“Worst rat infestation we've had in years, no doubt. But mark my words, when those so-called ‘adventurers' come to wipe them out, we'll have a far more pressing vermin problem on our hands.” —Toren, town elder
Whenever a creature or planeswalker enters under an opponent's control, sacrifice Rune-Scribe's Trap unless you pay {R}. If you sacrifice it, it deals 6 damage to that permanent.
Following the seekers' escape, Kazimir made sure Vidal's heist would never be replicated.
Enchant creature Enchanted creature gets +3/+0 and has menace. Whenever enchanted creature deals combat damage to a player, discard a card, then draw a card.
Exile the top two cards of your library. Until the end of your next turn, you may play those cards. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
As an additional cost to cast this spell, put a card from your hand on the bottom of your library. Draw two cards.
The last of orange leaves stood in stark contrast against the backdrop of fresh snow, and Selma couldn't help but laugh as she looked at the beauty of it.
Gain control of target creature until end of turn. Untap that creature. Then create two 1/1 red Satyr creature tokens with “This creature can't block.” Creatures you control gain haste until end of turn.
“We mourn for Xenagos's death and drink to his memory. Our wake will never end!” —Kyriakos, satyr firedancer
If a player taps a nonbasic land for mana, that land produces {C} instead of any other type. Whenever Rylei Wakebreaker attacks, it and another target creature you control each get +1/+0 until end of turn for each attacking creature you control.
Reach When Sage of Staves enters, choose one — • Sage of Staves deals 3 damage to target player or planeswalker. • Put a +1/+1 counter on target creature you control.
When Salty Swab enters, exile the top three cards of your library. Resolute — You may play cards exiled with Salty Swab as long as Salty Swab's power is greater than its base power.
{R}, {T}: Sandbluff Slinger deals 1 damage to any target. Quickdraw {1}{R}(When a creature you control blocks or becomes blocked, you may cast this spell for {1}{R}.)
When Sandmouth Dragon enters, another target creature you control gets +3/+0 until end of turn. Mirage {2}{R}(You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)