2131 cards found
Haunted Hermit

Haunted Hermit {1}{W}

Creature - Human Monk
When Haunted Hermit enters, choose one —
• Put a +1/+1 counter on Haunted Hermit.
• Create a 1/1 white Spirit creature token with flying.
1/1
  • Glacia: Hail to the Queen
Haunted Sunseeker

Haunted Sunseeker {1}{W}{W}

Creature - Nymph Shaman
Whenever you cast a black spell, you may exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Whenever you cast a red spell, you may have Haunted Sunseeker deal 1 damage to each creature.
1/4
  • Novea
Haunter of the Deadlands

Haunter of the Deadlands {2}{W}

Creature - Spirit Warrior
Flying
Whenever Haunter of the Deadlands attacks, Spirit creatures you control get +1/+1 until end of turn.
“Be watchful for lost spirits. In here we don't have soulstones to protect us.”
—Tharanos, Lord of Prosania
2/2
  • Aftermath
Haunting Bard

Haunting Bard {2}{W}

Creature - Spirit Scout Bard
{W}, Sacrifice Haunting Bard: Destroy target artifact or enchantment.
The songs of the dead can still even the most resilient of magic.
3/2
Headwind Glider

Headwind Glider {W}

Creature - Human Scout
Flying
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
0/1
Healer's Knack

Healer's Knack {1}{W}

Instant
You gain 5 life, then you may regenerate target creature. (The next time this would be destroyed this turn, it isn't. Instead tap it.)
  • Zero
Heart's Reversal

Heart's Reversal {1}{W}

Instant
Gain control of target attacking creature until end of turn. Untap it. It gains indestructible until end of turn.
“How could you?”
  • Sparks of a Multiverse
Heartless Host

Heartless Host {4}{W}

Creature - Spirit
Flying
When Heartless Host enters, arm target creature. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)
2/4
  • Glacia: Hail to the Queen
Hearty Karkadann

Hearty Karkadann {1}{W}

Creature - Unicorn Rhino
Whenever you scry, you gain 1 life for each card you looked at while scrying this way.
“...and loving Golana, laid low by Faceless poison, was by his own gifts raised as the karkadann he had sheltered touched its horn to his breast.”
—The Tale of Kings
1/3
  • Alkabah
Heaven Knows

Heaven Knows {W}

Enchantment
At the beginning of your upkeep, if each opponent controls more lands than you, search your library for a basic land card, reveal it, and put it into your hand, then shuffle.
“Seeing my world from my satellite really puts my plans into perspective.”
—Aldorus Fin, vice president
  • Love Song
Heaven's Champion

Heaven's Champion {2}{W}

Creature - Human Knight
Vigilance
{W}: Heaven's Champion gains first strike until end of turn.
When knighted, Syurrai get to know the High Council, which makes every soldier fight with all their fervor for that moment.
3/2
  • K15 Core Set
Heaven's Eyes

Heaven's Eyes {2}{W}

Creature - Bird
Flying
When Heaven's Eyes enters, create a 1/1 white Bird creature token with flying. Then you gain 1 life for each creature in Heaven's Eyes's pack. (Two or more creatures you control with equal power are in a pack.)
1/1
  • Panxiou
Heavenly Avenger

Heavenly Avenger {3}{W}

Creature - Angel
Flying, lifelink
3/4
Heavenly Emergence

Heavenly Emergence {4}{W}

Sorcery
Create a 2/2 white Angel creature token with flying.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
  • Beyond Our Ken
Heavenly Patron

Heavenly Patron {3}{W}

Creature - Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature you control with flying attacks, it gets +1/+1 until end of turn.
2/3
  • Tides of War
Heavenly Radiance

Heavenly Radiance {2}{W}{W}

Sorcery
Choose a nonland permanent type. Destroy all permanents of the chosen type. Each player who controlled a permanent destroyed this way draws a card.
“The Brimstone Order implores all elves and dwarves to give up their darknesses, and let the cleansing light into their heathen hearts.”
  • Quest for the Roseblade
Heavens Claim Their Due

Heavens Claim Their Due {1}{W}

Instant - Revelation
Tap up to two target creatures.
Coalesce {5}{W}{W} (You may cast this from your graveyard for {5}{W}{W}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Heavens Claim Their Due enters tapped.
4/6
  • Beyond Our Ken
Heavens Held Waiting

Heavens Held Waiting {1}{W}

Enchantment
At the beginning of your upkeep, you gain 1 life. Then each opponent may give themselves a poison counter. For each opponent who doesn't, create a 2/2 white Angel creature token with flying.
  • Beyond Our Ken
Heavensent Emissary

Heavensent Emissary {4}{W}

Creature - Angel Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.)
Heavensent Emissary enters with a +1/+1 counter on it for each other creature with flying you control.
1/1
  • K15 Core Set
Heir Unapparent

Heir Unapparent {3}{W}

Creature - Human Noble
Disgraced 5 (This enters with five -1/-1 counters. Whenever it deals combat damage to a player, remove all -1/-1 counters from it.)
Prevent all combat damage that would be dealt to Heir Unapparent.
“I wouldn't be the man I am today without my family's help.”
6/6
  • The Empty Throne of Feanav
Heirloom

Heirloom {2}{W}

Enchantment
At the beginning of combat on your turn, you may attach any number of Equipment you control to target creature you control.
However old the weapon may be, it has never dulled nor failed in battle.
  • Path of Shadows
Hekaton Dismantler

Hekaton Dismantler {3}{W}{W}

Creature - Giant
Colossal 5—{8}{W}{W} (You may cast this for its colossal cost to have it enter with five +1/+1 counters; or pay {8}{W}{W} as a sorcery: Put five +1/+1 counters on it if it has none.)
Ward {5}
When Hekaton Dismantler's colossal ability puts one or more counters on it, tap each creature you don't control. Those creatures don't untap during their controller's next 100 untap steps.
5/5
  • Theros Triumphant
Helar's Sanctifier

Helar's Sanctifier {3}{W}

Creature - Horror
At the beginning of each combat, up to one target creature can't attack or block this turn.
Some part of Kiha's mind recognized that what she was looking at was horrific. But that feeling was drowned beneath an unbidden sea of quiet awe.
3/2
  • Beyond Our Ken
Helena's Exaltation

Helena's Exaltation {W}

Instant
Untap target creature. It gets +1/+3 until end of turn.
Helena was shown the tomb of Faradia, neglected and without so much as a bouquet. She knew what must be done to awaken the sovereign.
  • Eralou
Helena's Rebuff

Helena's Rebuff {1}{W}

Instant
Tithe (As you cast this spell, you may tap three artifacts and/or creatures you control.)
Creatures you control gain indestructible until end of turn. If this spell's tithe was paid, put a +1/+1 counter on each creature you control.
“We must stay strong in absence of Faradia.”
  • Eralou