15897 cards found
Hellspark Prankster

Hellspark Prankster {1}{R}

Creature - Devil
Haste
The first instant or sorcery spell you cast each turn costs {1} less to cast.
{R}, {T}, Sacrifice Hellspark Prankster: Change the target of target spell with a single target.
2/1
  • Alara
Trauma Surgeon

Trauma Surgeon {1}{B}{B}

Creature - Cleric
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
{1}{W}, Sacrifice a creature or enchantment: Scry 1, then draw a card. Activate only if Trauma Surgeon has a +1/+1 counter on it.
3/1
  • Spark of Revolution
Sewage Flow

Sewage Flow {B}{G}

Sorcery - Adventure
Exile two target cards from your graveyard. If they share a card type, draw a card. (Then exile this card. You may cast the creature later from exile.)
Card has other part: The Undercity Amalgam
  • MSEM Masters: Legends
Defected Explorer

Defected Explorer {G}{W}

Creature - Human Elemental
Augmented — At the beginning of each end step, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, put a +1/+1 counter on Defected Explorer.
Now she wields the power of a collapsing star with tunnel vision.
3/3
  • Love Song
Toil Beyond Death

Toil Beyond Death {2}{W/B}{W/B}

Sorcery
Return target creature card from your graveyard to the battlefield.
“I keep my promises. You'll be safe and sound for the rest of your days.”
—Nozar, Dunesea Merchant
  • Alkabah: The Rise of Soli
Warrior's Meditation

Warrior's Meditation {1}{U}

Instant
Invigorate 1, then untap each creature you control with a +1/+1 counter on it. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.)
To unlock the blade's true potential, a warrior must become one with it.
  • Goliaths of Nangjiao
Kaur's Gift

Kaur's Gift {1}{G}

Creature - Plant
At the beginning of your upkeep, put a +1/+1 counter on Kaur's Gift, then you gain life and add {G} equal to its power. You don't lose that mana as steps, phases, and turns end.
When Kaur's Gift dies, you gain life and add {G} equal to its power. You don't lose that mana as steps, phases, and turns end.
0/2
Divine Butcher

Divine Butcher {3}{W}{W}

Creature - Harpy Warrior
Primal {1}{B}{B} (During your turn, you may cast this spell for {1}{B}{B} instead of playing a land.)
Flying
Whenever a creature deals damage to Divine Butcher, destroy that creature. You gain life equal to that creature's toughness.
2/3
  • Novea
Inspire Actuality

Inspire Actuality {1}{W}{U}

Instant
Escalate {R} (Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Untap all creatures you control.
• Take an extra turn after this one. Skip the untap step of that turn. Exile Inspire Actuality.
  • Memorium Arcanum
Damning Flames

Damning Flames {1}{R}

Instant
Tithe (As you cast this spell, you may tap three artifacts and/or creatures you control.)
Damning Flames deals 3 damage to any target. If this spell's tithe was paid, it deals 6 damage instead.
Artisan's Sorrow

Artisan's Sorrow {3}{G}

Instant
Destroy target artifact or enchantment. Scry 2.
The pianist would normally play a sad song...
  • Eralou
Ill-Fated Profit

Ill-Fated Profit {2}{B}

Enchantment
You have no maximum hand size.
At the beginning of your upkeep, draw a card.
At the beginning of your end step, you lose 1 life for each card in your hand.
Ambition always comes at a cost.
  • Aftermath
Desolate Advance

Desolate Advance {1}{B}

Instant
You draw a card and you lose 1 life.
Whenever you cast a spell from anywhere other than your hand, you may pay 1 life. If you do, return Desolate Advance from your graveyard to your hand.
  • Alkabah: The Rise of Soli
Noxan Pilgrim

Noxan Pilgrim {1}{W}

Creature - Human Cleric
Prowess
Whenever you cast a noncreature spell, Noxan Pilgrim gains lifelink until end of turn.
“We fear not They who rest; why should the sheep fear the shepherd?”
2/1
  • Beyond the Blackwall
Shiftscape Canyon

Shiftscape Canyon

Land
{T}: Add {C}.
{T}, Sacrifice Shiftscape Canyon: Choose a basic land type other than Plains. Create a colorless land token that's a Plains and the chosen basic land type. Activate only during your upkeep.
Serve the Empire

Serve the Empire {W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack.
Civilized — Enchanted creature can't block and its activated abilities can't be activated if you control an artifact, a creature, and an enchantment.
  • Scriptures of Urshad
Siamang Tale-Singer

Siamang Tale-Singer {G}

Creature - Monkey Warrior Bard
Flash
Harmony — Another target creature gets +1/+0 and gains indestructible until end of turn.
When Siamang Tale-Singer enters, harmonize. (Trigger up to one harmony of a permanent you control.)
1/1
  • Over the Horizon
Dueling Blades

Dueling Blades {1}{R}

Artifact - Equipment
Equipped creature gets +1/+0 and has first strike.
As long as another artifact named Dueling Blades is attached to a creature you control, equipped creature has double strike.
Equip {1}
You're just never fully dressed without a blade in each hand.
  • Sparks of a Multiverse
Rotfeeder Slime

Rotfeeder Slime {3}{G}

Creature - Ooze
When Rotfeeder Slime dies, you gain 2 life for each creature card in your graveyard.
Rotfeeder territory is marked by skeletons of eerily pristine white.
2/4
  • Glacia: Hail to the Queen
Purposes

Purposes {2}{G}

Sorcery
Creatures you control get +1/+1 and gain trample until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Intents
  • Ophorio
Command Respect
Demand Submission

Command Respect

Enchantment - Aura
(Color indicator: Command Respect is green)
Enchant creature
Enchanted creature must be blocked if able.
“Victory by overwhelming victory, hate gave way to fear, fear to awe, and awe to fealty.”
—Hemley Eggfeather
Card has other part: Demand Submission
  • Glacia: Hail to the Queen
Birdsong

Birdsong {W/U}

Sorcery - Tale
Create a 1/1 blue Bird creature token with flying. (Cast a copy of this spell once while this creature is on the battlefield.)
Card has other part: Virtuorangutan
  • Kahembo: Olde Dawn
Rain of Ruin

Rain of Ruin {X}{X}{B}{R}

Sorcery
Up to X target creatures gain winnow until end of turn. (Damage dealt to a creature with winnow also causes its controller to lose that much life.)
Rain of Ruin deals 2 damage to each creature.
“A Spell Card that launches danmaku all over the place with brute force. Talk about nasty.”
—The Grimoire of Marisa
Aspect of Divinity

Aspect of Divinity {1}{W/B}{R}

Creature - Phoenix
Flying
When Aspect of Divinity dies, create a 0/2 red Egg creature token with “When this creature dies, return target creature card with mana value 2 or less from your graveyard to the battlefield.”
2/2
  • Panxiou
Adiran Survivors

Adiran Survivors {1}{B}{B}

Creature - Human Survivor
As an additional cost to cast this spell, exile two permanent cards from your graveyard.
You may cast Adiran Survivors from your graveyard.
4/3