15872 cards found
Malign Growth

Malign Growth {2}{G}{G}

Sorcery
Destroy target artifact, enchantment, or planeswalker.
Orchestrate—{G}, Sacrifice a land. (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
  • Villains: The Musical
Malignance

Malignance {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0.
When Malignance is put into a graveyard from the battlefield, return Malignance to its owner's hand.
Lifecycle {3} ({3}, Discard this card: Create two tapped 1/1 colorless Elemental creature tokens.)
  • The Empty Throne of Feanav
Malignant Afflicted

Malignant Afflicted {3}{B}{B}

Creature - Demon
Whenever Malignant Afflicted perseveres, destroy target creature an opponent controls that dealt damage this turn. (A creature perseveres when it survives damage.)
“Your actions are unforgivable. Your death... undeniable.”
3/4
  • Surging Tide
Malignant Reaver

Malignant Reaver {3}{B}{B}

Creature - Elemental Horror
{2}: Exile up to two target cards in a single graveyard. If two creature cards were exiled this way, create a 1/1 blue Elemental creature token with flying.
“The Abominations hear without listening, talk without speaking, and live without breathing.”
—Lieutenant Saxon
3/4
  • Love Song
Malignant Rise

Malignant Rise {2}{B}

Sorcery
Put any number of target creature cards from your graveyard on top of your library.
You draw two cards, and you lose 2 life.
The plague ends when humanity does.
  • Dark Seas of Shiryen
Maligned Brute

Maligned Brute {4}{R}{R}

Creature - Giant Warrior
Haste (This creature can attack and {T} as soon as it comes under your control.)
Double strike (This creature deals both first-strike and regular combat damage.)
3/3
  • Zero
Maligned Scavenger

Maligned Scavenger {1}{B}{G}

Creature - Griffin
Flying, vigilance
Exile a creature card from your graveyard: Maligned Scavenger gets +1/+1 until end of turn.
When fresh prey dries up, griffins learn how to live on the ghosts left behind.
2/2
  • High Noon
Malingering Phantom

Malingering Phantom {1}{W}

Creature - Spirit Knight
Lifelink
When this creature enters, put a -1/-1 counter on a creature you control.
Death comes for all in time. Defeat, however, does not.
3/2
  • The Petals Wilt
Malnourish

Malnourish {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-3.
“Such a sad way to go. Beaten, broken, and alone. I pray for all a kinder fate.”
—Sirif
  • Kahembo: Olde Dawn
Mamei, Benevolent Tyrant

Mamei, Benevolent Tyrant {2}{W}{B}

Legendary Creature - Human
Whenever a non-Serf creature you control enters, create a 0/1 black Serf creature token.
Sacrifice a Serf: Target creature you control gets +0/+1 until end of turn.
“Our slaves keep us healthy and safe. The mere thought of anyone living life without one is utterly barbaric.”
3/3
  • Surging Tide
Mammoth Crab

Mammoth Crab {2}{U}

Creature - Crab
Dominance — When Mammoth Crab enters, draw a card if you control the creature with the greatest power or tied for the greatest power.
A lock of its fur, when burnt, allows one to gain the respect of great and terrible predators for a day and a night.
1/4
  • Glacia: Hail to the Queen
Mana Ascetic

Mana Ascetic {G}

Creature - Human Wizard
{T}: Add one mana of any color.
“Practicing magic outside our guidance is strictly prohibited by all peoples of Daisite. Attempting to flee the reach of the law to do so will result in harsher punishments.”
— The Judges' Law
0/1
Mana Corruption

Mana Corruption {U}{U}

Instant
Choose one —
• Counter target spell unless its controller pays {2}.
• Change the target of target spell with a single target unless that spell's controller pays {2}.
  • Path of Shadows
Mana Overflow

Mana Overflow {3}{R}

Sorcery
Glitch—Discard a card. (Remove one [restriction] for each time you pay the glitch cost.)
Add {R} for each [Mountain] land you control, then exile the top three cards of your library. You may play [one of] those cards this turn.
  • Arkadai
Mana Potion

Mana Potion {2}

Artifact
When Mana Potion enters, scry 1, then draw a card.
{2}, {T}, Sacrifice Mana Potion: Add two mana of any one color.
“This is either the best drink I've ever had inside a simulation or the worst I've had in real life.”
—Revela Ylerne
  • Arkadai
Mana Prism

Mana Prism {3}

Artifact
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
A source of power in a vessel of unpredictability.
  • Zero
Mana Rose

Mana Rose {1}

Artifact
When Mana Rose enters, you gain 2 life and scry 2.
{1}, {T}: Add one mana of any color.
“I consider each of my flowers a victory, regardless of awards recieved.”
—Petal-Weaver Alexa
  • Discoveries of Akieva
Manaflux Battery

Manaflux Battery {4}

Artifact - Powercell
Manaflux Battery enters tapped.
{T}: Add {C}{C}.
{2}, {T}: Untap each other artifact you control.
Manafly

Manafly {2}{U}{U}

Creature - Insect Spirit
Flying, vigilance
When Manafly enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
With wings so delicate that we feel our legs could travel endlessly.
2/3
  • End of Wollensie
Manalith

Manalith {3}

Artifact
{T}: Add one mana of any color.
If the Seekers of Sarrutu could harness the power of the ankuliths, then they could wield some of Anku's world-shaping magic.
  • Scriptures of Urshad
Mandibled Mass

Mandibled Mass {2}{G}

Creature - Jellyfish Horror
Pressure {G} (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.)
Deathtouch
“Poisonous fangs and stinging tentacles? That's just the right amount of overkill for me.”
—Turi of Hollow Depths
3/2
  • Elmare: Into the Abyss
Maneli Ambassador

Maneli Ambassador {U}

Creature - Merfolk Wizard
Whenever you cast a spell from anywhere other than your hand, surveil 1.
“First the Faceless, then Hadak, and now Acrimony. My people are not long for Alkabah without help, Zareen. I beg of you to send aid.”
0/3
  • Alkabah: The Rise of Soli
Manglehorn Hunter

Manglehorn Hunter {5}{B}

Creature - Ox Warrior
When Manglehorn Hunter enters, draw a card and you lose 1 life.
“Last time I fought a hound like you, I lost half a horn. I won't lose the rest.”
5/4
  • Kahembo: Olde Dawn
Mangrove Fisher

Mangrove Fisher {2}{G}

Creature - Human Druid
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
“She's good at swimming, fishing, and even cutting the crops during harvest season. Everyone should have one!”
1/4
  • Scriptures of Urshad
Manhunter Kantra

Manhunter Kantra {5}{U}{B}

Enchantment Creature - Spirit
Flash
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.)
5/5
  • Eralou