15282 cards found
Akrasan Sentry

Akrasan Sentry {2}{W}

Creature - Human Knight
Vigilance
When Akrasan Sentry enters, untap target creature.
In the face of shifting borders and ever-changing enemies, his vow to protect Bant remains absolute.
2/3
  • Alara
Ambush Gharial

Ambush Gharial {1}{B}{R}{G}

Creature - Crocodile
Flash
When Ambush Gharial enters, it fights up to one target creature. If that creature would die this turn, exile it instead.
The wetlands of Varakna run black with seeping tar, run green with algal blooms, but most often run red with blood.
3/4
  • Alara
Amesha of the Honorable

Amesha of the Honorable {3}{W}{W}

Creature - Angel
Flying
Soldiers and Knights you control get +1/+1.
The march of the worthy is sheltered by righteous wings.
4/4
  • Alara
Anku the Primordial

Anku the Primordial {3}{B}{R}{G}

Legendary Creature - Elemental God
Indestructible
Whenever Anku the Primordial attacks, defending player sacrifices an artifact, a creature, an enchantment, and a land.
5/7
  • Scriptures of Urshad
Ankulim Spawning

Ankulim Spawning {1}{R}

Sorcery
Create two 1/1 red Elemental creature tokens.
The ankuliths and their ankulim progeny served as stark reminder to the inhabitants of Urshad that Anku's power was absolute. Now, however, the worldly gods have begun to test its limits.
  • Scriptures of Urshad
Ankulithic Armaments

Ankulithic Armaments {3}{R}

Sorcery
Create two 1/1 red Elemental creature tokens. When you do, target creature you control gets +X/+X and gains trample until end of turn, where X is the number of Elementals you control.
  • Scriptures of Urshad
Arcane Sanctum

Arcane Sanctum

Land
Arcane Sanctum enters tapped.
{T}: Add {W}, {U}, or {B}.
Esper, center of engineered perfection, ruled by enigmatic sphinxes.
  • Alara
Arcanist's Reaver

Arcanist's Reaver {U}{B}{R}

Creature - Zombie Beast
If you casting a noncreature spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Cycling {2} ({2}, Discard this card: Draw a card.)
Fleshcrafters perform foul rituals with the aid of even fouler familiars.
4/4
  • Alara
Aridland Camaar

Aridland Camaar {2}{W}

Creature - Antelope Camel
When Aridland Camaar enters, create a 1/1 white Bird creature token with flying.
“I wish that the camaarpeckers kept flies out of our cities too.”
—Balasi, Sannurian edificer
2/1
  • Scriptures of Urshad
Aspect of Darutu

Aspect of Darutu {4}{W}{W}

Creature - Ox Spirit
Flying, vigilance
Whenever a land you control enters, create a 2/2 green Ox creature token.
{3}{W}, Tap three untapped Oxen you control: Put a +1/+1 counter on each creature you control.
3/6
  • Scriptures of Urshad
Aven Strategist

Aven Strategist {2}{W}{U}

Creature - Bird Soldier
Flying
When Aven Strategist enters, return up to one target creature to its owner's hand.
“Look at every angle, from every vantage point. Miss nothing.”
—Derevi, empyrial tactician
3/2
  • Alara
Aven Supervisor

Aven Supervisor {1}{U}

Creature - Bird Artificer
Flying
Civilized — Whenever Aven Supervisor deals combat damage to a player, if you control an artifact, a creature, and an enchantment, you may draw a card. If you do, discard a card.
1/3
  • Scriptures of Urshad
Azutah's Abundance

Azutah's Abundance {4}{U}{U}

Sorcery
Draw X cards, where X is the number of differently named lands you control.
Crops grown in the fields at the Azutahn delta feed mouths all across the empires of Urshad.
  • Scriptures of Urshad
Azutahn Hydromancer

Azutahn Hydromancer {3}{U}

Creature - Snake Wizard
When Azutahn Hydromancer enters, you may return target creature with power X or less to its owner's hand, where X is the number of differently named lands you control.
His water nourishes Azutah's crops just as well as it washes away its foes.
3/3
  • Scriptures of Urshad
Bant Shardseeker

Bant Shardseeker {2}{W}

Creature - Rhino Scout
Lifelink
Forestcycling {1}, islandcycling {1} ({1}, Discard this card: Search your libary for a Forest or Island card, reveal it, put it into your hand, then shuffle.)
“These lands harbor the wise and the valiant, but I search for my true home in Bant.”
2/3
  • Alara
Bask in Fire

Bask in Fire {4}{R}

Instant
Discard your hand, then draw three cards. Bask in Fire deals 2 damage to each creature.
Karrthus, greatest of all the hellkites, fell to Breya's forces. But his brood persists, and the dracoshamans have named his fiercest scion Tharrsus, their word for “retribution.”
  • Alara
Battlescarred Predator

Battlescarred Predator {2}{R}

Creature - Cat
Lisseria and the soldiers of Kanaa mounts many great hunts against the lions and manticores of the Urud mountains. With such prey, it only takes a small folly for them to become the hunted.
4/2
  • Scriptures of Urshad
Behead

Behead {4}{B}

Sorcery
Destroy target creature.
Civilized — You gain 3 life if you control an artifact, a creature, and an enchantment.
Selezzar holds executions upon the Slaughtered Steps, to show what happens to those that cross the Endak.
  • Scriptures of Urshad
Behemoth Channeler

Behemoth Channeler {R}{G}{W}

Creature - Elf Shaman
At the beginning of combat on your turn, target creature you control has base power and toughness 5/5 until end of turn.
“I am the footsteps of the thoctar, the rage of the cerodon, and the strength of the godsire.”
2/2
  • Alara
Bellowing Thoctar

Bellowing Thoctar {1}{R}{G}{W}

Creature - Beast
Creature spells you cast cost {1} less to cast.
Whenever you cast a creature spell, Bellowing Thoctar gets +2/+2 until end of turn.
Louder and larger the stampede grew, more and more the jungle surrendered.
5/3
  • Alara
Blazing Offerings

Blazing Offerings {1}{R}

Sorcery
Blazing Offerings deals 4 damage to target creature or planeswalker.
“May your body return to Anku's fire, but may your spirit live on in all our hearts now and forever.”
—Haban, Seeker of Sarratu
  • Scriptures of Urshad
Bleak Shoreline

Bleak Shoreline

Land
Bleak Shoreline enters tapped unless you control an Island.
{T}: Add {W} or {B}.
Discarded metal and leviathan bones wash up on the salt flats of Cloudheath, and neither stay refuse for long.
  • Alara
Blessed Radiance

Blessed Radiance {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature dies, return it to the battlefield under its owner's control.
“Come. The world needs you still.”
  • Alara
Blessed Vanquisher

Blessed Vanquisher {3}{W}

Creature - Human Cleric
Encourage ({T}: Another target creature you control gets +1/+1 until end of turn. Encourage only as a sorcery.)
Whenever Blessed Vanquisher encourages a creature, destroy target creature an opponent controls if it's tapped. Otherwise, tap that creature.
2/2
  • Alara
Bloodbraid Ritualist

Bloodbraid Ritualist {1}{B}

Creature - Human Shaman
{B}, Discard a card: Bloodbraid Ritualist gains indestructible until end of turn. Tap it.
At the beginning of your upkeep, you may have Bloodbraid Ritualist consume. If you do, draw a card. (To consume, sacrifice another creature or exile a creature card from your graveyard.)
2/2
  • Alara