12496 cards found
Rippling Core

Rippling Core

Land
Rippling Core enters tapped.
{T}: Add {R} or {W}.
{R}{W}, {T}, Sacrifice Rippling Core: Conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Related card: Data-Point
  • Beyond the Blackwall
Rippling Water Arcanist

Rippling Water Arcanist {1}{U}{U}

Creature - Human Wizard
Flash
When Rippling Water Arcanist enters, copy target instant or sorcery spell you control, then return it to its owner's hand. You may choose new targets for the copy.
2/2
  • Tales of Old Jidai
Riptide Mystic

Riptide Mystic {3}{U}{U}

Creature - Merfolk Wizard
Concord — When Riptide Mystic enters, if there are four or more card types among permanents you control, you may return target nonland permanent to its owner's hand.
4/4
  • Elmare: Into the Abyss
Rise from Death

Rise from Death {3}{U}{B}

Enchantment
When Rise from Death enters, exile all cards from your library. When Rise from Death is no longer on the battlefield, shuffle your graveyard into your library.
If you would draw a card, instead return a card from your graveyard to your hand. If you can't, you lose the game.
If a card would be put into your graveyard from anywhere, exile it instead.
  • Aftermath
Rise from the Depths

Rise from the Depths {3}{B}{B}

Sorcery
Submerge all creature cards in graveyards. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
On a plane rife with demonic power, the dead rarely stay that way.
  • Goliaths of Nangjiao
Rise from the Grave

Rise from the Grave {4}{B}

Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
“Come my child, and be born anew from the earth's filthy cradle!”
—Aldrane, the Blackhearted
  • Zero
Rise of Heroes

Rise of Heroes {2}{W}

Enchantment - Aura
Enchant creature you control
When Rise of Heroes enters or enchanted creature dies, search your library for a creature or planeswalker card with mana value 3 or less, reveal it, put it into your hand, then shuffle.
Enchanted creature gets +1/+1 for each creature and/or planeswalker you control.
  • Theros Triumphant
Risen Looter

Risen Looter {U}

Creature - Zombie
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.)
When Risen Looter enters, if it engorged a noncreature, nonland card, draw a card, then discard a card.
1/1
  • Aftermath
Rising Faith

Rising Faith {1}{W}

Instant
You gain 4 life. Surveil 2.
Whenever you cast a spell, you may pay {W} and exile Rising Faith from your graveyard. If you do, that spell gains lifelink. (If it becomes a permanent, it keeps lifelink indefinitely.)
In the shadows of Dusk City's neon descent a new path was shaping itself. One that promised freedom from greed, liberty through sharing.
  • Beyond the Blackwall
Rising Riots

Rising Riots {R}

Enchantment
Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When the last time counter is removed from Rising Riots, destroy target land.
  • Plagues of Fretport
Rising Sun Ascetic

Rising Sun Ascetic {W/U}{R}

Creature - Rabbit Monk
{1}, {T}: Tap target creature. Rising Sun Ascetic deals 1 damage to that creature's controller.
“‘The Heavens shall be eclipsed by the Sun itself.' Quite the gloomy prophecy hmm, best to keep that one in the dark . . .”
—Shu Qin, Imperial Storyteller
1/2
  • Panxiou
Rising Temper

Rising Temper {X}{R}{R}

Sorcery
Target creature you control gets +X/+0 until end of turn. It deals damage equal to its power to up to one target creature.
Pulling a gun over a gambling dispute hardly drew attention. The bar didn't start to clear out until he threw the cheater through a wall.
  • Rail War
Rising Terrain

Rising Terrain {2}{G}

Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Madness {1}{G} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
  • Dark Seas of Shiryen
Risk Distant Lands

Risk Distant Lands {1}{R}

Enchantment
At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn. If you cast two or more spells this turn, it also gains haste and trample until end of turn. If you cast three or more spells this turn, it gets an additional +2/+0 until end of turn.
  • End of Wollensie
Risky Business

Risky Business {3}{R}

Enchantment
You can't draw cards.
{2}{R}: Exile the top card of your library. You may play it this turn.
“The most direct path to victory is trusting your gut.”
  • K15 Core Set
Risti Assault Squadron

Risti Assault Squadron {3}{R}

Creature - Human Soldier
Trample
Risti Assault Squadron can't attack unless all other creatures you control also attack. (It can attack if it's the only creature you control.)
“I won't waste good operatives on small skirmishes. Whatever's in there, we make sure we kill in one decisive blow.”
6/3
  • Lovi Awoken
Risti Citadel

Risti Citadel

Land
{T}: Add {C}.
{T}, Reappropriate: Add {W} or {U}. (Exile exactly two cards from your hand and/or graveyard.)
“Don't you dare give up before you've even tried. Ivory towers fall just like the rest.”
—Tahti, the Lodestar
  • Lovi Awoken
Risti Inquisitor

Risti Inquisitor {1}{W}

Creature - Human Soldier
When Risti Inquisitor enters, choose one —
• Destroy target enchantment.
• Put a +1/+1 counter on Risti Inquisitor.
Once, the Parliament ruled Lovi with a gentle hand. Now, that hand grasps and crushes tight, desperate to hold on.
1/1
  • Lovi Awoken
Risti Operative

Risti Operative {2}{W}

Creature - Human Soldier
Spells you cast that target Risti Operative cost {1} less to cast.
Abilities you activate that target Risti Operative cost {1} less to activate.
“Father Ivenge no longer answers our prayers. If we are to do what's right for our people, we must do it on our own.”
3/2
  • Lovi Awoken
Risti Strategist

Risti Strategist {G}

Creature - Human Soldier
Vigilance
{3}{G}, {T}: Target creature you control fights target creature you don't control.
“Incoming foreign entity from 10 o'clock. Jali, prepare to fire.”
1/1
  • Lovi Awoken
Risti Suppression

Risti Suppression {1}{B}

Sorcery
Choose one —
• Target player sacrifices a creature.
• Target player reveals their hand. Choose a creature card from it. They discard that card.
“Things are already out of control. We don't need you making them worse.”
  • Lovi Awoken
Risti Watchkeeper

Risti Watchkeeper {2}{G}

Creature - Human Scout
Reach
When Risti Watchkeeper enters, rediscover a creature card. (Look at the top card of your library. You may reveal it and put it into your hand if it's a creature card. Otherwise, put it back or into your graveyard.)
“Used to be only Angel mechs in the sky. Now, it's anyone's guess.”
2/2
  • Lovi Awoken
Risti Workshop

Risti Workshop

Land - Animus
{T}: Add {C}.
{1}: Risti Workshop becomes a creature in addition to its other types until end of turn.
When Risti Workshop deals combat damage to an opponent, you may sacrifice it. If you do, search your library for a basic land card, put it onto the battlefield, then shuffle.
2/2
  • MSEM Masters Cube
Rite of Afflictions

Rite of Afflictions {1}{B}

Instant
Until end of turn, target creature gains deathtouch and “When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it.”
“Oh snake-twined Pharika, may your touch poison the bodies of our enemies and purify our own.”
—Solon, acolyte of Pharika
  • Theros Triumphant
Rite of Ends
Mausoleum of Ends

Rite of Ends {1}{B}

Instant
Target player sacrifices a creature.
Monument {4}{B} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Mausoleum of Ends
  • Alkabah