Haste Each creature with toughness greater than its power can't block.
“I convinced the villagers not to slaughter one that got past their defenses this time, but I've got better things to spend immortality on than this.” —Tanya, Leader of the Pack
Improve {1}{R}({1}{R}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.) When Siegebreaker Ogre enters, create two 1/1 red Goblin creature tokens with haste.
When Sihari's Groundblazer enters, create a red Aura enchantment token named Searing Crags attached to target land. The token has enchant land, “Enchanted land's name is Charred Causeway” and “Enchanted land has {T}: This land deals 1 damage to each opponent.”
Desecrate (When this creature enters, you may sacrifice an artifact or land.) When Siltsplitter desecrates a permanent, each opponent sacrifices an artifact.
Menace Whenever Silver-Dawn Radiant becomes the target of a spell or ability you don't control, it deals damage equal to its power to that spell or ability's controller.
When Silvershot Crossbow enters, it deals 3 damage to target creature an opponent controls. If that creature is transformed, Silvershot Crossbow deals 13 damage to it instead. Equipped creature has reach and “{T}: This creature deals 1 damage to each opponent.” Equip {2}({2}: Attach to target creature you control. Equip only as a sorcery.)
Haste At the beginning of combat on your turn, you may have target artifact or enchantment you control become a creature with base power and toughness X/X, where X is its mana value, in addition to its other types and gain haste until end of turn. (If it's attached to a permanent, it becomes unattached.)
[+1]: Gain control of up to one target noncreature permanent you don't control until end of turn. Untap it. [0]: Target player gains control of target permanent you control. [–7]: You get an emblem with “Whenever you target one or more permanents, gain control of those permanents.”
Double strike Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever Sisters Suzakazi attacks, if you control another creature named Sisters Suzakazi, it deals 3 damage to any target.
Advance {3}{R}(Cast this for {3}{R} to advance it as it enters. {3}{R}: Advance this as a sorcery.) Whenever another artifact creature you control enters or a permanent you control advances, Skalorian Orbguard deals 1 damage to any target.
“Let it watch your back while it watches its own! Buy one, get a second, half price!”
Haste Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Legendary creatures you control have haste.
When Skeletal Shredwing enters, target creature can't block this turn. Revive {5}{R}({5}{R}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)