15897 cards found
Glintfeather Mystic

Glintfeather Mystic {2}{U}{U}

Creature - Bird Wizard
Flying (This creature can't be blocked except by creatures with flying or reach.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
3/2
Axom, the Drifter

Axom, the Drifter {3}{B}

Legendary Creature - Human Wizard
Flash
When Axom enters, remove up to three counters from target permanent.
{2}{U}: Return Axom to its owner's hand.
“This ex-Judge should not be underestimated. Be prepared for anything, and expect to be wrong.”
3/3
Sphinx of Riddles

Sphinx of Riddles {5}{U}{U}

Legendary Creature - Sphinx
Flying
When Sphinx of Riddles enters, secretly choose a card name. You may reveal the chosen name any time.
Whenever a spell an opponent controls with the chosen name resolves, you may draw two cards.
5/7
  • Pyramids of Atuum
Aspect of Darutu

Aspect of Darutu {4}{W}{W}

Creature - Ox Spirit
Flying, vigilance
Whenever a land you control enters, create a 2/2 green Ox creature token.
{3}{W}, Tap three untapped Oxen you control: Put a +1/+1 counter on each creature you control.
3/6
  • Scriptures of Urshad
Soul Release

Soul Release {1}{B}

Sorcery
Target opponent loses 3 life and you gain 3 life. Scry 1.
The unearthing of the Bloodguard's Hand warped Glacia's very structure, making the souls of the living perilously vulnerable to disruption.
  • Glacia: Hail to the Queen
Fuhai-no-Oni

Fuhai-no-Oni {6}{G}

Creature - Demon Worm
This spell costs {1} less to cast for each creature card in your graveyard.
6/6
Masterwork Artisan

Masterwork Artisan {R}

Creature - Human Artificer
Equipment spells you cast cost {1} less to cast.
Equip abilities you activate cost {1} less.
“Craft every blade as if it was the only memory that will remain of you.”
1/2
Oathsworn Bloodsire

Oathsworn Bloodsire {4}{B}

Creature - Vampire Knight
Lifelink
When this creature enters, it seeks secrets. (Give it that Oath Aura. Fulfill it by attacking with it and two or more other creatures to draw a card.)
“My word didn't end with my turning.”
4/3
  • The Petals Wilt
Tormented Echo

Tormented Echo {2}{B}{B}

Creature - Reflection Rogue
Winnow (Damage dealt to this creature also causes you to lose that much life.)
Sacrifice Tormented Echo: Target creature gains winnow until end of turn.
The pain he bears is your own.
4/4
  • Ophorio
Decrepit Hero

Decrepit Hero {4}{B}{B}

Creature - Human Soldier
When Decrepit Hero dies, create a 2/2 black Soldier creature token.
Fleeting {1}{B} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
A lineage now bound by legacy.
6/3
  • End of Wollensie
Collapsing Frame

Collapsing Frame {2}

Artifact - Clue
When Collapsing Frame enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{2}, Sacrifice Collapsing Frame: Draw a card.
  • The Stage Presents: The Neverending Act
Kenleigh, Liege of Redemption

Kenleigh, Liege of Redemption {1}{W}{W}

Legendary Creature - Human Knight
Lifelink
Creature and Aura cards with mana value 3 or less in your graveyard have revive {2}{W/B}. ({2}{W/B}, Exile that card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
3/3
Akroan Siege Captain

Akroan Siege Captain {1}{R}{W}

Creature - Human Soldier
Haste
Heroic — Whenever you cast a spell that targets Akroan Siege Captain, put a +1/+1 counter on each creature you control.
“With the god of victory at my side, how could I fear defeat?”
2/2
  • Theros Triumphant
Soul-Capturing Lantern

Soul-Capturing Lantern {1}

Artifact
When Soul-Capturing Lantern enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{1}, {T}: Add one mana of any color.
{6}, {T}, Sacrifice Soul-Capturing Lantern: Exile target nonland permanent. Activate only as a sorcery.
  • Innistrad In Memoriam
Forgotten Experiment

Forgotten Experiment {U}

Creature - Zombie
Forgotten Experiment can't be blocked.
The first of her kin that Saffrisa raised with the Bloodguard's Hand rose as things between worlds, too weak to be accepted by her tribe and too immaterial to control.
1/1
  • Glacia: Hail to the Queen
Witch's Invitation

Witch's Invitation {2}

Artifact
When Witch's Invitation enters, you may put a -1/-1 counter on target creature.
{2}, {T}: Tap target creature with a -1/-1 counter on it.
To open it is to seal your own fate.
  • Feanav: The Apothecary's Progress
Blackfeather Cleric
Elite of Mahara

Blackfeather Cleric {1}{B}

Creature - Nephilim Cleric
Whenever Blackfeather Cleric enters or attacks, exile target card from a graveyard. Put a +1/+1 counter on Blackfeather Cleric if it was a permanent card. Otherwise, you gain 1 life.
Surpass {5}{B} ({5}{B}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
1/1
Card has other part: Elite of Mahara
  • Alkabah: The Rise of Soli
Asham's Path
Asham, God of Morality

Asham's Path {2}{W}{W}

Legendary Enchantment
When Asham's Path enters, you gain 8 life.
{1}{W}{W}: Transform Asham's Path. Activate only if your fealty to Plains is five or greater.
Card has other part: Asham, God of Morality
  • Al Tabaq
Guard of Cuirassiers

Guard of Cuirassiers {1}{W}{W}

Creature - Angel Soldier
Flying
Each spell costs {2} more to cast except during its controller's turn.
Though its creators were defeated, the victors did not know how to fully abandon the law that he embodied.
3/3
Foul Drifter

Foul Drifter {3}{B}

Creature - Elemental
Flying
When Foul Drifter enters, target creature gets -1/-1 until end of turn.
“Anything can become a Newborn — even stench, sadly enough.”
—Huono, Elama lifereader
1/3
  • Kaleidoscope
Ahl the Mirrorwalker

Ahl the Mirrorwalker {2}{G}{U}

Legendary Planeswalker - Ahl
[+2]: Create a 1/1 blue Bird creature token with flying.
[–2]: Reveal the top card of your library. If it's an enchantment or land card, put it onto the battlefield. Otherwise, put it in your hand.
[–7]: Draw seven cards.
Loyalty:
4
  • Ophorio
Citadel of Denial

Citadel of Denial

Legendary Land
{T}: Add {C}.
{1}{C}{C}, {T}: Return target legendary creature to its owner's hand.
Port Town

Port Town

Land
As Port Town enters, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters tapped.
{T}: Add {W} or {U}.
Edge of the Water

Edge of the Water {2}{U}

Enchantment
If you would draw one or more cards, instead you may draw that many cards plus one, then discard a card.
As long as ten or more cards are in your graveyard, noncreature spells you cast cost {1} less to cast.
Prosanian Shieldmaster

Prosanian Shieldmaster {4}{G}{W}

Creature - Human Soldier
Each creature you control assigns combat damage equal to its toughness rather than its power.
Whenever another creature you control enters, creatures you control get +0/+1 until end of turn.
4/5
  • Aftermath