an extra turn after this one. If this spell was cast from exile, take two extra turns after this one instead. Shuffle Reflected Moment into its owner's main library.
Prophecy {6}{U}{U} (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
Remnant of the Wild

Remnant of the Wild {4}{G}{G}

Creature - Avatar
Trample
When Remnant of the Wild enters, if you cast it, untap all lands you control.
There are forms of worship ancient enough to become indistinguishable from the will of nature.
6/6
Remove from Existence

Remove from Existence {4}{B}{B}

Sorcery
Exile target nonblack creature. Its controller exiles a card at random from their hand.
  • Spark of Revolution
Replacement Technique

Replacement Technique {4}{U}{U}

Instant
Exchange control of two target creatures. If an opponent gained control of a Monk you controlled this way, return that creature to its owner's hand.
“Now you see me, now you're me.”
  • Adventurers of Onora
Restless Hedonist

Restless Hedonist {4}{R}{R}

Creature - Human Noble
Bleed {2}{R}{R} (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
When Restless Hedonist enters, discard your hand, then draw three cards.
2/3
  • A Tourney at Whiterun
Returned Bokor

Returned Bokor {5}{B}

Enchantment Creature - Spirit
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.)
When Returned Bokor dies, return it to its owner's hand.
4/1
  • Eralou
Returned Stag

Returned Stag {5}{G}

Creature - Elk Spirit
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
A manifestation of a herd's scorn that turned their horns against the hunted.
6/5
  • Feanav: The Apothecary's Progress
Rimebreath Tyrant

Rimebreath Tyrant {4}{U}{U}

Creature - Dragon
Flying
Whenever Rimebreath Tyrant attacks, you may discard a card. When you do, tap target creature. It doesn't untap during its controller's next untap step.
5/5
Ripper of the Fang Den

Ripper of the Fang Den {4}{G}{G}

Legendary Creature - Wolf Warrior
This spell can't be countered.
Haste
Whenever a creature dealt damage by Ripper of the Fang Den this turn dies, put X +1/+1 counters on Ripper, where X is his power.
7/7
  • Adventurers of Onora
Roaming City
Settled Satrapy

Roaming City {4}{R}{G}

Artifact Creature - Construct
You may play this card transformed.
Trample
As the wars between Sahra and Cyrukan raged on, Reha scoured the lands for whatever sustenance could feed her people.
6/6
Card has other part: Settled Satrapy
  • Alkabah
Roaring Illusion

Roaring Illusion {4}{R}{R}

Creature - Cat
Whenever Roaring Illusion attacks alone, for each other creature you control, create a token that's a copy of that creature and that's tapped and attacking. Exile those tokens at the beginning of the next end step.
Its roars wreak havoc wherever it dares to go, leaving it a reclusive beast.
4/4
  • Monsters of Chikyu
Roll

Roll {4}{G}{G}

Sorcery
Create a number of 3/3 green Elemental creature tokens equal to the number of differently named lands you control.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Rock
Roll the Dice

Roll the Dice {4}{U}{U}

Sorcery
Target opponent looks at the top six cards of your library and separates them into a face-down pile and a face-up pile. Choose a pile, then play any number of cards from it without paying their mana costs. Put the rest of the cards into your graveyard.
  • Dark Seas of Shiryen