14928 cards found
Tesqua Cohort

Tesqua Cohort {2}{R}

Creature - Human Warrior
First strike
Tesqua Cohort enters with a +1/+1 counter on it if you control another creature with a +1/+1 counter on it.
“If we don't fight for Feraguo now, then what have we been fighting for?”
2/1
  • Rail War
Test of Burning Wax

Test of Burning Wax {1}{R}

Enchantment
Spells you cast without trial have trial 1. (As you cast a spell with trial 1, an opponent of your choice may pay 1 life. If they don't, they fail the trial.) (As you cast this spell, an opponent of your choice may pay 1 life. If they don't, they fail the trial.)
Whenever an opponent fails a trial, you may discard a card. If you do, draw a card.
  • Mious
Test of Forsaking

Test of Forsaking {R}

Instant
Trial 3 (As you cast this spell, an opponent of your choice may pay 3 life. If they don't, they fail the trial.)
Discard a card, then draw a card. If the trial was failed, instead discard two cards. If you do, draw two cards.
“You can keep your purse—if we can have your village's coffers!”
  • Mious
Test of Loyalty

Test of Loyalty {3}{R}

Sorcery
This spell costs {1} less to cast for each artifact you control.
Gain control of target creature until end of turn. Untap that creature. It gains menace and haste until end of turn.
“How is it the guards eat so well while earning so little?”
—Ulna, concerned citizen
  • Seasons of War
Test of Mettle

Test of Mettle {1}{R}

Sorcery
Target creature you control explores. When it does, it deals damage equal to its power to target creature or planeswalker. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then you may put that card in your graveyard.)
Tirvana's deities often reach out to their devoted who have proved themselves in their eyes.
  • Karina's Explorations
Thailen's Reprisal

Thailen's Reprisal {X}{R}{R}

Instant
Thailen's Reprisal deals 2 damage to each of up to X targets.
“No, Hoff. I won't delegate this. If these bandits dare to pillage within spitting distance of Whiterun, then I'll teach them a lesson myself.”
—Thailen, Heir to Daeland
  • A Tourney at Whiterun
Thailen, Heir to Daeland

Thailen, Heir to Daeland {R}

Legendary Creature - Human Noble
First strike
Thailen, Heir to Daeland's power is equal to the number of other attacking or blocking creatures you control.
“While even one Daelish blade still fights beside mine, my kingdom remains.”
*/2
The Art of War

The Art of War {1}{R}{R}

Enchantment - Gallery
(Choose only one work as a sorcery to add its ability.)
When The Art of War enters, if a source you control would deal damage this turn, it deals double that damage instead.
{2}{R}{R}: Laying Plans
Whenever you attack for the first time each turn, untap each creature you control. After this phase, there is an additional combat phase.
{2}{R}{R}: Waging War
Whenever a creature you control attacks, create a token that's a copy of it that's tapped and attacking, except the token isn't legendary. Exile those tokens at end of combat.
The Branded Usurper
The Marquess Devonport

The Branded Usurper

Legendary Creature - Dragon Noble
(Color indicator: The Branded Usurper is red)
Flying, haste
Whenever The Branded Usurper attacks, it deals 2 damage to any target.
If you would lose the game, instead exile The Branded Usurper. Your life total becomes 0. Until an opponent's next turn, you can't lose the game and you can't gain life. Take an extra turn after this one.
4/4
Card has other part: The Marquess Devonport
  • The Empty Throne of Feanav
The Court of Angels

The Court of Angels

Legendary Land
{T}, Pay 1 life: Add {R}.
{6}{R}{R}, Exile The Court of Angels from your hand: Destroy all artifacts, creatures, and lands. They can't be regenerated.
Once a bastion of faith— now the smoldering shelter of its last, fallen survivors.
  • Descent from the Highlands
The Divine Lovers
Emerabi and Sunnula

The Divine Lovers

Legendary Creature - God
(Color indicator: The Divine Lovers is red)
Indestructible
At the beginning of your upkeep or when this creature transforms into The Divine Lovers, gain control of target permanent with mana value X or less until end of turn, where X is the number of creatures you control. Untap that permanent. It gains haste until end of turn.
6/5
Card has other part: Emerabi and Sunnula
The Dreamer, Seeking

The Dreamer, Seeking {2}{R}{R}

Legendary Creature - Alien
Whenever The Dreamer enters or you play a card exiled with them, exile the top two cards of your library face down, then another face up.
You may play face up cards exiled with The Dreamer.
{T}, Sacrifice The Dreamer: Look at each face down card exiled with The Dreamer. You may cast one without paying its mana cost.
2/2
  • End of Wollensie
The Flames Approach
Auros, Flame-Cursed

The Flames Approach {1}{R}

Sorcery
The Flames Approach deals 3 damage to any target.
Memento {3}{R}{R} (You may cast this from your graveyard for {3}{R}{R}. If you do, put it onto the battlefield transformed after it resolves. Exile it if it would leave the battlefield or not resolve.)
The flames roared all around him, but the town ahead could not suffer his hesitation.
Card has other part: Auros, Flame-Cursed
The Harnessing of Fire

The Harnessing of Fire {3}{R}

Enchantment - Saga
If a red source you control would deal damage, it deals that much damage plus 1 instead.
I, II — Exile the top card of your library. If it's red or a Mountain, you may play that card this turn.
III — Return target red instant or sorcery card from your graveyard to your hand.
  • Kahembo: Olde Dawn
The Hidden Truths Resurface

The Hidden Truths Resurface {1}{R}

Sorcery
Reveal the top five cards of your library. Put an artifact or sorcery card from among them into your hand and the rest on the bottom of your library in any order.
Reconstruct {3}{R} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
  • Lovi Awoken
The High Prairies Burn

The High Prairies Burn {4}{R}

Sorcery
Destroy all lands. For each land destroyed this way, its controller creates a colorless land token named Blasted Lands with “{T}: Add {C}.”
“The Emperor's name is scorched into every blasted landscape he created.”
—Azamir, “The Empire's Sunset”
The Highest Stakes

The Highest Stakes {2}{R}

Instant
Target opponent may have The Highest Stakes deal 4 damage to them. If that player doesn't, you draw two cards.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
The Marquess Devonport
The Branded Usurper

The Marquess Devonport {1}{R}

Legendary Creature - Human Noble
Haste
Whenever The Marquess Devonport attacks, it deals 2 damage to you.
Attain {5}{R} ({5}{R}: Transform this. Spend at least three colors of mana to activate this, and only as a sorcery.)
3/3
Card has other part: The Branded Usurper
  • The Empty Throne of Feanav
The Monsters Attack!

The Monsters Attack! {2}{R}

Instant
Creatures you control get +2/+0 until end of turn. Creatures you control with counters on them gain trample until end of turn.
The actors were panicked, the stage in tatters. But in Xandra's eyes, it was little more than another dramatic conflict to direct.
  • The Stage Presents: The Neverending Act
The Pillan War

The Pillan War {1}{R}{R}{R}

Legendary Enchantment
This spell can't be countered.
Whenever a creature you control with power 5 or greater attacks alone, it deals damage equal to its power to each opponent and to each other creature and planeswalker.
Though currently at a standstill, the Relonche are all too aware that the eternal struggle between Dekinn and Antu is far from over.
  • Road to Carü Mapu
The Sun Rises

The Sun Rises {1}{R}

Riddle Instant
Choose one or more —
• The Sun Rises deals 2 damage to any target.
• The Sun Rises deals 7 damage to target creature you control.
  • Riddles of Revio
The Third Breach

The Third Breach {3}{R}{R}{R}{R}

Enchantment
When The Third Breach enters, discard your hand, then draw seven cards.
Creatures you control get +3/+3, have haste, and are Horrors in addition to their other types.
At the beginning of each end step, sacrifice each creature you control.
The Warrior Within

The Warrior Within {1}{R}{R}

Legendary Planeswalker - Xaro
[0]: Creatures you control gain haste until end of turn. Whenever a creature attacks this turn, put a loyalty counter on The Warrior Within.
[–1]: Exile the bottom two cards of your library. You may play one of them this turn.
[–6]: Untap each creature that attacked this turn. After this main phase, there is an additional combat phase.
Loyalty:
3
  • Oirohpo
The Witch Queens

The Witch Queens {4}{R}{R}

Legendary Planeswalker - Cerie Kailla
[+2]: The Witch Queens deal 2 damage to each of up to two targets.
[–3]: Gain control of target land and untap it.
[–9]: Each player discards their hand, then draws up to seven cards. The Witch Queens deal damage to each opponent equal to twice the number of cards that player has drawn this turn.
Loyalty:
6
Thermal Surger

Thermal Surger {2}{R}

Creature - Elemental
Flying, haste
Thermal Surger can't block.
When Thermal Surger enters, you may sacrifice a land or exile a land card from your graveyard. If you do, put a +1/+1 counter on Thermal Surger.
2/1
  • Worlds Away