2347 cards found
Gilded Authority

Gilded Authority {4}{U}

Enchantment
When Gilded Authority enters, create two Treasure tokens. (They're artifacts with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Creatures your opponents control get -1/-0.
Gilded Gearhulk

Gilded Gearhulk {6}

Artifact Creature - Construct
Haste
When Gilded Gearhulk enters, you may destroy target noncreature, nonland permanent.
“This was the first of its kind, a tribute of destruction to the very act of creation.”
—Saheeli Rai
4/5
Gilded Guardian

Gilded Guardian {4}

Artifact Creature - Construct
Flying
When Gilded Guardian dies, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle.
3/1
Gilded Gulch

Gilded Gulch

Land
{T}: Add {C}.
{T}, Sacrifice Gilded Gulch: Add one mana of any color.
When you discard Gilded Gulch, you may pay {1}. If you do, create a tapped colorless land token named Fading Rift with “{T}, Sacrifice this land: Add one mana of any color.”
Gilded Lotus

Gilded Lotus {5}

Artifact
{T}: Add three mana of any one color.
Giltwork Legacy

Giltwork Legacy {1}

Artifact - Equipment
Equipped creature gets +2/+1.
Whenever equipped creature becomes untapped, you draw a card and you gain 2 life.
Equip {3}
Give 'em the Slip

Give 'em the Slip {1}{U}

Instant
You may pay {U} and tap an untapped Rogue you control rather than pay this spell's mana cost.
Counter target spell unless its controller pays {2}.
SINGLE (33 1/3 RPM)
Gladesworn Ranger-Captain

Gladesworn Ranger-Captain {2}{G}

Creature - Elf Ranger Knight
At the beginning of combat on your turn, create a 1/1 green Elf creature token. That token gains haste until end of turn and attacks this combat if able.
At the beginning of your postcombat main phases, if three or more creatures you control dealt combat damage to a player or planeswalker this turn, add three mana of any one color.
2/2
Gleaming Mirrorweaver

Gleaming Mirrorweaver {2}{G}{U}{R}

Legendary Creature - Spirit
Flying
Whenever an opponent casts a spell, copy it. You may choose new targets for the copy.
3/3
Gleaming River

Gleaming River

Land
{T}, Pay 1 life: Add {U}.
{T}, Pay 1 life, Sacrifice Gleaming River: Search your library for an Island card, put it onto the battlefield tapped, then shuffle.
Glimmer

Glimmer {1}{U}

Instant
Aetherize target creature you control. (To aetherize, create a token that's a copy of it, then exile that token.)
Draw a card.
Glimpse in the Static

Glimpse in the Static {1}{W}{U}

Enchantment
When Glimpse in the Static enters, exile target creature an opponent controls until Glimpse in the Static leaves the battlefield.
At the beginning of your upkeep, target player creates a token that's a copy of the exiled card, then exiles that token.
Here one moment, gone the next.
Glintfeather Mystic

Glintfeather Mystic {2}{U}{U}

Creature - Bird Wizard
Flying (This creature can't be blocked except by creatures with flying or reach.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
3/2
Glinthide Hero

Glinthide Hero {1}{G/U}{G/U}

Creature - Lizard Warrior
Prismatic — Whenever you cast a multicolored spell, draw a card.
In Kahembo's sparse bodies of water, a few lucky outcasts found both shelter and sustenance.
2/4
Glistening Chalice

Glistening Chalice {2}

Artifact
At the beginning of your first main phase, choose one —
• Artifact spells cost {1} less to cast until your next turn.
• Nonartifact spells cost {1} more to cast until your next turn.
  • Villains: The Musical
  • MSEM Champions 54 54
Glitch, Galactic Muse

Glitch, Galactic Muse {2}{U}{R}{W}

Legendary Planeswalker - Glitch
Converge — Glitch enters with an additional loyalty counter on her for each color of mana spent to cast her.
[+1]: Create two 1/1 blue Elemental creature tokens with flying.
[–3]: Draw two cards. When you do, Glitch deals damage to any target equal to the number of cards in your hand.
[–10]: Destroy all lands, enchantments, and artifacts you don't control.
Loyalty:
1
Glittering Grove

Glittering Grove

Land - Mountain Forest
({T}: Add {R} or {G}.)
Glittering Grove enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Gloomcover Steppe

Gloomcover Steppe

Land - Plains Swamp
({T}: Add {W} or {B}.)
Gloomcover Steppe enters tapped unless you control a basic Plains or a basic Swamp.
Gloomtide Gulf

Gloomtide Gulf

Land
Gloomtide Gulf enters tapped.
{T}: Add {U} or {B}.
{1}, {T}: Add one mana of any color.
  • The Stage Presents: The Neverending Act
  • Alara
Glorysinger

Glorysinger {1}{R}

Creature - Human Rogue Bard
Attacking creatures you control have first strike.
Whenever three or more creatures you control die, Glorysinger deals 4 damage to any target.
2/1
Glowfrill Eel

Glowfrill Eel {5}{B}{B}

Enchantment Creature - Fish
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Cycling {B} ({B}, Discard this card: Draw a card.)
Their appearance near Coralight territory is an uncomfortable reminder that not all of Elmare's fauna is docile.
5/5
Glowspore Grove

Glowspore Grove {W}

Enchantment
When Glowspore Grove enters or leaves the battlefield, create a 1/1 blue Elemental creature token with flying.
“If you're looking for any of those jellies, I know where several are.”
—Mia Reyes, Xenobiologist
Goblin Stormcaller

Goblin Stormcaller {3}{R}

Creature - Goblin
Whenever you cast an instant or sorcery spell, target creature can't block this turn.
2/2
Goblin Twinblades

Goblin Twinblades {1}{R}

Creature - Goblin Warrior
When Goblin Twinblades enters, create a 1/1 red Goblin creature token.
1/1
Godspeaker Mayael

Godspeaker Mayael {1}{R}{G}{W}

Legendary Creature - Elf Shaman
At the beginning of your upkeep, you may discard a card. If you do, draw a card.
{T}: You may put a creature card from your hand onto the battlefield. If you do, put a +1/+1 counter on that creature.
3/3