2160 cards found
Heavenly Emergence

Heavenly Emergence {4}{W}

Sorcery
Create a 2/2 white Angel creature token with flying.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
  • Beyond Our Ken
Heavenly Patron

Heavenly Patron {3}{W}

Creature - Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature you control with flying attacks, it gets +1/+1 until end of turn.
2/3
  • Tides of War
Heavenly Radiance

Heavenly Radiance {2}{W}{W}

Sorcery
Choose a nonland permanent type. Destroy all permanents of the chosen type. Each player who controlled a permanent destroyed this way draws a card.
“The Brimstone Order implores all elves and dwarves to give up their darknesses, and let the cleansing light into their heathen hearts.”
  • Quest for the Roseblade
Heavens Claim Their Due

Heavens Claim Their Due {1}{W}

Instant - Revelation
Tap up to two target creatures.
Coalesce {5}{W}{W} (You may cast this from your graveyard for {5}{W}{W}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Heavens Claim Their Due enters tapped.
4/6
  • Beyond Our Ken
Heavens Held Waiting

Heavens Held Waiting {1}{W}

Enchantment
At the beginning of your upkeep, you gain 1 life. Then each opponent may give themselves a poison counter. For each opponent who doesn't, create a 2/2 white Angel creature token with flying.
  • Beyond Our Ken
Heavensent Emissary

Heavensent Emissary {4}{W}

Creature - Angel Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.)
Heavensent Emissary enters with a +1/+1 counter on it for each other creature with flying you control.
1/1
  • K15 Core Set
Heir Unapparent

Heir Unapparent {3}{W}

Creature - Human Noble
Disgraced 5 (This enters with five -1/-1 counters. Whenever it deals combat damage to a player, remove all -1/-1 counters from it.)
Prevent all combat damage that would be dealt to Heir Unapparent.
“I wouldn't be the man I am today without my family's help.”
6/6
  • The Empty Throne of Feanav
Heirloom

Heirloom {2}{W}

Enchantment
At the beginning of combat on your turn, you may attach any number of Equipment you control to target creature you control.
However old the weapon may be, it has never dulled nor failed in battle.
  • Path of Shadows
Hekaton Dismantler

Hekaton Dismantler {3}{W}{W}

Creature - Giant
Colossal 5—{8}{W}{W} (You may cast this for its colossal cost to have it enter with five +1/+1 counters; or pay {8}{W}{W} as a sorcery: Put five +1/+1 counters on it if it has none.)
Ward {5}
When Hekaton Dismantler's colossal ability puts one or more counters on it, tap each creature you don't control. Those creatures don't untap during their controller's next 100 untap steps.
5/5
  • Theros Triumphant
Helar's Sanctifier

Helar's Sanctifier {3}{W}

Creature - Horror
At the beginning of each combat, up to one target creature can't attack or block this turn.
Some part of Kiha's mind recognized that what she was looking at was horrific. But that feeling was drowned beneath an unbidden sea of quiet awe.
3/2
  • Beyond Our Ken
Helena's Exaltation

Helena's Exaltation {W}

Instant
Untap target creature. It gets +1/+3 until end of turn.
Helena was shown the tomb of Faradia, neglected and without so much as a bouquet. She knew what must be done to awaken the sovereign.
  • Eralou
Helena's Rebuff

Helena's Rebuff {1}{W}

Instant
Tithe (As you cast this spell, you may tap three artifacts and/or creatures you control.)
Creatures you control gain indestructible until end of turn. If this spell's tithe was paid, put a +1/+1 counter on each creature you control.
“We must stay strong in absence of Faradia.”
  • Eralou
Helena, the Awakener

Helena, the Awakener {1}{W}{W}

Legendary Planeswalker - Helena
[+1]: Create a 1/1 red Cleric creature token. If you control three or more Clerics, you may instead create Aspect of Faradia, a legendary 5/5 white Angel creature token with flying and vigilance.
[–1]: Exile target creature if you control an Angel. Otherwise, that creature can't attack or block and its activated abilities can't be activated until your next turn.
[–7]: Creatures you control get +5/+5 and gain flying and vigilance until end of turn.
Loyalty:
3
Helgard, Princess of Many

Helgard, Princess of Many {1}{W}{W}

Legendary Planeswalker - Helgard
[+1]: Up to two target creatures you control each get +1/+1 and gain vigilance until end of turn.
[–3]: Create two 1/1 white Dwarf Peasant creature tokens. You gain 2 life.
[–7]: You get an emblem with “Creatures you control get +2/+2 and have double strike.”
Loyalty:
4
  • Quest for the Roseblade
Heliod's Benefaction

Heliod's Benefaction {1}{W}

Enchantment - Aura
Enchant creature you control
When Heliod's Benefaction enters, scry 2.
Enchanted creature gets +1/+1 and has lifelink.
A single ray of light heralds the majesty of the blazing dawn.
  • Theros Triumphant
Heliod's Stag

Heliod's Stag {3}{W}

Enchantment Creature - Elk
Whenever you scry, you gain life equal to the number of cards looked at while scrying this way.
Crowned in dawn and coated in light, nyxborn stags command as much reverence as their patron god.
3/4
  • Theros Triumphant
Heliod, the Ceaseless Dawn

Heliod, the Ceaseless Dawn {3}{W}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
If an effect would create one or more kinds of tokens under your control, it creates an additional token of each kind.
{3}{W}: Put a +1/+1 counter on each other creature you control. Activate only as a sorcery.
4/7
  • Theros Triumphant
Henros, Royal Herald

Henros, Royal Herald {1}{W}

Legendary Creature - Human Advisor
Whenever you cast a legendary spell or play a legendary land, put a +1/+1 counter on Henros, Royal Herald and you gain 1 life.
{2}{W}: Look at the top six cards of your library. You may exile a legendary card from among them. Then shuffle. If the exiled card has mana value less than Henros's power, you may put it onto the battlefield tapped. If you don't, put it into your hand.
2/1
  • MSEM Masters: Jumpstart
Heping's Acolyte

Heping's Acolyte {3}{W}

Creature - Human Monk
Whenever a nontoken creature you control dies, create a 1/1 colorless Spirit creature token with flying.
“Men die. Memories fade. In this temple, we simply keep each light burning just a little longer.”
1/5
  • Nangjiao In Bloom
Heping, Grand Pacifist

Heping, Grand Pacifist {3}{W}{W}

Legendary Planeswalker - Heping
[+1]: Each player may draw a card. For each opponent who does, you gain 4 life.
[–3]: Exile target nonland permanent. As long as that card remains exiled, its owner may pay {2} any time they could cast a sorcery. If they do, they return that card to their hand.
[–8]: Target opponent gets an emblem with “Creatures you control lose all abilities and have base power and toughness 1/1.”
Loyalty:
5
  • Nangjiao In Bloom
Heping, Master Arbitrator

Heping, Master Arbitrator {3}{W}{W}

Legendary Planeswalker - Heping
[+1]: Until your next turn, if a source would deal damage to Heping, Master Arbitrator, prevent all but 1 of that damage.
[–2]: Create a white Aura enchantment token named Pacifism attached to target creature an opponent controls. It has enchant creature and “Enchanted creature can't attack or block.”
[–8]: You get an emblem with “At the beginning of your end step, your life total becomes 20.”
Loyalty:
4
Related card: Pacifism
  • Goliaths of Nangjiao
Her Ascension

Her Ascension {2}{W}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn.
III — Target creature you control gets +2/+2 and gains flying, vigilance, and lifelink until end of turn.
Herald of Heroes

Herald of Heroes {W}{W}

Creature - Human Soldier
Whenever Herald of Heroes deals combat damage to a player, reveal the top five cards of your library. You may put a creature card with power 2 or less from among them into your hand. Put the rest on the bottom of your library in any order.
“Defiance is to be expected from the bold, but the disrespect shown by the emissary rattled the Emperor.”
—Azamir, “Fall Of Golden Company”
2/2
  • Storytime
Herald of Purity

Herald of Purity {4}{W}

Creature - Unicorn
Whenever Herald of Purity is dealt damage, it deals that much damage to any target.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2/3
  • Feanav: The Apothecary's Progress
Herald of Royalty

Herald of Royalty {4}{W}

Creature - Angel Cleric
Lifelink
When Herald of Royalty enters, creatures you control get +1/+1 and gain vigilance until end of turn.
A manifestation of divine right.
3/3
  • Feanav: The Apothecary's Progress