15897 cards found
Vengeful Agent

Vengeful Agent {2}{B}

Creature - Human Soldier
Lifelink
Whenever a creature without a bounty counter on it dies, you may pay 1 life. When you do, post a bounty on target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
2/2
  • High Noon
Vengeful Messenger

Vengeful Messenger {1}{U}{U}

Creature - Faerie Rogue
Flash
Flying
Sacrifice Vengeful Messenger: Counter target noncreature spell unless its controller pays {2}.
3/1
Venture into the Muktann

Venture into the Muktann {1}{G}{W}

Sorcery
Each player chooses an artifact or enchantment they control, then sacrifices the rest.
The souls of those lost to the Muktann Desert still peer through the sands at those that will join them.
  • Alkabah
Venwyn, the Dragon's Fang

Venwyn, the Dragon's Fang {2}{R}

Legendary Creature - Human Dragon Warrior
Flying, haste
Venwyn, the Dragon's Fang can't block.
At the beginning of combat on your turn, you may pay {1}{R/G}. If you do, create a token that's a copy of target creature you control with mana value 3 or less, except it's not legendary and has haste. Exile that token at end of combat.
2/2
  • Seasons of War
Verdant Curtain Caretaker

Verdant Curtain Caretaker {2}{G}

Creature - Construct Druid
Whenever Verdant Curtain Caretaker enters or attacks, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
3/2
  • The Stage Presents: The Neverending Act
Verdant Druid

Verdant Druid {2}{G}

Creature - Human Druid
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
{2}{G}: Reveal the top three cards of your library. You may put a creature card from among them on top. If you're in a renaissance, put it into your hand instead. Put the rest on the bottom of in any order.
3/2
  • Nangjiao In Bloom
Verdant Expanse

Verdant Expanse {1}{G}{G}

Enchantment
You may play an additional land on each of your turns.
Whenever a land you control enters, creatures you control get +1/+1 until end of turn.
Verdant Haven

Verdant Haven {2}{G}

Enchantment - Aura
Enchant land
When Verdant Haven enters, you gain 2 life.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Haven is a place where nothing ever happens.
Verdant Renewal

Verdant Renewal {2}{G}

Sorcery
Return target permanent card from your graveyard to your hand. If a card with a mana ability was returned to your hand this way, add three mana of any one color.
“We are all of the same world. Connected in ways we cannot even fathom.”
— Skeul, Transnaturalist
  • Worlds Away
Verdict of the Council

Verdict of the Council {1}{W}{W}

Enchantment
When Verdict of the Council enters, exile up to one target creature until Verdict of the Council leaves the battlefield.
White creatures you control get +1/+0.
“Jail the traitors, and call our troops to arms!”
—Jirada, elder of Caulte
  • Survive the Night
Verdurous Herald

Verdurous Herald {2}{G}

Creature - Treefolk
{4}{G}, Discard a card: Reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest into your graveyard.
Wishing to explore but confined by their roots, the trees brought the world to them.
3/2
  • Dark Seas of Shiryen
Verendas Spiritwalker

Verendas Spiritwalker {2}{G}

Creature - Elf
When Verendas Spiritwalker enters, you may put a +1/+1 counter on target creature.
1/2
  • Zero
Vernal Decay

Vernal Decay {1}{B}{G}

Enchantment
Whenever a creature you control with toughness 4 or greater attacks, it gains deathtouch until end of turn.
Whenever a creature you control deals combat damage to a player, you may pay 1 life. If you do, draw a card.
From old death, new life.
  • The Petals Wilt
Vespo, Vivaire's Butler

Vespo, Vivaire's Butler {1}{B}{B}

Legendary Creature - Vampire Advisor
Whenever one or more other nontoken creatures die, create a Food token. (It's an artifact with “{2}, {T}, Sacrifice this artifact: You gain 3 life.”)
Whenever you sacrifice a Food, create a 1/1 black Bat creature token with flying.
3/3
  • MSEM Masters: Legends
Vestige of Evil

Vestige of Evil {1}{U}{B}

Creature - Zombie
{1}{U}{B}, Exile a creature card from your graveyard: Vestige of Evil has base power and toughness equal to the exiled creature's power and toughness until end of turn.
Some of the Evil One's children reappeared with the clashes, assimilating the corpses in the Deadlands to grow stronger.
2/3
  • Aftermath
Vetas of Distant Groves

Vetas of Distant Groves {B}{G}{U}

Legendary Planeswalker - Vetas
[+1]: Augur. (Look at the top card of your library. You may sacrifice a creature to put it into your hand. Otherwise, put it back or put it into your graveyard.)
[–X]: Exile target card in your graveyard with mana value X. Copy it. You may cast the copy without paying its mana cost.
[–6]: You get an emblem with “Whenever a creature you control dies, search your library for a creature card, reveal it, and put it into your hand, then shuffle.”
Loyalty:
3
  • MSEM Masters: Legends
Vibrant Balloon

Vibrant Balloon {3}

Artifact - Vehicle
Flying
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
When the balloons went up was Mother Mertle's cue to go inside, before the bashful youth could bond over dropping raw eggs on her.
3/1
  • Harvest Festival
Victory Approaches

Victory Approaches {2}{R}

Sorcery
As an additional cost to cast this spell, you may pay {1}{R}.
Put a double strike counter on target creature you control.
If this spell's additional cost was paid, untap each creature you control that attacked this turn instead. After this main phase, there is an additional combat phase followed by an additional main phase.
  • Seasons of War
Vidal, Rune Thief

Vidal, Rune Thief {1}{R}{R}

Legendary Creature - Human Wizard
Haste
When Vidal enters, reveal cards from the top of your library until you reveal an enchantment card with mana value 3 or less. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Sacrifice that enchantment at the beginning of the next end step.
4/2
  • The Unraveling
  • MSEM Champions 28 28
Vigor from the Vein

Vigor from the Vein {2}{R}

Sorcery
Exile the top two cards of your library and put a blood counter on each of them. Until the end of your next turn, you may play cards you own in exile with blood counters on them.
Tether (Then if you cast this from your hand, you may exile it tethered to a creature you control. When it dies, you may cast this from exile without paying its mana cost.)
  • Alara
Vigorous Tracker

Vigorous Tracker {2}{G}

Creature - Human Scout
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)
When Vigorous Tracker enters, if it was kicked, search your library for a land card, reveal it, put it into your hand, then shuffle.
3/3
  • Tides of War
Viking Greataxe

Viking Greataxe {3}

Artifact - Equipment
When Viking Greataxe enters, attach it to target creature you control.
Equipped creature gets +2/+1.
Equip {3}
  • Glacia: Hail to the Queen
Vile Infiltrator

Vile Infiltrator {2}{U}

Creature - Horror
Whenever you cast a spell during an opponent's turn, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
“The dullard has taken to the donor brain. Not quite man nor mer, yet smarter than either.”
—Doctor Hitana
2/3
  • Villains: The Musical
Villains: The Musical

Villains: The Musical {2}{B}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Whenever a creature you control enters, each opponent loses 1 life.
I, II — Create a 1/1 black Actor creature token with lifelink.
III — Each opponent loses life equal to the number of tokens you control. You gain life equal to the life lost this way.
And Saia's plan took to the stage to keep her enemies engaged.
  • Villains: The Musical
Villainy

Villainy {B}{B}{B}

Enchantment
Whenever one or more creatures die for the first time each turn, you draw a card and you lose 1 life.
Whenever you cast a black noncreature spell, Villainy deals 2 damage to any target and you gain 2 life.
It seemed wherever the angel went, a trail of bodies was soon to follow.