15282 cards found
Cinderhoof Minotaur

Cinderhoof Minotaur {R}{R}

Creature - Minotaur Shaman
Trample
Whenever a player casts a spell, Cinderhoof Minotaur deals 1 damage to that player.
Whenever Cinderhoof Minotaur attacks, add {R}. Until end of turn, you don't lose this mana as steps and phases end.
2/2
Conquer Psyche

Conquer Psyche {2}{R}

Sorcery
Exile target creature you control, then return it to the battlefield under its owner's control. Create a token that's a copy of it. Those creatures gain haste until end of turn. Sacrifice the token at the beginning of the next end step.
Crimson Knight

Crimson Knight {R}{R}

Creature - Human Knight
Haste
{R}{R}{R}, Discard your hand, Sacrifice Crimson Knight: Draw three cards.
“Render judgment to ash, and let only the molten flame of conviction remain.”
2/2
Devotee of the Boar

Devotee of the Boar {R}

Creature - Human Berserker
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)
Haste
Whenever you cast a creature spell, it gains bloodthirst 1. (Multiple instances of bloodthirst on a spell stack.)
1/1
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Festival Sabotage

Festival Sabotage {R}

Sorcery
Choose one —
• Festival Sabotage deals 2 damage to any target.
• Audition for red. (Create a 1/1 Construct Actor creature token, a Warrior Role giving 3/2 and trample, or a Wizard Role giving 2/2 and prowess. Roles replace older ones.)
Fires of Renewal

Fires of Renewal {2}{R}

Instant
Fires of Renewal deals 2 damage to each creature.
Create a Treasure token.
Phoenix flame cleanses the soul of impurities, tempers the heart, and leaves only the truest of passions behind.
Fuel for the Fire

Fuel for the Fire {1}{R}

Instant
Choose one —
• Fuel for the Fire deals 5 damage to target creature or planeswalker. Its controller creates a tapped Treasure token. If a permanent dealt damage this way would die this turn, exile it instead.
• Exile target artifact. Its controller creates a tapped Treasure token.
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Joys and Burdens Shared

Joys and Burdens Shared {4}{R}{R}

Enchantment
Once each turn for each card type, when you cast a spell with that type, you may copy it. You may choose new targets for the copy. If it's a permanent spell, the copy gains haste and “At the beginning of the end step, sacrifice this permanent.”
Whenever a permanent you control dies, it deals 1 damage to each opponent.
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Ominous Dragoncaller

Ominous Dragoncaller {1}{R}{R}

Creature - Human Shaman
Ominous Dragoncaller gets +1/+1 and has flying as long as you control a Dragon.
3/2
Card has other part: Call of the Dragon
Call of the Dragon

Call of the Dragon {1}{R}

Sorcery - Adventure
Search your library for a Dragon card, reveal it, put it into your hand, then shuffle. It deals damage equal to its power to you.
Card has other part: Ominous Dragoncaller
Prince of Stars

Prince of Stars {3}{R}{R}

Creature - Elemental Dragon
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Flying
Dragon spells you cast have cascade.
4/4
Ragavan, Most Wanted

Ragavan, Most Wanted {R}

Legendary Creature - Monkey Pirate
As long as you control two or more other Pirates, Ragavan has haste.
Whenever one or more Pirates you control deal combat damage to a player, create a tapped Treasure token.
2/1
Reckless Defiance

Reckless Defiance {1}{R}

Sorcery
Choose two or four —
• Each opponent sacrifices an artifact.
• Create a 1/1 red Warrior creature token.
• Creatures you control get +1/+0 and gain trample and haste until end of turn.
• Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Related card: Fatigue
Reckless Mutationist

Reckless Mutationist {R}

Creature - Human Scientist
{T}: Target creature gains haste until end of turn.
{1}{R}, {T}, Sacrifice a Human: Create a token that's a copy of the sacrificed creature, except it's a 3/2 colorless Horror. It gains haste until end of turn. Activate only as a sorcery.
1/1
Scarletblood Hound

Scarletblood Hound {2}{R}

Creature - Hound
Haste
Motley — At the beginning of your upkeep, if there are five or more names among nonland permanents you control, Scarletblood Hound deals 3 damage to each opponent.
3/1
Scourge of the Mountains
Scale Bearer

Scourge of the Mountains {2}{R}{R}

Creature - Dragon
Flying, haste
Ride {1}{R} ({1}{R}: Transform this and attach it to target creature you control without a Mount. Ride only as a sorcery.)
4/3
Card has other part: Scale Bearer
Scale Bearer
Scourge of the Mountains

Scale Bearer

Enchantment - Aura Steed
(Color indicator: Scale Bearer is red)
(Transform this if it's not attached to a creature. Pay {1}{R} as a sorcery to unattach it.)
Enchant creature you control
Scale Bearer's rider gets +4/+3 and has flying and haste.
Whenever Scale Bearer's rider attacks, you may pay {2}{R}. If you do, it deals damage equal to its power to target creature or planeswalker.
Card has other part: Scourge of the Mountains
Valakut Hellkite

Valakut Hellkite {5}{R}{R}

Creature - Dragon
Flying
Ward—Pay 3 life.
Landfall — Whenever a land you control enters, Valakut Hellkite deals 3 damage to any target.
6/6
Card has other part: Volcanic Rain
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Volcanic Rain

Volcanic Rain {2}{R}

Sorcery - Adventure
Volcanic Rain deals damage to target creature or planeswalker equal to the number of lands you control.
Card has other part: Valakut Hellkite
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Valeri Kripac

Valeri Kripac {1}{R}{R}

Legendary Planeswalker - Valeri
Whenever you cast a spell that targets, put a loyalty counter on Valeri Kripac and create a 1/1 white Soldier creature token.
[+1]: Add {R}. If you spend this mana on a spell that targets, that spell can't be countered.
[–2]: Exile target instant or sorcery card from your graveyard. You may play it until the end of your next turn. If you do, exile that spell instead of putting it anywhere else.
Loyalty:
3
Voidflare

Voidflare {R}

Instant
Voidflare deals 2 damage to any target.
Wanderlust — Voidflare deals 3 damage instead if you control four or more differently named lands.
Adiran Scryers

Adiran Scryers {G}

Creature - Human Shaman
{T}: Add one mana of any type that a land an opponent controls could produce.
“Learning what an opponent is doing is only the start. Mastery comes from understanding why and how.”
1/1
Agency Doorbreakers

Agency Doorbreakers {2}{G}

Creature - Human Soldier Detective
Improve {1} ({1}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Once each turn, when one or more counters are put on a permanent you control, create a 1/1 colorless Human creature token.
Whenever you attack with three or more creatures, destroy up to one target artifact or enchantment.
3/3
Arbor Protector

Arbor Protector {7}{G}{G}

Creature - Treefolk Shaman
This spell costs {1} less to cast for each differently named land you control.
Reach, trample
“Beware an arbor that flees from the flame, for it will inevitably return with memories of your misdeed.”
—Sevwyn, druid
6/6
Astral Leucrocota

Astral Leucrocota {G}{G}{G}

Enchantment Creature - Beast
Trample
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] Creatures you control gain vigilance until end of turn.
[Lore III] Remove all lore counters from Astral Leucrocota. You gain 4 life.
4/4