Bustling Marketplace can't be sacrificed. {T}: Add one mana of any type that a land you control could produce. {0}: Bustling Marketplace's owner may draw a card. If they do, untap Bustling Marketplace and gain control of it until end of turn. Only your opponents may activate this ability and only once each turn during their turn.
Once each turn, when you spend mana from a Desert to cast a spell, create a 1/1 red and green Bird creature token with flying and vigilance. Whenever three or more creatures you control deal combat damage to a player, untap each land you control.
By Blood and Fire deals 3 damage to any target. Up to one target creature seeks valor. (Give it that Oath Aura. Fulfill it by it dealing combat damage to a player to create a 2/1 white Soldier token.)
“The dead will not take this ridge will I still breathe. I swear it on the Roseblade.”
Equipped creature gets +1/+2. At the beginning of your end step, if Bygone Blade isn't attached to a creature, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.) Equip {2}
({T}: Add {W}.) Bygone Guardian enters tapped. Vigilance {2}{W}{W}: Bygone Guardian becomes a creature in addition to its other types until end of turn.
Whenever Bygone Wreck deals combat damage to a player, you may sacrifice it. If you do, create five Treasure tokens. Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.)
“Just look at these inscriptions— advanced weaponry, high-tech floating castles... could it be?” —Myrmidon, Coralight exile
Foretell {1}{G}{G}(During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Choose one. If this spell was foretold, you may choose both instead — • Create two tapped 1/1 white Peasant creature tokens. • You gain 7 life.
Target creature gets +2/+0 and gains haste until end of turn. Flashback {1}{R}(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Despite the echoes of ascension, Kym found those that sought not perfection, but freedom.
Invocation — Whenever you spend four or more mana to cast a spell or activate an ability during your turn, reveal the top four cards of your library. You may put a creature or land card from among them into your hand. Put the rest on the bottom of your library in a random order.
Still imbued with a spirit of hospitality, it welcomes those lost in the heart of the Somberwald.
When Cabinet of Curiosities enters, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”) If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Haste Revive {3}{R}({3}{R}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
Mark (Whenever this creature attacks, mark target creature until end of turn.) Whenever a marked creature you don't control blocks, Cadalon Chemist deals 1 damage to that creature.
When Cadalon Experimenter enters, if you control an artifact, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
When Caer Crann Warleader enters, distribute three +1/+1 counters among any number of creatures you control. Embattled creatures you control have trample. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
{T}: Add {C}. {2}{G}, {T}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. At the beginning of combat on your turn, if you control ten or more lands, you may pay {3}{G}{G} and exile this land. When you do, untap any number of lands you control. They become 2/2 green Elf creatures with haste in addition to their other types.
During your turn, cards in your hand have cycling {X}, where X is the number of cards you've discarded this turn. At the beginning of each end step, create a 1/1 blue Tentacle creature token for each card you discarded this turn. Cycling {R}({R}, Discard this card: Draw a card.)