“Thusly, all personages not of human blood are naught but refuse in the eyes of this great city and must be dealt as such.” —Mandates of Goldhill, vol XI
When Goldhill Guardian enters, choose a creature type. Goldhill Guardian has protection from creatures of the chosen type. (It can't be blocked, targeted or dealt damage by creatures of the chosen type.)
Motivate 1 (When this creature enters, you may motivate target creature with less power than this by putting a +1/+1 counter on it.) When Goriana Tactician enters, you may tap target creature.
You can't lose the game until your next turn and your opponents can't win the game until your next turn. Fuse (You may cast one or both halves of this card from your hand.)
Each creature you control that's enchanted or is an enchantment gets +1/+1. {2}{W}{W}: You may reveal an enchantment card you own from outside the game and put it into your hand.
“Do you not look up and feel so small?” —Prokopios, astronomer of Meletis
Flying Whenever Granter of Weariness enters or attacks, you may tap target creature if its power is less than or equal to the number of Elementals you control.
“The beauty of grace is that it makes life not fair.”
Flying Deploy 3 (As this enters, you may tap any number of other creatures you control with total power 3 or more.) When Grasping Choir enters, you may exile target creature if it's tapped or if Grasping Choir was deployed.
Exile target creature. Return that creature to the battlefield under its owner's control at the beginning of the next end step. Rerun (If you cast this from your hand, exile it as it resolves. Whenever a creature you control dies, you may cast this card from exile without paying its mana cost.)
Whenever Gravelocked Seeker blocks, return target creature card from your graveyard to the battlefield blocking a creature that's attacking you (even if that block would be illegal).
Return up to one target creature or planeswalker card with mana value 3 or less from your graveyard to the battlefield. Creatures you control get +1/+1 until end of turn.
“Rise. Vraniveer still has need of you.” —Kenleigh, Liege of Redemption
When Greypelt Clergy enters, choose one — • Put a +1/+1 counter on Greypelt Clergy. • Permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
Flying (This creature can't be blocked except by creatures with flying or reach.) When Griffin Skycaller enters, target creature you control gets +1/+1 and gains flying until end of turn.
Whenever a creature dies, put a +1/+1 counter on Grim Armory. Whenever a creature you control enters, you may move a +1/+1 counter from Grim Armory onto it.
“I remember when I lost my mind. There was something so pleasant about that place.” —Marcello Vitale, AOSE Turncoat