15897 cards found
Stonehoof Familiar

Stonehoof Familiar {2}{W}{W}

Creature - Elk Beast
Whenever Stonehoof Familiar is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)
Menagerie — As long as there are five or more creature types among creatures you control, all damage that would be dealt to you or other permanents you control is dealt to Stonehoof Familiar instead.
3/4
  • Adventurers of Onora
Protector of the City

Protector of the City {2}{W}{U}

Creature - Bird Spirit
Flash
Flying
When Protector of the City enters, choose target nonland permanent. Counter all activated abilities from that source and it can't attack, block, or activate abilities until Protector of the City leaves the battlefield.
3/3
  • End of Wollensie
Director's Perks

Director's Perks {W}{U}

Enchantment
Other enchantments you control have hexproof.
At the beginning of your upkeep, you gain 1 life and exile up to one target card from a graveyard.
  • The Stage Presents: The Neverending Act
Chromatic Herald

Chromatic Herald {1}{G}

Creature - Avatar
Flying
Lands you control have “{T}: Add one mana of any color.”
As long as you control seven or more lands, creatures you control have trample, haste, and hexproof.
0/2
Swiftspear Ambusher

Swiftspear Ambusher {1}{G}

Creature - Mouse Soldier
Whenever Swiftspear Ambusher and exactly one other creature attack, put a +1/+1 counter on target attacking creature.
2/2
Card has other part: Furry Friend
  • Adventurers of Onora
Elspeth's Intervention

Elspeth's Intervention {W}

Instant
Exile target creature you control, then return that card to the battlefield under your control.
“You're the best ally we could have asked for. With you by our side, justice will be finally done in Khaliz-Dorahn.”
—Rallios, to Elspeth
  • Khaliz-Dorahn
Wightclaw

Wightclaw {2}{U}{B}

Creature - Spirit
Menace
Whenever Wightclaw deals combat damage to a player, that player discards a card and you draw a card.
The Mother reached out to the sylphs. Many gleefully accepted.
1/5
  • Novea
Splitting Image

Splitting Image {1}{R}

Creature - Human Wizard
Flash
When Splitting Image enters, you may pay {2} any number of times. Whenever you do, copy target spell. You may reselect modes and choose new targets for the copies.
2/1
  • Riddles of Revio
Quake Devourer

Quake Devourer {6}{G}

Creature - Horror
Lionize {1}{G} ({1}{G}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following abilities until end of turn. You may cast this card on a later turn from exile.)
Trample
Whenever this creature deals damage to a player or noncreature permanent, draw a card.
7/6
  • Alkabah: The Rise of Soli
Pon's Apprentice

Pon's Apprentice {2}{U}

Creature - Human Wizard
Inspired — Whenever Pon's Apprentice becomes untapped, target creature you control has base power and toughness 5/5 until end of turn.
“Pon has a gift, but she always was afraid to push its boundaries.”
2/2
  • Nangjiao In Bloom
Mantle of the Returned

Mantle of the Returned {4}{B}

Enchantment - Aura
Enchant creature
When Mantle of the Returned enters, return target creature card from your graveyard to the battlefield. It's a Zombie in addition to its other types.
Enchanted creature gets +1/+1 for each Zombie you control.
  • Theros Triumphant
Crux Pinnacle

Crux Pinnacle {7}

Legendary Artifact
When Crux Pinnacle enters, for each color, exile up to one target permanent of that color until Crux Pinnacle leaves the battlefield.
Whenever a player casts a spell, if there are five or more spells on the stack, you win the game.
  • Villains: The Musical
Fleeting Resonance

Fleeting Resonance {U/R}{U/R}

Instant
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
  • Feanav: The Apothecary's Progress
Twinhorn Leaper
Slopestrider's Chariot

Twinhorn Leaper {1}{W}

Creature - Goat
Double strike
Ride {2}{W} ({2}{W}: Transform this and attach it to target creature you control without a Steed. Ride only as a sorcery.)
You'll go crashing down the mountain when they come.
1/1
Card has other part: Slopestrider's Chariot
  • Quest for the Roseblade
Slipstream Oracle

Slipstream Oracle {1}{U}

Creature - Human Wizard
{1}, {T}: Surveil 2.
{U}, {T}, Discard a card: Look at the top card of your library. If it's a nonland card, you may cast it. (You still pay its costs)
“The arrays sing of a great sin reverted. That which was undone will be done once more.”
1/3
  • Beyond the Blackwall
Avacyn's Partisan
Avacyn's Paladin

Avacyn's Partisan {1}{W}

Creature - Human Peasant
At the beginning of your end step, if you control two or more artifacts and/or enchantments, transform Avacyn's Partisan.
“No one believed I would live a long
life before her.”
2/2
Card has other part: Avacyn's Paladin
  • Innistrad In Memoriam
Veteran's Study

Veteran's Study

Land
Veteran's Study enters tapped.
When Veteran's Study enters, look at the top card of your library. You may put it into your graveyard.
{T}: Add {R} or {W}.
  • The Empty Throne of Feanav
Mennin Reclamation

Mennin Reclamation {X}{R}{G}

Sorcery
Create X 1/1 black Goblin creature tokens. Gain control of target permanent with mana value X or less until end of turn. Untap it. It gains haste until end of turn.
Humans had had decades with the new machines. The mennin decided it was their turn.
  • Lovi Awoken
Tattergeist

Tattergeist {W}{U}

Creature - Spirit
Flying
Whenever another Spirit or another creature with flying you control enters, put a +1/+1 counter on Tattergeist.
It drifts between gargoyles in the chill evening winds, and the crows and owls follow, unblinking, with their countless golden eyes.
1/1
  • Innistrad In Memoriam
Pacifist Run

Pacifist Run {1}{W}

Enchantment - Aura
Enchant creature
Prevent all damage that would be dealt by enchanted creature.
“I don't kill. It's not a challenge anymore.”
  • Arkadai
Descent from the Highlands

Descent from the Highlands {5}{G}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Create a 3/3 green Elk creature token.
III — Scry X, where X is the number of Elk you control, then draw a card.
Revive {6}{G} ({6}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it has no mana cost. Revive only as a sorcery.)
  • Over the Horizon
Ethereal Armor

Ethereal Armor {W}

Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
“My armor? Unbreakable. My sword? Unstoppable. Your victory? Inconceivable.”
Scion of Death

Scion of Death {2}{B}{B}{G}

Creature - Incarnation
Indestructible
Whenever a creature an opponent controls dies, put five +1/+1 counters on Scion of Death.
Insatiable, unstoppable, eternal.
1/1
  • Novea
Magus of Memories

Magus of Memories {4}{U}{R}

Creature - Human Wizard
At the beginning of your upkeep, if five or more instant and/or sorcery cards are in your graveyard, return target instant or sorcery card at random from your graveyard to your hand.
4/5
  • Aftermath
Pitfall Pangolin

Pitfall Pangolin {1}{W}

Creature - Pangolin
Whenever a creature attacks you or a planeswalker you control, Pitfall Pangolin gets +1/+0 until end of turn.
The pits it leaves behind are small, just enough to catch an unsuspecting ankle.
2/2
  • Monsters of Chikyu