15897 cards found
Truthseeker Prodigy

Truthseeker Prodigy {3}{U}

Creature - Human Scout
When Truthseeker Prodigy enters, amass Soldiers 2. Then target player mills X cards, where X is the amassed Army's power. (To amass Soldiers 2, put two +1/+1 counters on an Army you control. It's also a Soldier. If you don't control an Army, create a 0/0 black Soldier Army creature token first.)
1/3
  • Alkabah: The Rise of Soli
Open the Hive

Open the Hive {1}{W}{W}

Sorcery
For each nonland token you control, create a token that's a copy of it.
The insect queen had run out of patience. She would stake her claim here, no matter what the current inhabitants had to say about it.
  • Sparks of a Multiverse
Arcanist's Dispersal

Arcanist's Dispersal {1}{U}

Instant
Counter target spell unless its controller pays {2}.
Reprise {3}{U} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Fading Words

Fading Words {W}{U}

Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom in any order. You gain 3 life.
“This magic is ebbing fast, Asamund, but I'm so proud of what you've become. Now let your old father give himself for his city one last time.”
—Henrick, the Fleeting King
  • The Petals Wilt
Infernal Immolator

Infernal Immolator {2}{R}

Creature - Azra Wizard
Whenever you cast an instant or sorcery spell, Infernal Immolator deals 2 damage to each opponent.
“Heat rises.”
2/2
  • Seasons of War
Bold Griffin

Bold Griffin {3}{W}

Creature - Griffin
Flying, first strike
“The trick to fighting griffins is killing it before it knows you're there. Or better yet, not being there at all.”
—Calamity Rose
2/2
  • High Noon
Lijing, God Amongst Foxes

Lijing, God Amongst Foxes {1}{W}{W}

Legendary Creature - Fox Spirit God
Lijing has indestructible as long as you control two or more other Foxes.
At the beginning of your upkeep, invigorate 1 another Fox. (Choose another Fox with the least power among other Foxes you control and put a +1/+1 counter on it.)
Once each turn, when another Fox you control enters, you may pay {1}. If you do, draw a card.
3/3
Stitch Sinew

Stitch Sinew {4}{B}

Instant
Target creature you control gains indestructible until end of turn. Whenever that creature perseveres this turn, create a 2/2 black Zombie creature token. (A creature perseveres when it survives damage.)
  • Surging Tide
Sacred Heirloom
Blade of Ancestors

Sacred Heirloom {1}{W}

Sorcery
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
Monument {3}{W} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Blade of Ancestors
  • Alkabah
Firecracker Frenzy

Firecracker Frenzy {1}{R}

Instant
Choose target creature you control, then choose two —
• Put a +1/+1 counter on it.
• Put a first strike counter on it.
• Put a trample counter on it.
  • Panxiou
Training Sim

Training Sim {G}{W}

Enchantment
Each creature you control enters with an additional +1/+1 counter on it.
When Training Sim enters, create a Function token with “Target creature you control fights target creature you don't control.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
  • Beyond the Blackwall
Servitor Vanguard

Servitor Vanguard {6}

Artifact Creature - Construct
Menace
Servitor Vanguard gets +X/+X, where X is the number of other artifacts you control.
“They erect their champions. They no longer merely prepare. They charge. But what do they hope to take?”
—Saru, poet
3/3
  • Lovi Awoken
From Within the Dark

From Within the Dark {3}{R}

Enchantment
Whenever a creature you control enters for the first time each turn, you may sacrifice it. If you do, exile cards from the top of your library until you exile a creature card. Put that card onto the battlefield.
Chaosphere Ravager

Chaosphere Ravager {4}{R}

Creature - Beast
Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.)
Chaosphere Ravager attacks each combat if able.
Ifram's servants worship chaos: flux, the unknown, the unpredictability of Mious.
5/4
  • Mious
Deserted Steppe

Deserted Steppe

Land - Plains Swamp
({T}: Add {W} or {B}.)
Deserted Steppe enters tapped unless you control two or more basic lands.
“You see the ruins of a once-glorious city. I see the aftermath of salvation.”
—His Holiness Jorah
  • The Land Bundle
Mystical Tomb

Mystical Tomb

Land
{T}: Add {C}.
{3}, {T}, Sacrifice Mystical Tomb: Return target artifact, enchantment, or legendary card from your graveyard to your hand.
  • Seasons of War
Howler Sheriff

Howler Sheriff {3}{R}

Creature - Dog Soldier
When Howler Sheriff enters, gain control of up to one target creature with a bounty counter on it until end of turn. Untap that creature. It gains haste until end of turn.
“Right! You're coming with me then!”
3/2
  • High Noon
Hoverstepper

Hoverstepper {1}{W}

Artifact Creature - Human Scout
Advance {2}{W} (Cast this for {2}{W} to advance it as it enters. {2}{W}: Advance this as a sorcery.)
Whenever Hoverstepper advances, target creature gets +1/+1 and gains flying until end of turn.
2/2
  • Karina's Explorations
Azun, Sheriff of Daisite

Azun, Sheriff of Daisite {1}{R}{W}

Legendary Planeswalker - Azun
[+1]: Tap up to one target creature. Azun, Sheriff of Daisite deals 1 damage to each opponent.
[–1]: Exile another target nonland permanent until Azun, Sheriff of Daisite leaves the battlefield.
[–7]: Detain each permanent target opponent controls. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
Loyalty:
3
Disowned Spirit

Disowned Spirit {1}{W}

Creature - Spirit
Flying
Disgraced 1 (This enters with a -1/-1 counter. Whenever it deals combat damage to a player, remove all -1/-1 counters from it.)
“Society tends to have a convenient memory, but the past often resents forgetfulness.”
—Doctor Gareth Barton
2/2
  • The Empty Throne of Feanav
Protective Patron

Protective Patron {1}{W}

Creature - Human Cleric
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Whenever Protective Patron extorts a creature spell, that creature gains indestructible until your next turn.
0/4
  • Villains: The Musical
Spawn of Shadows

Spawn of Shadows {4}{B}{B}

Creature - Horror
Menace (This creature can't be blocked except by two or more creatures.)
When Spawn of Shadows enters, each player loses 4 life.
Phyrexians can't help but envy some of the monsters Nimunot has to offer.
4/4
  • Tides of War
Masterwork Archivist

Masterwork Archivist {4}

Artifact Creature - Construct
When Masterwork Archivist enters, search your library and/or command zone for a legendary card, reveal it, then put it into your hand or graveyard. If you searched your library this way, shuffle.
When Masterwork Archivist dies, you may draw a card.
2/2
Rosenhulk

Rosenhulk {4}{G}

Creature - Plant Spirit
Trample
When Rosenhulk enters, choose one —
• Create two 0/1 green Plant creature tokens with “{T}: Add {G}.”
• Destroy target artifact or enchantment.
• Rosenhulk fights target creature an opponent controls.
4/2
  • Innistrad In Memoriam
Bound Apparition

Bound Apparition {2}{U}

Creature - Spirit
Whenever Bound Apparition becomes the target of a spell or ability, put a -1/-1 counter on it.
It is not unusual for an inherited estate to leave many of its bedrooms and studies undisturbed.
3/4
  • Feanav: The Apothecary's Progress