Destroy target artifact, enchantment, or planeswalker. Orchestrate—{G}, Sacrifice a land. (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
Enchant creature Enchanted creature gets +2/+0. When Malignance is put into a graveyard from the battlefield, return Malignance to its owner's hand. Lifecycle {3}({3}, Discard this card: Create two tapped 1/1 colorless Elemental creature tokens.)
Whenever Malignant Afflicted perseveres, destroy target creature an opponent controls that dealt damage this turn. (A creature perseveres when it survives damage.)
“Your actions are unforgivable. Your death... undeniable.”
{2}: Exile up to two target cards in a single graveyard. If two creature cards were exiled this way, create a 1/1 blue Elemental creature token with flying.
“The Abominations hear without listening, talk without speaking, and live without breathing.” —Lieutenant Saxon
Haste (This creature can attack and {T} as soon as it comes under your control.) Double strike (This creature deals both first-strike and regular combat damage.)
Whenever a non-Serf creature you control enters, create a 0/1 black Serf creature token. Sacrifice a Serf: Target creature you control gets +0/+1 until end of turn.
“Our slaves keep us healthy and safe. The mere thought of anyone living life without one is utterly barbaric.”
“Practicing magic outside our guidance is strictly prohibited by all peoples of Daisite. Attempting to flee the reach of the law to do so will result in harsher punishments.” — The Judges' Law
Choose one — • Counter target spell unless its controller pays {2}. • Change the target of target spell with a single target unless that spell's controller pays {2}.
Glitch—Discard a card. (Remove one [restriction] for each time you pay the glitch cost.) Add {R} for each [Mountain] land you control, then exile the top three cards of your library. You may play [one of] those cards this turn.
Flash Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.)