3388 cards found
Dusk Rider

Dusk Rider {1}{W}{B}

Creature - Spirit Mercenary
Lifelink
{W}{B}, {T}: Dusk Rider deals X damage to target attacking creature, where X is the number of Spirits you control.
2/3
  • High Noon
Duskwatcher

Duskwatcher {2}{W}

Creature - Human Rogue
Whenever Duskwatcher attacks, create a Function token with “Tap target creature.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
Where CySec fail to take action, the citizenry of Dusk City step in.
3/2
  • Beyond the Blackwall
Dutiful Chasqui

Dutiful Chasqui {1}{W}

Creature - Human Scout
Dutiful Chasqui gets +2/+1 as long as you control two or more other creatures that share a name with it.
A deck can have any number of cards named Dutiful Chasqui.
“Even if this delivery will go beyond the stars, it's still the same relay as always.”
2/2
  • Road to Carü Mapu
Dutiful Counselor

Dutiful Counselor {1}{W}

Creature - Human Cleric
When Dutiful Counselor enters, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.)
Whenever an Aura you control enters, you may pay {1}. If you do, target creature gets +1/+1 until end of turn.
2/2
Dynasty Infantry

Dynasty Infantry {1}{W}

Creature - Panda Soldier
When Dynasty Infantry enters, choose one —
• Search your library for a card named Dynasty Infantry, reveal it, put it into your hand, then shuffle.
• Put a +1/+1 counter on target creature you control.
1/1
  • Panxiou
Eager Hatchling
Realized Hatchling

Eager Hatchling {W}

Creature - Egg Beast
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
When Eager Hatchling has three or more +1/+1 counters on it, remove them all and transform it.
0/1
Card has other part: Realized Hatchling
  • Monsters of Chikyu
Eager Observer

Eager Observer {W}

Creature - Human Citizen
Eager Observer gets +1/+1 as long as you control an artifact or enchantment.
1/2
Eager Shieldbearer

Eager Shieldbearer {1}{W}

Creature - Human Soldier
First strike (This creature deals combat damage before creatures without first strike.)
Even though they start as lowly soldiers, Vullynos that wish to ascend to Syurrai do their job with zeal, since the reward is all they look for.
2/1
  • K15 Core Set
Earthly Principality

Earthly Principality {3}{W}{W}

Creature - Angel
Vigilance, reach
Deploy 5 (As this enters, you may tap any number of other creatures you control with total power 5 or more.)
When Earthly Principality enters deployed, your life total becomes equal to your starting life total plus 5.
5/5
  • The Empty Throne of Feanav
East Ward Champion

East Ward Champion {3}{W}{W}

Creature - Dwarf Warrior
Vigilance
Resolute — Whenever East Ward Champion attacks, attacking creatures you control gain indestructible until end of turn if East Ward Champion's power is greater than its base power.
4/6
  • Dark Seas of Shiryen
East Ward Halberdier

East Ward Halberdier {1}{W}

Creature - Dwarf Warrior
Resolute — At the beginning of combat on your turn, East Ward Halberdier gains double strike until end of turn if its power is greater than its base power.
“A good warrior knows his blade. A great warrior knows the whole weapon.”
1/3
  • Dark Seas of Shiryen
Eavesknocker

Eavesknocker {1}{W}{B}

Creature - Spirit
Flying, haste
Whenever Eavesknocker attacks, another target attacking creature gets +1/+1 until end of turn.
“Those aren't mice on the rafters . . .”
—Cathar Rolant, last words
2/3
  • Innistrad In Memoriam
Echo Cleric

Echo Cleric {3}{W}

Creature - Reflection Cleric
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
{1}{W}: Target creature and all creatures with the same name as that creature get +0/+1 until end of turn.
2/3
  • Oirohpo
Echo Striker

Echo Striker {3}{W}

Creature - Cat Soldier
First strike
Sacrifice Echo Striker: Target creature gains double strike until end of turn.
3/1
  • Oirohpo
Echoing Determination

Echoing Determination {2}{W}

Instant
Target permanent and all other permanents with the same name as that permanent gain indestructible until end of turn.
Sound the songs of hope.
  • Oirohpo
Eclipse Knight

Eclipse Knight {W}{B}

Creature - Human Knight
Whenever Eclipse Knight attacks, each opponent loses 1 life. You gain life equal to the life lost this way.
Eclipse Knight gets +1/+1 as long as you have 10 or more life than your starting life total.
Eclipse Knight gets +1/+1 as long as an opponent has 10 or less life than their starting life total.
2/2
  • Survive the Night
Edelber Collaborator

Edelber Collaborator {1}{R/W}{G}

Creature - Dwarf Artificer Druid
First strike
Whenever this creature attacks, put a geode counter on target land you control. It gains “{1}, {T}, Sacrifice this land: Draw a card and you gain 2 life” for as long as it has a geode counter on it.
“Even Meredir itself grants us what aid its wilds can spare, in both root and stone.”
3/3
  • The Petals Wilt
Edelber Frontliners

Edelber Frontliners {2}{W}

Creature - Dwarf Soldier
This creature gets +1/+0 and has indestructible as long as another Knight or Soldier entered under your control this turn.
“Aye, these surfacer knights have strange customs. But it feels right to be fightin' alongside ‘em for a change.”
3/2
  • The Petals Wilt
Edgar Markov, Bloodsire

Edgar Markov, Bloodsire {3}{R}{W}{B}

Legendary Creature - Vampire Knight
First strike
Whenever Edgar Markov, Bloodsire attacks, exile the top three cards of your library. You may play those cards until end of turn.
Whenever another Vampire you control enters, it deals damage equal to its power to any target.
5/5
  • Innistrad In Memoriam
Edgar, Divine Regent
Immortal Herald

Edgar, Divine Regent {1}{G/W}{G/W}

Legendary Creature - Human Noble
If a spell or ability an opponent controls causes you to discard Edgar, put it onto the battlefield instead of putting it into your graveyard.
Unveil {4}{G}{W} ({4}{G}{W}: Transform this. Unveil only as a sorcery.)
4/2
Card has other part: Immortal Herald
  • Feanav: The Apothecary's Progress
Ediam, the Inside Man

Ediam, the Inside Man {2}{W}{B}

Legendary Creature - Human Cleric
{W}{B}, {T}: Exile target nonland permanent until Ediam, the Inside Man leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
1/4
  • Villains: The Musical
Edict of the Roses

Edict of the Roses {4}{W}

Instant
Exile target artifact or creature.
“The Roseblade has served you well, Asamund. But now I fear it must deliver all of Meredir salvation.”
—Rhysta, Bladebound
  • The Petals Wilt
Edina, Coralight Soothsayer

Edina, Coralight Soothsayer {W}{U}

Legendary Creature - Merfolk Wizard
Whenever you cast an artifact or enchantment spell, scry 1, then create a 1/1 white Merfolk creature token.
Whenever you cast a Merfolk spell, look at the top card of your library. If it's an artifact or enchantment card, you may reveal it and put it into your hand.
“The Above is our safe haven. I will guide the way.”
1/1
  • Elmare: Into the Abyss
Efface

Efface {2}{W}

Instant
Exile target enchantment or Equipment.
A punishment every member of the Culi-Sae order fears is the Maw of Time; every story and proof of one's success sealed away and forgotten, killing their legacy before it can ever be born.
  • Glacia: Hail to the Queen
Efinag, Weaver of Flesh

Efinag, Weaver of Flesh {3}{W}{U}{B}

Legendary Creature - Horror
Ward—Pay 3 life and discard a card.
Once each turn, when another creature leaves the battlefield, you may have target creature become a copy of that creature until end of turn.
“That form . . . will be better suited . . . to a different mind . . . yes, yes, yes . . .”
5/7
  • Over the Horizon