3158 cards found
Erika, Mourning Soul

Erika, Mourning Soul {3}{W}{B}

Legendary Planeswalker - Erika
[+1]: You gain 1 life for each creature card in your graveyard.
[–4]: Exile another target nonland permanent.
[–X]: Return target permanent card with mana value X or less from your graveyard to the battlefield.
Loyalty:
4
  • Tides of War
Escorted Ambassador

Escorted Ambassador {2}{W}

Creature - Human Advisor
When Escorted Ambassador enters, create two 1/1 white Robot Soldier artifact creature tokens.
Whenever a nonland, nontoken permanent enters, exile it unless it was the first to enter under its controller's control this turn.
1/1
  • MSEM Masters: Jumpstart
Escorted Rider

Escorted Rider {1}{W}

Creature - Human Knight
Flying (This creature can't be blocked except by creatures with flying or reach.)
Escorted Rider gets +1/+1 as long as you control another creature with flying.
1/1
Escyf, Fallen Sundancer

Escyf, Fallen Sundancer {4}{W}{W}

Legendary Creature - Nymph
All damage that would be dealt to you is dealt to Escyf, Fallen Sundancer instead.
Whenever Escyf perseveres, put a +1/+1 counter on it. (A creature perseveres when it survives damage.)
“I have sought my star to the ends of the earth. If you must call my devotion abandon, so be it.”
2/5
  • Novea
Esmerie, Skysworn General

Esmerie, Skysworn General {W}{U}

Legendary Creature - Human Knight
Flying, vigilance
Embattled creatures you control have ward {1}. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
Whenever one or more creatures you control deal combat damage to a player, put a +1/+1 counter on one of those creatures.
Yroncaster ascends to hegemony on wings of war.
2/2
Esoteric Egg

Esoteric Egg {3}

Artifact
(Color indicator: Esoteric Egg is all colors)
Esoteric Egg is all colors.
{T}: Add one mana of any color.
No one knew where it came from, and no one knew when it would hatch. But many suspected it would bear a legend.
  • Kahembo: Olde Dawn
Esper Command

Esper Command {2}{W}{U}{B}

Instant
Choose two —
• Exile target spell.
• Target player may scry 2. If they do, they draw a card.
• Return target artifact card from your graveyard to the battlefield.
• Destroy target nonartifact creature.
  • Alara
Essence Rehabilitator

Essence Rehabilitator {2}{W}

Creature - Human Monk
Whenever Essence Rehabilitator perseveres, you may return target permanent card with mana value 2 or less from your graveyard to the battlefield. (A creature perseveres when it survives damage.)
1/3
  • Surging Tide
Essence Weaver

Essence Weaver {1}{W}

Creature - Reflection Rebel
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
Creature tokens you control have lifelink.
Hope brings strength, especially to those who survive on hope alone.
1/1
  • Oirohpo
Establish Guard

Establish Guard {1}{W}

Enchantment
When Establish Guard enters or leaves the battlefield, create a 1/1 white Human Soldier creature token and you gain 1 life.
No location is considered secure until the second guard arrives.
  • The Unraveling
Eta, Experimental Doctor
Mystery of the Dying Herds

Eta, Experimental Doctor

Legendary Creature - Alien Scientist
(Color indicator: Eta, Experimental Doctor is white)
Flying
Whenever Eta, Experimental Doctor attacks, you may exile target card from a graveyard. If a creature card was exiled this way, put a +1/+1 counter on Eta and you gain 2 life.
“This world provides us with such a bounty of new treatments and cures.”
2/2
Card has other part: Mystery of the Dying Herds
  • Over the Horizon
Eternal Banishment

Eternal Banishment {2}{W}{W}

Enchantment - Aura
Enchant creature
When Eternal Banishment enters, put a +1/+1 counter on enchanted creature.
Remove a +1/+1 counter from enchanted creature: Exile target creature an opponent controls until Eternal Banishment leaves the battlefield. Activate only as a sorcery.
  • Pyramids of Atuum
Eternal Deliverance

Eternal Deliverance {3}{W}{B}

Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, their life total becomes 10.
“You may pass through the gates, but be warned—not all prosper in immortality.”
—All-Enduring Mafua
  • Kahembo: Olde Dawn
Eternal Path

Eternal Path {W}

Enchantment - Aura
Enchant creature
Enchanted creature has vigilance.
When enchanted creature deals combat damage to a player, return Eternal Path to its owner's hand.
Sha'Iv's servants worship order: solidity, the known, the guidance of Mious.
  • Mious
Eternal Purpose

Eternal Purpose {3}{W}{B}

Enchantment
Creatures you control get +1/+1.
When Eternal Purpose enters, exile up to two target creature cards with mana value 3 or less from your graveyard. Return them to the battlefield under your control at the beginning of the next end step.
  • Seasons of War
Ethereal Armor

Ethereal Armor {W}

Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
“My armor? Unbreakable. My sword? Unstoppable. Your victory? Inconceivable.”
Ethereal Fervor

Ethereal Fervor {R}{W}

Enchantment - Aura
Enchant creature
When Ethereal Fervor enters, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.)
Enchanted creature gets +1/+0 for each Aura attached to it, has first strike, and attacks each combat if able.
  • Mious
Ethereal Guidance

Ethereal Guidance {2}{W}

Sorcery
Creatures you control get +2/+1 until end of turn.
“I had but drawn my sword when I heard my fallen comrade whispering into my ear. Lijing works in many surprising ways.”
—Ye Hushin, Captain of the Folded Fan
  • Goliaths of Nangjiao
Ethereal Guide

Ethereal Guide {2}{W}

Creature - Spirit
Flying
{3}{W}, {T}: Exile another target creature you control, then return that card to the battlefield under your control.
At midnight's toll, they invite mortals to see what is better left unknown.
2/1
  • Feanav: The Apothecary's Progress
Ethereal Pact

Ethereal Pact {2}{W}{U}

Enchantment
When Ethereal Pact enters, each player shuffles their hand and graveyard into their library, then draws seven cards.
Each player can't cast more than one spell each turn.
  • Feanav: The Apothecary's Progress
Ethereal Runner

Ethereal Runner {1}{W}

Creature - Elf Scout
Lifelink
Whenever you draw your second card each turn, put a +1/+1 counter on Ethereal Runner.
“I ran faster than I ever have, but I still didn't expect to find you here. Why did you wait?”
— Ata, to Bahri
2/2
  • Beyond Our Ken
Ethereal Savior

Ethereal Savior {4}{W}

Creature - Spirit Cleric
Flying
When Ethereal Savior enters, you may return target creature card with mana value 2 or less from your graveyard to the battlefield.
2/2
  • Khaliz-Dorahn
Ethereal Scouring

Ethereal Scouring {W/U}{W/U}

Instant
Put target creature or planeswalker into its owner's library third from the top. Its controller creates a 1/1 white Spirit creature token with flying.
On auspicious nights, a perpetual tide of souls breaches the veil, eager to claim more company for their ceaseless hunt.
  • Feanav: The Apothecary's Progress
Ethereal Shepherd

Ethereal Shepherd {2}{W}

Creature - Spirit Cleric
Flying
Deploy 2 (As this enters, you may tap any number of other creatures you control with total power 2 or more.)
When Ethereal Shepherd enters deployed, exile target creature. That creature's controller creates a 1/1 white Spirit creature token with flying.
2/2
  • The Empty Throne of Feanav
Etherium Abrogator

Etherium Abrogator {1}{W}

Artifact Creature - Construct
Flying
Nonartifact permanents entering the battlefield don't cause abilities to trigger.
“Let the word of Crucius purify your body and christen your soul.”
2/1