1133 cards found
Shizura, Keeper of Traditions

Shizura, Keeper of Traditions {2}{B}{B}

Legendary Creature - Human Wizard
Partner with Kasoha, Keeper of Truths (When this creature enters the battlefield, target player may put Kasoha into their hand from their library, then shuffle.)
Whenever Shizura, Keeper of Traditions or another legendary creature dies, target player draws two cards and loses 2 life.
Related card: Kasoha, Keeper of Truths
  • Path of Shadows
Shokan Battalion

Shokan Battalion {3}{W}

Creature - Human Samurai
Shokan Battalion has double strike as long as it's enchanted, equipped, or has a card inscribed onto it.
  • Path of Shadows
Shokan Captain

Shokan Captain {1}{W}

Creature - Human Samurai
When Shokan Captain enters the battlefield, you may search your library for an Equipment card, reveal it, shuffle, then put that card on top.
Art of war — At the beginning of your end step, if Shokan Captain dealt damage to an opponent this turn, put a +1/+1 counter on it.
  • Path of Shadows
Shroud of Hinasa

Shroud of Hinasa {1}{U}

Instant - Inscription
Return target nonland permanent to its owner's hand.
Inscribed creature gets +1/+1 and has flying.
Inscribe {3}{U} ({3}{U}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Shrouded Sanctuary

Shrouded Sanctuary

{T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
Sanctuary can be carved out of even the wildest of places.
Shuddering Node

Shuddering Node

Land - Swamp Forest
({T}: Add {B} or {G}.)
Shuddering Node enters the battlefield tapped.
{1}, {T}: Add {B}{B} or {G}{G}.
  • Worlds Away
Siegebreaker Ogre

Siegebreaker Ogre {3}{R}{R}

Creature - Ogre Warrior
Improve {1}{R} ({1}{R}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
When Siegebreaker Ogre enters the battlefield, create two 1/1 red Goblin creature tokens with haste.
  • Seasons of War
Sigiled Scrollcase

Sigiled Scrollcase {1}

Artifact - Equipment
As long as Sigiled Scrollcase is attached to a creature you control, you have no maximum hand size.
Whenever equipped creature dies, draw a card.
Equip {1}
  • Path of Shadows
Silent Murmurs

Silent Murmurs {3}{U}

Target opponent exiles cards from the top of their library until X land cards are exiled, where X is the number of land cards in your graveyard.
Oshiruko agents are adept at pulling secrets out of thin air.
  • Tales of Old Jidai
Silent Wanderer

Silent Wanderer {0}

Creature - Spirit Samurai
They took no sides, only lives.
Silk Crane Adept

Silk Crane Adept {2}{U}

Creature - Human Wizard
Flash (You may cast this spell any time you could cast an instant.)
When Silk Crane Adept enters the battlefield, target creature gains hexproof until end of turn.
  • Imperial Legacies
Silksoul Celestial

Silksoul Celestial {4}{W}{B}{G}

Creature - Angel
Flying, vigilance
When Silksoul Celestial enters the battlefield, search your library for an enchantment or Aurashaper card, reveal it, put it into your hand, then shuffle.
When Silksoul Celestial dies, you may put an enchantment or Aurashaper card from your hand or graveyard onto the battlefield.
  • Worlds Away
Silkweaver Matron

Silkweaver Matron {1}{W}

Creature - Human Aurashaper
When Silkweaver Matron enters the battlefield, create a white Aura enchantment token named Spinning Silk attached to target creature. The token has enchant creature and “Whenever enchanted creature attacks, tap target creature defending player controls.”
{1}{W}: Untap target enchanted creature.
Silvercrest Historian

Silvercrest Historian {2}{U}

Creature - Human Wizard
When Silvercrest Historian enters the battlefield, scry 1, then investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
“Those who do not learn from history are doomed to—ah, so you've already heard this one.”
  • Seasons of War
Silvercrest Intercessor

Silvercrest Intercessor {3}{W}{U}

Creature - Human Wizard
At the beginning of combat on your turn, target creature you control gains vigilance until end of turn. That creature can't be blocked this turn.
“We go where we must.”
  • Seasons of War
Silvercrest Sentry

Silvercrest Sentry {3}{W}

Creature - Human Knight
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Whenever Silvercrest Sentry attacks, untap up to one target legendary creature you control.
“None but the worthy shall pass.”
  • Seasons of War
Skali, the Last Sunfeather

Skali, the Last Sunfeather {3}{R/G}{W}

Legendary Creature - Griffin
Flying, trample
Whenever Skali, the Last Sunfeather attacks, abound. If a creature spell is cast this way, you may have that creature enter the battlefield tapped and attacking. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.)
  • Seasons of War
Skarvith Bannerlord

Skarvith Bannerlord {1}{R}

Creature - Human Knight
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Legendary creatures you control have haste.
  • Seasons of War
Skirmish Tactician

Skirmish Tactician {2}{W}

Creature - Human Soldier Advisor
Whenever another creature with mana value 2 or less enters the battlefield under your control, tap target creature an opponent controls.
“Yes, Rhevus is an interesting read, but some of us like to strategize somewhere other than an armchair.”
  • Seasons of War
Skyknight Paragon

Skyknight Paragon {2}{W}

Creature - Human Knight
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Your opponents can't cast spells during combat and can't activate abilities during combat unless they're mana abilities.
  • Seasons of War
Skyknight Recruit

Skyknight Recruit {1}{W}

Creature - Human Knight
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
“Blasted skyknights! If I could, I would fill the sky with fire, to turn their oversized chickens into a feast for my army!”
—Garragrok, Horde Tyrant
  • Seasons of War
Slaug's Warhowler

Slaug's Warhowler {1}{R}

Creature - Goblin Knight
When Slaug's Warhowler enters the battlefield, create a 1/1 red Goblin creature token with haste.
When Slaug's Warhowler dies, you may discard a card. If you do, draw a card.
Slaug's greatest gift to the Ironpact's goblins was his respect.
  • Seasons of War
Slaug, Ironpact Warlord

Slaug, Ironpact Warlord {2}{R}{R}

Legendary Creature - Orc Warrior
Improve {1}{B/R} ({1}{B/R}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
At the beginning of each player's combat, you may have that player create two goaded 1/1 red Goblin creature tokens with haste. Exile those tokens at end of combat. (Until your next turn, they attack each combat if able and attack a player other than you if able.)
  • Seasons of War
Slayer's Stratagem

Slayer's Stratagem {R}

Target creature blocks this turn if able. You may have it gain reach until end of turn.
Draw a card.
“Let others fight your battles. Why lift a sword or marshal your troops when others are perfectly willing to do it for you?”
—Rhevus, Grand Tactician
  • Seasons of War
Smoke and Mirrors

Smoke and Mirrors {U}

Goad up to one target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Draw a card.
“You build your world upon your vision. What will you do when you can't see?.”
—Ulthir, Winter's Sorrow
  • Seasons of War