15897 cards found
Overgrown Spellroot

Overgrown Spellroot {4}{G}{G}

Creature - Plant Mutant
Trample
Overgrown Spellroot gets +1/+1 for each creature token you control.
When Overgrown Spellroot enters, create four 1/1 black Worm creature tokens.
1/1
  • Oirohpo
Overpower

Overpower {5}{G}

Sorcery
Creatures you control get +3/+3 until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
“There's a time and place for finesse— but what ever happened to good old-fashioned brute force?”
—Turi of Hollow Depths
  • Elmare: Into the Abyss
  • Alara
Overwhelming Armies

Overwhelming Armies {4}{R}{R}

Enchantment
At the beginning of each upkeep, create X 1/1 white Soldier creature tokens, where X is two plus the number of creatures you control.
There was no need for the enemy to understand the script on the banners. They spelled victory, plain as day.
Paint the Skies with Legend

Paint the Skies with Legend {4}{U}{U}

Sorcery
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.)
1 | Take an extra turn after this one. Exile Paint the Skies with Legend.
5 | During that turn, whenever you tap a permanent for mana, add an additional one mana of any color.
  • Panxiou
Palace Gargoyle

Palace Gargoyle {6}

Artifact Creature - Gargoyle
Flying
Masabh's palaces are surrounded by enchanted gargoyles, ensuring the safety of the noble while adding a touch of exquisite aesthetic.
3/5
  • Al Tabaq
Palette Swap

Palette Swap {5}{B}

Sorcery
Return target creature card from your graveyard to the battlefield. That creature is a black Elemental in addition to its other colors and types. Upgrade it. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Flying
• Lifelink
  • Arkadai
Path Through the Planes

Path Through the Planes {4}{U}{U}

Enchantment - Road
When Path Through the Planes enters, draw a card, then choose a card name.
You may cast spells with the chosen name without paying their mana costs.
When the first Capac sparked, he did not ever feel his world becoming smaller.
  • Road to Carü Mapu
Paw Valley Stampede

Paw Valley Stampede {3}{G}{G}{G}

Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
Menagerie — If there are five or more creature types among creatures you control, until end of turn, each of those creatures can't be blocked by more than one creature.
  • Adventurers of Onora
Perplexing Visions

Perplexing Visions {5}{U}

Sorcery
Tap up to three target creatures. Those creatures don't untap during their controller's next untap step. Scry 3.
“To untrained minds, Kruphix's gifts are inscrutable. We who look past the shroud of the unknown hold immeasurable power.”
—Kydele, Chosen of Kruphix
  • Theros Triumphant
Pharaoh Guardian

Pharaoh Guardian {5}{U}

Creature - Human Soldier
Creatures with power less than Pharaoh Guardian's power can't block it.
He gave away his eyesight to not be blinded by the living god's appearance.
5/3
  • Pyramids of Atuum
Pilgrim's Muse

Pilgrim's Muse {4}{U}{U}

Creature - Serpent
{U}: Pilgrim's Muse can't be blocked this turn.
{1}{U}: Return Pilgrim's Muse to its owner's hand.
{2}{U}: Scry 2.
{3}{U}: Draw a card.
5/3
Piruz, the Fourth Shah
The Spire of Undeath

Piruz, the Fourth Shah {4}{B}{B}

Legendary Creature - Azra Noble
When Piruz, the Fourth Shah enters, discard your hand. For each creature card discarded this way, create a 3/3 black Demon creature token with flying. For each other card discarded this way, you gain 3 life.
Monument {5}{B}{B} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
3/3
Card has other part: The Spire of Undeath
  • Alkabah
Planar Traversal

Planar Traversal {3}{U}{U}{U}

Enchantment
You may play cards you own from outside the game.
“In what unshrouded glimpses I have seen of the multiverse, there was more in that fractal myriad than mortal philosophers could ever dare dream.”
—Lettie Wormwood
Polina Elgaud

Polina Elgaud {4}{W}{W}

Legendary Planeswalker - Polina
[+1]: Create a white enchantment token named Intangible Virtue. It has “Creature tokens you control get +1/+1 and have vigilance.”
[–3]: Create a 4/4 white Angel creature token with flying. You gain life equal to the number of tokens you control.
[–5]: Exile all other nonland, nontoken permanents.
Loyalty:
5
  • Innistrad In Memoriam
Precursor Custodians

Precursor Custodians {4}{W}{W}

Artifact Creature - Construct
When Precursor Custodians enters, exile up to one target creature. As long as that card remains exiled, its owner may cast it. A spell cast this way costs {2} more to cast.
The Precursors left behind mechs to destroy any stupid enough to intrude.
3/4
  • Animus Vox
Primal Evocation

Primal Evocation {4}{G}{G}

Sorcery
Reveal the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard. Then flip a coin. If you win the flip, return Primal Evocation to its owner's hand.
  • Zero
Primation

Primation {4}{G}{W}

Sorcery
Distribute a vigilance, trample, first strike, and lifelink counter among up to four target creatures you control, then distribute four +1/+1 counters among those creatures.
  • Kahembo: Olde Dawn
Prismatic Bounty

Prismatic Bounty {4}{G}{G}

Enchantment
Creatures you control get +1/+1 for each color among permanents you control.
“My dreams are getting so strange, I'd like to tell you everything I see.”
—Eldan Jackson, Field Engineer
Prophecized Plating

Prophecized Plating {6}

Artifact Creature - Construct
Flying
Prophecy {2} (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
3/3
  • Ophorio
Prosanian Shieldmaster

Prosanian Shieldmaster {4}{G}{W}

Creature - Human Soldier
Each creature you control assigns combat damage equal to its toughness rather than its power.
Whenever another creature you control enters, creatures you control get +0/+1 until end of turn.
4/5
  • Aftermath
Proselytic Shrine

Proselytic Shrine {6}

Artifact
At the beginning of combat on your turn, choose one that hasn't been chosen —
• Creatures you control get +1/+1 and gain flying until end of turn.
• Creatures you control get +1/+1 and gain lifelink until end of turn.
• Creatures you control get +3/+3 until end of turn.
• Sacrifice each creature you control.
  • Al Tabaq
Pulverize the Intruders

Pulverize the Intruders {4}{R}{R}

Sorcery
Pulverize the Intruders deals 4 damage to any target. Create a 4/4 red Giant creature token. It gains haste until end of turn if you control a legendary creature.
  • Seasons of War
Punan Mammoth

Punan Mammoth {4}{G}{G}

Creature - Elephant
“I had seen them from below, faintly, like mortals gaze at stars. I thought that sufficient to prepare me. But only when I came face to face with them did I realize how truly small I am, and how truly unfathomable this world is.”
— Dwaga the Coward
7/6
  • Kaleidoscope
Punishing Catastrophe

Punishing Catastrophe {4}{W}{W}

Sorcery
Destroy all creatures that aren't enchanted or equipped.
The world will not suffer your greatness if you have nothing to show for it.
Purgeward Adept

Purgeward Adept {4}{G}{W}

Creature - Human Soldier
Vigilance
Whenever Purgeward Adept blocks or becomes blocked, it gets +1/+0 until end of turn.
Prosanian garrisons are protected by more than soldiers and stone.
3/5
  • Aftermath