Flying (This creature can't be blocked except by creatures with flying or reach.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Flying When Sphinx of Riddles enters, secretly choose a card name. You may reveal the chosen name any time. Whenever a spell an opponent controls with the chosen name resolves, you may draw two cards.
Flying, vigilance Whenever a land you control enters, create a 2/2 green Ox creature token. {3}{W}, Tap three untapped Oxen you control: Put a +1/+1 counter on each creature you control.
Lifelink When this creature enters, it seeks secrets. (Give it that Oath Aura. Fulfill it by attacking with it and two or more other creatures to draw a card.)
Winnow (Damage dealt to this creature also causes you to lose that much life.) Sacrifice Tormented Echo: Target creature gains winnow until end of turn.
When Decrepit Hero dies, create a 2/2 black Soldier creature token. Fleeting {1}{B}(You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
When Collapsing Frame enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. {2}, Sacrifice Collapsing Frame: Draw a card.
Lifelink Creature and Aura cards with mana value 3 or less in your graveyard have revive {2}{W/B}. ({2}{W/B}, Exile that card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
When Soul-Capturing Lantern enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {1}, {T}: Add one mana of any color. {6}, {T}, Sacrifice Soul-Capturing Lantern: Exile target nonland permanent. Activate only as a sorcery.
The first of her kin that Saffrisa raised with the Bloodguard's Hand rose as things between worlds, too weak to be accepted by her tribe and too immaterial to control.
Whenever Blackfeather Cleric enters or attacks, exile target card from a graveyard. Put a +1/+1 counter on Blackfeather Cleric if it was a permanent card. Otherwise, you gain 1 life. Surpass {5}{B}({5}{B}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
[+2]: Create a 1/1 blue Bird creature token with flying. [–2]: Reveal the top card of your library. If it's an enchantment or land card, put it onto the battlefield. Otherwise, put it in your hand. [–7]: Draw seven cards.
If you would draw one or more cards, instead you may draw that many cards plus one, then discard a card. As long as ten or more cards are in your graveyard, noncreature spells you cast cost {1} less to cast.
Each creature you control assigns combat damage equal to its toughness rather than its power. Whenever another creature you control enters, creatures you control get +0/+1 until end of turn.