3691 cards found
Djinni Imprisonment

Djinni Imprisonment {W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
Offend a djinni, and you'll wish you could wish you were dead.
  • Al Tabaq
Dockside Healer

Dockside Healer {1}{W}

Creature - Human Cleric
{1}, {T}, Move a -1/-1 counter from another creature onto Dockside Healer: You gain 2 life.
1/3
  • Plagues of Fretport
Dockyard Swindling

Dockyard Swindling {1}{W}

Sorcery
Exile target artifact or enchantment. You gain 1 life.
“As you can see, I'm in wonderful health. And I've always had a fancy for baubles like that necklace of yours. What do you say? My antidote for your jewelry? A small price to pay for safety.”
  • Plagues of Fretport
Dominator's Diadem

Dominator's Diadem {1}{W}

Artifact
When Dominator's Diadem enters, you gain 3 life.
{2}{W}, {T}: Tap target creature.
Etherium augmentations not only signify power and status, but also the longevity to rule.
  • Alara
Doom Defied

Doom Defied {B}{G}

Sorcery
Target creature you control gains deathtouch until end of turn. It fights another target creature.
“I thought we were goners! That thing had tentacles the size of telegraph poles!”
“It did. Then I shot it. Now it's dead.”
  • Rail War
Doomed Fate

Doomed Fate {1}{W}

Enchantment
Vanishing 4 (This permanent enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Doomed Fate leaves the battlefield, if it had no time counters on it, destroy all nonland permanents.
  • Aftermath
Double Arming

Double Arming {B}{B}

Enchantment - Aura
Enchant creature
When Double Arming enters, put a +1/+1 counter on enchanted creature.
Enchanted creature has menace.
{5}: Return Double Arming to its owner's hand.
  • Pyramids of Atuum
Double-Edged Duelist

Double-Edged Duelist {R}{R}

Creature - Human Samurai
First strike, haste
Whenever you cast a spell, Double-Edged Duelist gains double strike until end of turn if that spell has the same name as a card in your graveyard.
2/2
  • Tales of Old Jidai
Doubtful Authority

Doubtful Authority {1}{W}

Creature - Human Noble Cleric
Other creatures you control get +1/+1.
Lands you control enter tapped.
“Upanqui's expansionism may brings us more resources, but it also stretches them thin. We need to look after our own, too.”
2/2
  • Road to Carü Mapu
Dr. Telsi of the Ark

Dr. Telsi of the Ark {U}{U}

Legendary Creature - Human Scientist
First mate — Twelve or more cards in your starting deck have “gain control” or “exchange control” in their printed rules text. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Dr. Telsi of the Ark can't be blocked.
Dr. Telsi gets +1/+1 for each permanent you control but don't own.
1/2
  • Over the Horizon
Dr. Vracyi, Rastinov's Mortician

Dr. Vracyi, Rastinov's Mortician {U}{B}

Legendary Creature - Human Scientist
{2}{U}{B}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield with a finality counter on it. It gains myriad. (Whenever it attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
1/4
  • MSEM Masters: Legends
Draconic Cinderlance

Draconic Cinderlance {1}{R}

Creature - Human Warrior
Menace
Whenever a creature you control with power 4 or greater attacks, it gains menace until end of turn.
To inherit a dragon's power is an achievement worthy of high esteem. To wield it properly is one worthy of legend.
2/1
Draconic Dress

Draconic Dress {2}

Artifact - Equipment
Equipped creature gets +2/+0 and is a Dragon in addition to its other types.
Equip {1}
Flynn wasn't sure if it was the dragon helmet or the dress that was making her feel braver.
  • Sparks of a Multiverse
Draconic Symphony

Draconic Symphony {1}{R}

Enchantment
At the beginning of your first main phase, add {R}.
Whenever a colossal ability puts one or more counters on a creature you control, Draconic Symphony deals 2 damage to any target.
Dragons work in the forges of the sky.
  • Theros Triumphant
Dracosoul

Dracosoul {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature has flying and “{R}: This creature gets +1/+0 until end of turn.”
  • Zero
Dragon Dance

Dragon Dance {1}{R}

Instant
Target creature gets +2/+0 and gains first strike until end of turn. If it's a Dragon, put a +1/+1 counter on it.
“Wanna go dragonriding with me?”
“Isn't that kinda dangerous?” Karina asked. “Only if you're a coward,” Flynn grinned back.
  • Karina's Explorations
Dragon Initiate

Dragon Initiate {1}{R}

Creature - Dragon
Defender, flying
Whenever you cast a noncreature spell, Dragon Initiate gets +2/+0 and loses defender until end of turn.
Dragon whelps can breathe fire from the moment they're born. They spend their early years learning to control it.
0/2
  • Surging Tide
Dragonblood Slayer

Dragonblood Slayer {R}{R}

Creature - Reflection Rebel
Creature tokens you control get +1/+0.
3/1
Dragonmaw Wurm

Dragonmaw Wurm {X}{G}{G}

Creature - Dragon Wurm
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
Dragonmaw Wurm enters with X +1/+1 counters on it.
{1}{G}, {T}: Target creature you control fights another target creature.
0/0
  • Tales of Old Jidai
Dragonscales

Dragonscales {1}{U}

Instant - Adventure
Target creature gets +1/+3 and gains hexproof until end of turn. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Scrappy Hatchling
  • Karina's Explorations
Dramatic Understudy

Dramatic Understudy {1}{R}

Creature - Construct Actor
Prowess
At the beginning of combat on your turn, if a permanent you controlled left the battlefield this turn, target creature can't block this turn.
“The script is just a vessel that carries my heart.”
2/1
  • The Stage Presents: The Neverending Act
Dreadful Gorgon

Dreadful Gorgon {1}{B}

Creature - Gorgon Horror
Deathtouch
Whenever Dreadful Gorgon attacks, target attacking creature with lesser power gains deathtouch until end of turn.
“They would observe decorum in silence, in stone or otherwise.”
—Tales from the Fallen Court, Act II
2/1
  • The Stage Presents: The Neverending Act
Dream Big

Dream Big {1}{W}

Enchantment
Flash
If an opponent would draw one or more cards except during their draw step, instead they draw a card and you create that many 1/1 white Bird creature tokens with flying.
“C'mon, you don't need to study just now, do you?”
“Well...”
Dream Keeper

Dream Keeper {U}{B}

Creature - Human Wizard
When Dream Keeper enters, each player conjures a card named Fatigue and puts it on top of their library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Whenever a player draws a card except the first one they draw in each of their draw steps, each opponent mills a card.
1/3
Related card: Fatigue
  • Arcanum Academia
Dream of Greatness

Dream of Greatness {1}{R}

Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards. Add one mana of any color.
The greatest tomorrows are the ones that live in well-earned dreams.