1259 cards found
Saishuteki Castle

Saishuteki Castle

Legendary Land
{T}: Add {C}.
{2}, {T}: Put target Aura or Equipment card from your graveyard on top of your library.
  • Path of Shadows
Saki of the Sea and Sky

Saki of the Sea and Sky {U}{R}{W}

Legendary Creature - Human Wizard
Flying
Saki of the Sea and Sky gets +1/+1 for each card inscribed onto it and each permanent attached to it.
3/2
  • Path of Shadows
Sakura Spirit

Sakura Spirit {1}{W}

Creature - Spirit
Flying
Sakura Spirit has lifelink as long as it's equipped, enchanted, or has a card inscribed onto it.
2/1
  • Imperial Legacies
Salim and Certo

Salim and Certo {1}{R}{G}{W}

Legendary Planeswalker - Salim Certo
[+2]: Exile the top two cards of your library. You may put a permanent card from among them into your hand.
[–3]: Create Salim, a legendary 3/3 green and white Cat creature token with vigilance, trample, and indestructible.
[–3]: You get an emblem with “Whenever a creature you control enters, that creature gets +2/+2 and gains haste until end of turn.”
Loyalty:
4
Sanctification

Sanctification {2}{W}

Enchantment
Whenever an opponent attacks you and/or one or more planeswalkers you control, you may draw a card.
The Healer's Oath guarantees protection to clerics in the field. Those who violate the oath soon find themselves on the losing side of history.
  • Seasons of War
Sanctified Presence

Sanctified Presence {W}{U}

Instant - Inscription
Choose a color or card type. Target permanent gains protection from the chosen color or type until end of turn.
Inscribe {3}{W}{U} ({3}{W}{U}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Path of Shadows
Sankataar Ambusher

Sankataar Ambusher {2}{G}

Creature - Snake Warrior
Flash
Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters. A player with ten or more poison counters loses the game.)
When Sankataar Ambusher enters, if an opponent is poisoned, Sankataar Ambusher gets +2/+2 until end of turn.
2/3
  • Imperial Legacies
Sankataar Assailant

Sankataar Assailant {3}{G}

Creature - Snake Warrior
Poisonous 3 (Whenever this creature deals combat damage to a player, that player gets three poison counters.)
When Sankataar Assailant enters, choose a counter on target permanent or player. Give that permanent or player another counter of that kind.
3/3
  • Imperial Legacies
Sankataar Coilborn

Sankataar Coilborn {1}{G}

Creature - Snake Warrior
Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters.)
Sankataar Coilborn gets +1/+1 as long as an opponent is poisoned.
2/2
  • Imperial Legacies
Sankataar Nightbringer

Sankataar Nightbringer {4}{B}

Creature - Snake Assassin
Poisonous 5 (Whenever this creature deals combat damage to a player, that player gets five poison counters.)
At the beginning of your upkeep, if an opponent is poisoned, you may destroy target Human.
5/2
  • Imperial Legacies
Sankataar Scourge

Sankataar Scourge {1}{B}

Creature - Snake Warrior
Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters.)
When Sankataar Scourge dies, if it attacked this turn, target opponent gets a poison counter.
2/1
  • Imperial Legacies
Sarrithaz, the Fiendblade

Sarrithaz, the Fiendblade {3}{B}{B}

Legendary Creature - Azra Warlock
Flying
Improve—{1}{B/R}, Sacrifice a creature. ({1}{B/R}, Sacrifice a creature: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Whenever another creature you control dies, each opponent loses 1 life and you gain 1 life. If that creature was sacrificed, instead each opponent loses 2 life and you gain 2 life.
4/3
  • Seasons of War
Sasori Nightrunner

Sasori Nightrunner {2}{B}

Creature - Human Soldier
When Sasori Nightrunner enters, create a 2/2 colorless Spirit creature token.
Whenever a colorless creature you control dies, each opponent loses 1 life.
0/1
  • Path of Shadows
Sasori Ronin

Sasori Ronin {2}{R}

Creature - Human Samurai
Art of war — At the beginning of your end step, if Sasori Ronin dealt damage to an opponent this turn, it deals 1 damage to any target.
3/2
  • Imperial Legacies
Scales of Aghavaan

Scales of Aghavaan {2}{G}{G}

Creature - Snake Warrior
Poisonous 4 (Whenever this creature deals combat damage to a player, that player gets four poison counters.)
At the beginning of combat on each of your turns, if an opponent is poisoned, creatures you control gain trample until end of turn.
4/4
  • Imperial Legacies
Scales of Seishin

Scales of Seishin {3}

Artifact - Equipment
Equipped creature gets +1/+1.
Equipped creature has “When this creature dies, if it's not a token, create a token that's a copy of it except it's a colorless Spirit Dragon with flying in addition to its other abilities.”
Equip {2}
  • Tales of Old Jidai
Scarhide, Arsenal Crafter

Scarhide, Arsenal Crafter {W/B}{R}

Legendary Creature - Orc Warrior
Whenever Scarhide, Arsenal Crafter attacks, create a token that's a copy of an Equipment attached to Scarhide and attach the token to Scarhide. When you can't, arm it. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)
“I am the plated fangs of the Ironpact.”
2/3
  • Seasons of War
Scarlett Gallagher, Postmaster

Scarlett Gallagher, Postmaster {U}{R}

Legendary Creature - Human Scout
Prowess, haste
You may spend mana as though it were mana of any color to cast noncreature spells with mana value 3 or less.
“I see nothing wrong with taking some shortcuts in life.”
2/2
  • Toll Midnight
Scintillate

Scintillate {1}{R}

Instant
Add three mana of any one color.
“Everyone in this city has light in their face. All the better for those of us who work in the darkness.”
— Yoni, Oshiruko Insurgent
Scion of Calamities

Scion of Calamities {3}{R}{R}

Creature - Elemental Avatar
Menace
When Scion of Calamities enters, exile the top two cards of your library. Until the end of your next turn, you may play one of those cards.
Whenever a Mountain you control enters, you may aetherize Scion of Calamities. (To aetherize, create a token that's a copy of it, then exile that token.)
This outrage is all the rage.
5/5
Scion of Desolation

Scion of Desolation {3}{B}{B}

Creature - Elemental Avatar
Deathtouch
When Scion of Desolation enters, put target creature card with mana value 3 or less from a graveyard onto the battlefield under your control.
Whenever a Swamp you control enters, you may aetherize Scion of Desolation. (To aetherize, create a token that's a copy of it, then exile that token.)
5/5
Scion of Flourishing

Scion of Flourishing {3}{G}{G}

Creature - Elemental Avatar
Trample
When Scion of Flourishing enters, put a +1/+1 counter on each other creature you control. Those creatures gain trample until end of turn.
Whenever a Forest you control enters, you may aetherize Scion of Flourishing. (To aetherize, create a token that's a copy of it, then exile that token.)
5/5
Scion of Sarrithaz

Scion of Sarrithaz {3}{B}{B}

Creature - Human Warlock
When Scion of Sarrithaz enters, create a 2/2 black Zombie creature token.
{2}{B}, Sacrifice a creature: Draw a card.
“All I see before me are scraps for my master's banquet.”
3/2
  • Seasons of War
Scion of Scales

Scion of Scales {1}{G}

Creature - Snake Warrior
Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters.)
Snakes you control can't be blocked by creatures with power 2 or less.
2/2
  • Path of Shadows
Scion of Storms

Scion of Storms {3}{W}{W}

Creature - Elemental Avatar
Vigilance
When Scion of Storms enters, create a 2/2 white Elemental creature token with flying.
Whenever a Plains you control enters, you may aetherize Scion of Storms. (To aetherize, create a token that's a copy of it, then exile that token.)
5/5