2638 cards found
Fertile Soil

Fertile Soil {2}{G}

Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Kindle 2—{2}{G} ({2}{G}, Exile this card from your graveyard: Create two 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.)
Festival Sabotage

Festival Sabotage {R}

Sorcery
Choose one —
• Festival Sabotage deals 2 damage to any target.
• Audition for red. (Create a 1/1 Construct Actor creature token, a Warrior Role giving 3/2 and trample, or a Wizard Role giving 2/2 and prowess. Roles replace older ones.)
Ficklewing Elemental

Ficklewing Elemental {2}{U}

Creature - Elemental
Flying
Vanishing (At the beginning of your upkeep, remove a time counter from this permanent. When the last is removed, sacrifice it.)
Ficklewing Elemental enters with a time counter on it for each card in your hand.
3/3
Fidelity of the Pure

Fidelity of the Pure {W}

Creature - Elk Spirit
When Fidelity of the Pure dies, create a 1/1 green and white Elk Spirit creature token.
Revive {2}{W} ({2}{W}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
The first sun rises upon the shining faces of the world, greeting all with its warmth.
1/1
Field Tender

Field Tender {1}{G}{G}

Creature - Human Peasant
You may play lands from your graveyard.
Whenever a land you control enters, create a 1/1 white Peasant creature token.
The sun rises, the sun sets, thus swiftly do the years, seasons, and generations fly.
1/2
Fiery Burst

Fiery Burst {3}{R}

Instant
This spell costs {1} less to cast for each card you've drawn this turn.
Fiery Burst deals 3 damage divided as you choose among any number of targets.
Fiery Chasm

Fiery Chasm

Land - Swamp Mountain
({T}: Add {B} or {R}.)
Fiery Chasm enters tapped.
Fiery Erasure

Fiery Erasure {R}

Instant
Fiery Erasure deals 3 damage to target creature or planeswalker. If that permanent would die this turn, exile it instead.
The first rule a pyromancer is taught is the simplest one of all: everything burns.
Fiery Temper

Fiery Temper {1}{R}{R}

Instant
Fiery Temper deals 3 damage to any target.
Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Fiery Truthseeker

Fiery Truthseeker {2}{U}{R}

Creature - Nephilim Wizard
Flash
When Fiery Truthseeker enters, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
2/2
Filigree Drake

Filigree Drake {3}{U}

Artifact Creature - Drake
Flying
Whenever another artifact you control enters, Filigree Drake gets +1/+1 until end of turn.
2/3
Final Findings

Final Findings {3}{U}

Instant
Draw two cards.
Rerun (If you cast this from your hand, exile it as it resolves. Whenever a creature you control dies, you may cast this card from exile without paying its mana cost.)
Final Reckoning

Final Reckoning {6}{W}{W}

Sorcery
This spell costs {1} less to cast for each storied permanent you control. (Enchantments and legendary permanents are storied.)
Destroy all nonland, nonstoried permanents.
“They are surpassing the sun... and it should not be that way.”
—The Popol Vuh, Part 2
Final Rest

Final Rest {W}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Exile target creature.
Find Greater Purpose

Find Greater Purpose {R}

Sorcery
As an additional cost to cast this spell, sacrifice a permanent.
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Find Happiness in Misery

Find Happiness in Misery {1}{B}

Sorcery
Target player mills two cards. You draw a card and you lose 1 life.
Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.)
Find Nothing

Find Nothing {1}{U}

Instant
This turn, players can't search libraries, bring cards from outside the game into game zones, or move cards that began the game face down in the command zone out of the command zone. (An unlocked puzzlebox cannot be unlocked again.)
Draw a card.
Finish Off

Finish Off {R}

Instant
Finish Off deals 2 damage to any target. If you've drawn two or more cards this turn, it deals 3 damage instead.
Cycling {3} ({3}, Discard this card: Draw a card.)
Fire and Ashes

Fire and Ashes {X}{R}

Sorcery
Fire and Ashes deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Firebelly Toad

Firebelly Toad {R}

Creature - Frog
{R}, Sacrifice Firebelly Toad: It deals 3 damage to target player or planeswalker.
“In the age of stars the dragon Bathraxis swallowed the sun. The heavens punished him for his arrogance, and now his children lie wingless, the embers still searing their throats.”
—Parables of the Sun
1/2
Firefish Assault

Firefish Assault {1}{R}{R}

Sorcery
Create three 1/1 red Elemental creature tokens.
Fireheart Channeler

Fireheart Channeler {1}{R}

Creature - Human Wizard
When Fireheart Channeler dies, you may exile it. If you do, put a blaze counter on target land without a blaze counter on it. As long as that land has a blaze counter on it, it has “At the beginning of your upkeep, this land deals 1 damage to you.” (The land continues to burn after Fireheart Channeler has left the battlefield.)
2/1
Firehearth Halls

Firehearth Halls

Land
Firehearth Halls enters tapped unless you control a basic Mountain.
{T}: Add {R}.
{R}{R}: Firehearth Halls becomes a 1/1 red Dwarf Warrior creature with double strike until end of turn. It's still a land.
Firemane Fox

Firemane Fox {1}{R}{G}

Creature - Fox
First strike, haste
Other creatures you control with flash or haste have first strike.
2/2
Fires of Renewal

Fires of Renewal {2}{R}

Instant
Fires of Renewal deals 2 damage to each creature.
Create a Treasure token.
Phoenix flame cleanses the soul of impurities, tempers the heart, and leaves only the truest of passions behind.