Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.) 1 | For each permanent type, return a card of that type from your graveyard to your hand. Exile Awaken Ancestry. 5 | Return an instant card and a sorcery card from your graveyard to your hand.
You may put a permanent card with mana value 3 or less from your hand onto the battlefield. Inscribe {3}{G}({3}{G}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
When Babyscale Bruiser enters, you may reveal a creature card from your hand. If you do, Babyscale Bruiser deals damage to target creature an opponent controls equal to the revealed card's power. That creature deals damage equal to its power to Babyscale Bruiser.
Put two +1/+1 counters on target creature. Untap that creature.
“Why did you save me? After the ravagers fell, you could have cut me down just as easily.” “War was never what I wanted, elf. Now do you finally believe me?” —Imisti and Queen Asamund
When Backwoods Cultivator enters, put a +1/+1 counter on target creature you control. When Backwoods Cultivator dies, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another kind of a counter already there.)
Ward {3}(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) Lifecycle {3}({3}, Discard this card: Create two tapped 1/1 colorless Elemental creature tokens.)
Simul preferred fusing essences into krasis—but on Feanav, a single life's essence was challenge enough.
Trample When Bank Skimmer enters, create a green Aura enchantment token named Turtle's Valor attached to target creature. The token has enchant creature and “Enchanted creature gets +X/+X, where X is its mana value.”
Ward {2}(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) {1}{G}: Bastion Ranger gains reach and deathtouch until end of turn.
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) Whenever a creature you control becomes renowned, draw a card.
Vigilance {4}{G}{G}, {T}: Other creatures you control get +2/+2 until end of turn.
Know how to fight, and you're useful. Know how to spur others to fight, and you're important. Know how to do both at the same time, and you're irreplaceable.
I — Reveal the top four cards of your library. Put a creature card with mana value 4 or less from among them onto the battlefield and the rest into your graveyard. II — Any number of target creatures you control fight target creature you don't control. III — Put up to three target cards from your graveyard on top of your library in any order.