{T}: Add {C}. {4}, {T}: Look at the top two cards of your library. You may put one of them into your graveyard. Put the rest back on top in any order. If you control eight or more lands, draw a card.
Equipped creature can't be blocked except by enchantment creatures. Whenever equipped creature deals combat damage to a player, you may search your library for a card, exile it, then shuffle. If you don't search your library this way, you may play a card exiled with Runner's Harness. Equip {1}
Rustshell Crustacean gets +1/+1 for each artifact you control. Whenever Rustshell Crustacean attacks, choose one — • Search your library for an Equipment card, reveal it, and put it into your hand, then shuffle. • Create a Treasure token.
Whenever S-40 Wallbreaker attacks, create a 1/1 colorless Construct artifact creature token. {X}, Sacrifice X artifacts: S-40 Wallbreaker deals X damage to each opponent.
Equipped creature gets +2/+0 and can't be blocked. Whenever a Rogue you control attacks, you may pay {1}. If you do, attach Saber of Defiled Rites to it. Equip {5}
Sacred Summits enters tapped. {T}: Add one mana of any color among the color identity of legendary creatures and planeswalkers you control or legendary cards in your command zone.
Sage's Ashes enters tapped. {T}, Sacrifice Sage's Ashes: Put target card from a graveyard on top of its owner's library. {3}, Exile Sage's Ashes from your graveyard: Draw a card.
“Remnants of the time before the Calamity, constructs guarded the Qalami people from danger. With the people gone, all they guard is their ruins.” —The Great Calamity: A History
Creature spells you cast cost {2} less to cast. Whenever a creature you control enters, if it doesn't have vanishing, put four time counters on it and it gains vanishing.
Equipped creature gets +1/+1. Equipped creature has “When this creature dies, if it's not a token, create a token that's a copy of it except it's a colorless Spirit Dragon with flying in addition to its other abilities.” Equip {2}
When Scanning Module enters, crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.) Equipped creature gets +1/+1. Equip {1}
{3}, {T}: Draw a card. Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.)
Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.) Whenever Scavengermobile deals combat damage to a player, choose land or nonland, then rediscover a card of that kind. (Look at the top card of your library. You may reveal it and put it into your hand if it's a card of the chosen type. Otherwise, put it back or into your graveyard.)