Blighted Unicorn can't block. Ride {3}{B}({3}{B}: Transform this and attach it to target creature you control without a Steed. Ride only as a sorcery.)
When Blighting Ooze enters, put a -1/-1 counter on each of up to X target creatures. As long as Blighting Ooze is on the battlefield, it has all activated abilities of each creature with a -1/-1 counter on it.
Flash Blind Blackguard can't block. When Blind Blackguard enters, target player draws a card, then reveals their hand. You choose a nonland card from that player's hand, then that player puts the chosen card on the bottom of their library.
Flying Blind Eternal can't be blocked by creatures with mana value 2 or less. {3}, Discard Blind Eternal: Search your library for a noncreature card with a mana ability, reveal it, put it into your hand, then shuffle. Activate only as a sorcery.
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) When Blind Sharpshooter becomes renowned, it deals 2 damage to target creature defending player controls.
Vision (Whenever this or another creature you control enters, reveal the top card of your library. Then you may put that card into your graveyard.) Whenever Blind Soulcaller envisions an instant or sorcery card, you may tap target permanent.
Lifelink Revive {3}{B}({3}{B}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
There is a price to pay when looking beyond the veil of death.
When Blinding Fiddler enters, until your next turn, creatures can't attack you or a planeswalker you control unless their controller pays {2} for each of those creatures. Unveil {3}{W}{U}({3}{W}{U}: Transform this. Unveil only as a sorcery.)
Flying Whenever Blizzard Dragon attacks, tap an artifact, a creature, and a land defending player controls. They don't untap during their controller's next untap step. At the beginning of each opponent's upkeep, that player sacrifices a tapped permanent.
Target player discards two cards. Orchestrate {1}{B}{B}(You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
Cycling {2}({2}, Discard this card: Draw a card.) {3}{B}{B}, Exile Bloated Visceroid from your graveyard: Create two 2/2 black Zombie creature tokens. Activate only as a sorcery.
Menace (This creature can't be blocked except by two or more creatures.) Blood Fiend can't block. {1}{B}, Pay 3 life: Return Blood Fiend from your graveyard to the battlefield. It gains haste.
When Blood Jade Prophet enters, reveal the top three cards of your library. For each card revealed this way, you may pay 3 life. If you do, put that card into your hand. Otherwise, put it into your graveyard.
As an additional cost to cast this spell, sacrifice any number of creatures. Target player loses 2 life for each creature sacrificed to cast Blood Lashing.
As an additional cost to cast this spell, sacrifice a creature. Return a creature card from your graveyard to the battlefield, then return another creature card from your graveyard to your hand.