15897 cards found
Council of the Immortals

Council of the Immortals {2}{W}{W}

Legendary Creature - Spirit
Flying
Whenever a creature you control that isn't enchanted dies, adjudicate.
Whenever an enchanted creature you control dies, return it to the battlefield at the beginning of the next end step.
2/2
Archlegislator

Archlegislator {1}{R}

Creature - Human Soldier Cleric
Whenever Archlegislator attacks, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.)
{3}{R}{R}, {T}, Sacrifice an Aura: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
2/1
  • Mious
Warden of the Fronds

Warden of the Fronds {2}{G}

Creature - Elemental Spirit
Warden of the Fronds' power and toughness are each equal to the number of Forests you control.
Warden of the Fronds has indestructible as long as you control five or more lands.
*/*
  • K15 Core Set
Esper Shardseeker

Esper Shardseeker {2}{U}

Artifact Creature - Vedalken Scout
Esper Shardseeker can't be blocked.
Plainscycling {1}, swampcycling {1} ({1}, Discard this card: Search your libary for a Plains or Swamp card, reveal it, put it into your hand, then shuffle.)
“Here I have met the prudent and the powerful, but I seek my true domain in Esper.”
1/3
  • Alara
Syndicate Dealings

Syndicate Dealings {3}{G}

Sorcery
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.)
1 | Put a +1/+1 counter on each creature you control.
3 | Those creatures gain vigilance and deathtouch until end of turn.
  • Panxiou
Recoil in Fear

Recoil in Fear {1}{U}{B}

Instant
Return target nonland permanent to its owner's hand. Then that player discards a card.
“The sights are terrible, but you must not look away. See them not as parts of a horror play or a tragedy, but as what they are: the truth.”
—Salome, to Paul
  • The Stage Presents: The Neverending Act
Journeying Giftbearer

Journeying Giftbearer {1}{G}{W}

Creature - Cat Aurashaper Cleric
Whenever Journeying Giftbearer or another nontoken creature you control enters, create a green and white Aura enchantment token named Wild Boon attached to that creature. The token has enchant creature and “Enchanted creature gets +1/+1.”
2/2
  • Worlds Away
Annihilate the Enemy

Annihilate the Enemy {1}{W}{W}

Instant
Exile target blocking or blocked creature. If that creature had a +1/+1 counter on it, you gain life equal to its power.
  • Spark of Revolution
Peaceful Intentions

Peaceful Intentions {W}

Enchantment - Aura
Enchant creature
Creatures blocking or blocked by enchanted creature have lifelink.
It took Elspeth and Rallios only a few seconds to start liking each other.
  • Khaliz-Dorahn
Miss Margaret Barton
Doctor Gareth Barton

Miss Margaret Barton {W/U}{W/U}

Legendary Creature - Human Noble
Noncreature spells your opponents cast cost {1} more to cast.
Unveil {2}{W}{U} ({2}{W}{U}: Transform this. Unveil only as a sorcery.)
1/2
Card has other part: Doctor Gareth Barton
Saishuteki Castle

Saishuteki Castle

Legendary Land
{T}: Add {C}.
{2}, {T}: Put target Aura or Equipment card from your graveyard on top of your library.
  • Path of Shadows
Fletcher's Precision

Fletcher's Precision {1}{G}

Instant
Target creature you control deals damage equal to its power to target creature you don't control. Scry 1.
An arrow in time saves nine.
  • Alara
Voice of Sheraku

Voice of Sheraku {W}

Instant - Inscription
Prevent all damage that would be dealt to target attacking or blocking creature this turn.
Inscribed creature gets +1/+1 and has vigilance.
Inscribe {2}{W} ({2}{W}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Imperial Legacies
Zhedina Provisioner

Zhedina Provisioner {3}{W}

Creature - Human Citizen
When Zhedina Provisioner enters, creatures you control get +1/+1 until end of turn. You gain 2 life.
“Why bother heading into the Otherworlds, when everything eventually makes its way here to Zhedina?”
3/2
  • Worlds Away
Marianne's Mercies

Marianne's Mercies {1}{R}

Sorcery
Target creature's controller judges it. Then if they honored it, you gain control of that creature until end of turn. Untap it. It gains haste until end of turn. (That creature's controller honors it by putting a +1/+1 counter on it or condemns it by sacrificing it to draw a card.)
  • Over the Horizon
Festering Shipwreck

Festering Shipwreck {3}{B}{B}

Enchantment
When Festering Shipwreck enters, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
At the beginning of each player's upkeep, that player sacrifices a nonland permanent.
  • Feanav: The Apothecary's Progress
Teikoku Samurai

Teikoku Samurai {1}{W}

Creature - Human Samurai
Vigilance
Art of war — At the beginning of your end step, if Teikoku Samurai dealt damage to an opponent this turn, put a +1/+1 counter on it.
2/2
  • Imperial Legacies
Barlick, Twyllian Hero

Barlick, Twyllian Hero {4}

Legendary Creature - Kithkin Knight
There once was a hero from Twyll
Who had enough boredom to fill
3/2
  • Seasons of War
Mavisa's Familar

Mavisa's Familar {2}{G}

Creature - Beast
As long as you control another white creature, Mavisa's Familar has lifelink. The same is true for blue and flying, black and deathtouch, and red and trample.
3/3
  • Zero
Rova, the Fleshweaver

Rova, the Fleshweaver {4}{G}{G}{G}

Legendary Creature - Elder Horror
Once each turn, when Rova, the Fleshweaver enters or you attack with one or more Horrors, you may put a +1/+1 counter on each creature you control. Then if Rova isn't a token, untap each land you control. Until your next turn, you may cast permanent spells as though they had flash.
{2}{G}{G}, Discard Rova: Create a token that's a copy of Rova, the Fleshweaver, except it's 4/4 and isn't legendary. Activate only as a sorcery.
7/7
Delve for Treasures

Delve for Treasures {X}{U}{B}

Instant
Repeat the following process X times. Reveal the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Newborn Dragon

Newborn Dragon {1}{R}{R}

Creature - Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)
{R}: Newborn Dragon gets +1/+0 until end of turn.
1/1
  • K15 Core Set
Gwynsivir's Pathfinder

Gwynsivir's Pathfinder {1}{G}{U}

Creature - Elf Druid Scout
When this creature enters, if you cast it, reveal the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If it's a nonland card with mana value less than or equal to the number of lands you control, you may cast it without paying its mana cost. If you do neither, put it into your hand.
2/1
  • The Petals Wilt
Corpsing

Corpsing {2}{B}{B}

Sorcery
Return target creature or planeswalker card from your graveyard to the battlefield. If that card was a creature, it's an Actor in addition to its other types.
“Alas, I am slain!”
—Telam, last words
  • Villains: The Musical
Nimble Explorer

Nimble Explorer {2}{W}

Creature - Human Scout
Flash
{1}{W}: Return Nimble Explorer to its owner's hand.
“There's nothing in the galaxy that can stop me from getting where I want to go; I'm as free as a bird now.”
2/3
  • Love Song