11227 cards found
Basalt Ritualist

Basalt Ritualist {B}{R}

Creature - Human Druid
When Basalt Ritualist enters, you may sacrifice a land or exile a land card from your graveyard. When you do, exile target creature, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card. If that spell would be put into a graveyard, exile it instead.
2/1
  • Worlds Away
Basat Priest

Basat Priest {3}{R}

Creature - Human Cleric
Menace
Cat creatures you control have menace.
When Basat Priest enters, create a 2/2 white Cat creature token.
2/1
  • Pyramids of Atuum
Bashful Drake
Archon of Supremacy

Bashful Drake {U}

Creature - Drake
Flying
Chosen one ({W}{U}{B}{R}{G}: Transform this permanent.)
For its species, it showed astonishing tact...
0/3
Card has other part: Archon of Supremacy
  • Al Tabaq
Basin Fortress

Basin Fortress

Land
Basin Fortress enters tapped unless you control a basic land.
{T}: Add {B} or {G}.
“To traverse this bog, know your role.
Fall out of step, be swallowed whole.”
—Maxin, Tragic Director
Bastion Chaplain

Bastion Chaplain {1}{W}

Enchantment Creature - Avatar Knight
Lifelink
When Bastion Chaplain enters, create two Function tokens with “Lifelink.” (They're enchantments. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
“The priests of old claimed our souls designed by gods. What does that make us now?”
2/2
  • Beyond the Blackwall
Bastion Ranger

Bastion Ranger {3}{G}

Creature - Human Archer
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
{1}{G}: Bastion Ranger gains reach and deathtouch until end of turn.
2/4
  • Nangjiao In Bloom
Bastion Valkyrie

Bastion Valkyrie {2}{W}{W}

Enchantment Creature - Avatar Soldier
Flying, first strike, vigilance, lifelink
When Bastion Valkyrie dies, create three Function tokens with “Choose a creature targeted by this spell. It gains flying, first strike, vigilance, and lifelink until end of turn.” (They're enchantments. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
3/3
  • Beyond the Blackwall
Bastion Warden

Bastion Warden {1}{W}{W}

Enchantment Creature - Avatar
When Bastion Warden enters, exile target creature an opponent control until target enchantment you control leaves the battlefield.
“Bastion is many things. A fortress, a library, a new hope. For you, it will be but a cell.”
2/1
  • Beyond the Blackwall
Bastion, Node of the Free

Bastion, Node of the Free

Enchantment Land
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast enchantment spells or to activate an ability of an enchantment.
When Bastion, Node of the Free is destroyed, return it to its owner's hand.
  • Beyond the Blackwall
Bath in the Solitude

Bath in the Solitude {3}{U}

Enchantment
Creatures you control have “{T}: Add {C}.”
Mirage {1}{U} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
The waters of Waen-Re melt away all stress until only enlightenment remains.
  • Pyramids of Atuum
Bathophobia

Bathophobia {U}

Enchantment - Aura
Enchant creature
Enchanted creature gets -2/-0.
{3}{U}{U}: Submerge enchanted creature. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
  • Goliaths of Nangjiao
Batiga Escort

Batiga Escort {3}{W}

Creature - Fox
When Batiga Escort enters, create a 1/1 blue Bird creature token with flying.
{2}{W}, {T}: Put a +1/+1 counter on each creature you control with flying.
2/3
  • Kahembo: Olde Dawn
Batrest's Forgemaster

Batrest's Forgemaster {4}{R}{W}

Creature - Human Barbarian Warrior
When Batrest's Forgemaster enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
Whenever Batrest's Forgemaster attacks, Equipment spells you cast this turn cost {2} less to cast.
5/5
  • Aftermath
Batrest, Fellor Leader

Batrest, Fellor Leader {5}{R}{W}

Legendary Creature - Human Barbarian Warrior
Batrest, Fellor Leader gets +1/+1 for each Equipment attached to it.
When Batrest enters, create Astrina, Forged for Glory, a legendary colorless Equipment artifact token with “Equipped creature gets +4/+4 and has first strike and lifelink” and equip {4}. Attach it to Batrest.
1/1
  • Aftermath
Batterbrow Brigand

Batterbrow Brigand {3}{G}{G}

Creature - Human Warrior
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Whenever a creature you control becomes renowned, draw a card.
4/4
  • A Tourney at Whiterun
Battered Steel

Battered Steel {3}

Artifact - Equipment
Equipped creature gets +1/+1.
As long as equipped creature is a Soldier or Warrior, it gets an additional +1/+1.
Equip {1}
  • Plagues of Fretport
Battering Swine

Battering Swine {1}{R}

Creature - Boar
Alpha (You may have this creature enter with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.)
Battering Swine attacks each combat if able.
3/1
  • Goliaths of Nangjiao
Battery Courier

Battery Courier {1}{B}

Creature - Human Scout
When Battery Courier dies, lose 2 life.
“Being one of us might look cool, but one screwup means you die a painful death and the whole neighbourhood feels it. You don't want this job, kid. We're doing it so you don't have to.”
3/2
  • Lovi Awoken
Battle Rallier

Battle Rallier {1}{W}

Creature - Dwarf Warrior
{W}, {T}: Other creatures you control get +1/+0 until end of turn.
“We are bruised, but far from beaten. Shields up, brothers and sisters.”
2/2
  • Dark Seas of Shiryen
Battle Roarer

Battle Roarer {1}{G}

Creature - Bear Warrior
Vigilance
{4}{G}{G}, {T}: Other creatures you control get +2/+2 until end of turn.
Know how to fight, and you're useful. Know how to spur others to fight, and you're important. Know how to do both at the same time, and you're irreplaceable.
2/2
  • Glacia: Hail to the Queen
Battle Station

Battle Station {3}

Artifact Creature - Ship
{4}{G}: Battle Station gets +3/+3 until end of turn.
Cycling {2/G} ({2/G}, Discard this card: Draw a card.)
“All units pull back! Remain at a safe distance. We're bringing in the big guns.”
—Mettalia
3/2
  • Elmare: Into the Abyss
Battle for Msuji Highlands

Battle for Msuji Highlands {4}{G}

Enchantment - Saga
I — Reveal the top four cards of your library. Put a creature card with mana value 4 or less from among them onto the battlefield and the rest into your graveyard.
II — Any number of target creatures you control fight target creature you don't control.
III — Put up to three target cards from your graveyard on top of your library in any order.
  • Kahembo: Olde Dawn
Battle for the Shield

Battle for the Shield {1}{W}

Enchantment
As Battle for the Shield enters, choose Danuri or Fellor.
• Danuri — Soldiers you control get +0/+1 and have vigilance.
• Fellor — Warriors you control get +1/+0 and have first strike.
  • Khaliz-Dorahn
Battle of Burning Cliffs

Battle of Burning Cliffs {1}{R}{G}

Enchantment
At the beginning of your upkeep, you may discard a card. If you do or if you control a creature with power 4 or greater, draw a card.
Wormwood knew how the Coalition planned to land, and passed edited plans to the defenders. They would need to interfere, but only after Kanvar's force could land and attack Hyden.
  • The Empty Throne of Feanav
Battle the Evil One

Battle the Evil One {3}{B}

Enchantment
As Battle the Evil One enters, choose Evil One or Rehison.
• Evil One — Zombie creature cards in your graveyard have unearth {3}{B}. ({3}{B}: Return this card from your graveyard to the battlefield. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
• Rehison — Whenever an Elf you control enters, you may put a -1/-1 counter on target creature.
  • Khaliz-Dorahn