15897 cards found
Horseman of Conquest

Horseman of Conquest {3}{W}{W}

Creature - Zombie Knight
Whenever this creature enters or attacks, create a 2/1 white Soldier creature token. Exile up to one target nonland permanent with mana value 3 or less an opponent controls until that token leaves the battlefield.
Other permanents you control have ward {1}.
All are cowed beneath her resplendence.
4/3
  • The Petals Wilt
Overgrown Ruins

Overgrown Ruins

Land
Overgrown Ruins enters tapped.
As Overgrown Ruins enters, choose a color other than green.
{T}: Add {G} or one mana of the chosen color.
  • The Unraveling
False Dilemma

False Dilemma {3}{G}

Sorcery
Choose creature or land, or choose both if you control a creature with power 4 or greater. Reveal the top five cards of your library. Put all cards revealed this way with a chosen type into your hand and the rest into your graveyard.
  • The Empty Throne of Feanav
Anurafication

Anurafication {2}{U}

Enchantment - Aura
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Bringing a whole new meaning to “a frog in your throat.”
  • Zero
Ancestor's Skull

Ancestor's Skull {1}

Artifact
When Ancestor's Skull enters, target creature gets +1/+0 and gains menace until end of turn.
{2}, Sacrifice Ancestor's Skull: Target creature gets +2/+0 and gains menace until end of turn.
Even in death, she protects her people.
  • Lovi Awoken
Atuum Serpent

Atuum Serpent {5}{U}

Creature - Serpent
Tribute 3 (As this creature enters, an opponent of your choice may put three +1/+1 counters on it.)
When Atuum Serpent enters, if tribute was paid, it gains defender. (This effect lasts indefinitely.)
5/6
  • Pyramids of Atuum
Purehorn Rescuer

Purehorn Rescuer {3}{W}{W}

Creature - Unicorn
Flash
When Purehorn Rescuer enters, return target permanent card with mana value X or less from your graveyard to the battlefield, where X is your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
3/3
  • Theros Triumphant
Falconry
Skythrone Aviary

Falconry {W}

Sorcery
Create a 1/1 white Bird creature token with flying.
Monument {2}{W} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Skythrone Aviary
  • Alkabah
Dark Seas of Shiryen

Dark Seas of Shiryen {3}{U}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Create a 1/1 blue Pirate creature token or a 2/2 white Dwarf creature token.
III — Until end of turn, creatures you control gain “Whenever this creature attacks, draw a card, then discard a card unless this creature is a Pirate.”
  • Over the Horizon
Goremound

Goremound {4}{B}

Creature - Zombie Horror
When Goremound enters, target creature you don't control gets -3/-3 until end of turn. All other creatures you don't control with the same name as that creature get -1/-1 until end of turn.
Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
3/2
  • Toll Midnight
Fallen Ideal

Fallen Ideal {2}{B}

Enchantment - Aura
Enchant creature
Enchanted creature has flying and “Sacrifice a creature: This creature gets +2/+1 until end of turn.”
When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand.
  • Tides of War
Melt Down

Melt Down {1}{R}

Instant
Destroy target artifact.
Catalyze. (The next spell you cast this turn costs {1} less to cast.)
  • Oirohpo
Vorpaline Edge

Vorpaline Edge {3}

Artifact - Equipment
Equipped creature gets +2/+2.
Whenever equipped creature attacks, exile target nonland permanent defending player controls. For as long as that card remains exiled, its owner may cast it. (They still pay its costs.)
Equip {2}
  • Seasons of War
Sakaki, Rocket Gang Boss

Sakaki, Rocket Gang Boss {B}{B}

Legendary Creature - Human Rogue
Lifelink
Once each turn, when you draw a card, you may reveal it and a card you own from outside the game with a different name and the same mana cost. If you do, exile the first card and put the second into your hand. (Mana costs must be identical.)
2/3
Neural Contagion

Neural Contagion {3}{U/B}{U/B}

Enchantment - Aura Curse
Enchant opponent
Enchanted player plays with the top card of their library revealed.
You may cast the top card of enchanted player's library, and you may spend mana as though it were mana of any type to cast it.
Tinkering Swarm

Tinkering Swarm {3}

Artifact Creature - Rat Construct
Rapport — Whenever Tinkering Swarm and at least one other creature you control become tapped, create a token that's a copy of Tinkering Swarm.
1/1
  • Harvest Festival
Mighty Beetle

Mighty Beetle {2}{G}{G}

Creature - Insect
Flash
When Mighty Beetle enters, you may put two +1/+1 counters on target creature you control.
A show of heroism often encourages others.
2/2
  • Monsters of Chikyu
Leads Don't Die

Leads Don't Die {B}{G}{U}

Enchantment
When Leads Don't Die enters, mill four cards and you gain 4 life.
At the beginning of your upkeep, you may exile X cards from your graveyard and sacrifice Leads Don't Die. When you do, return target creature card with mana value X or less from your graveyard to the battlefield.
  • The Stage Presents: The Neverending Act
Donkey Jawbone

Donkey Jawbone {1}

Artifact - Equipment
Equipped creature has first strike.
Whenever another creature you control dies, put a +1/+1 counter on equipped creature.
Equip {2}
In a hero's hands, anything can be a weapon that stories will be sung about.
  • Scriptures of Urshad
Ulek Wayfinder

Ulek Wayfinder {2}{G}

Creature - Elf Scout
Vision (Whenever this or another creature you control enters, reveal the top card of your library. Then you may put that card into your graveyard.)
As Ulek Wayfinder envisions a land card, you may put that card onto the battlefield tapped.
2/1
  • High Noon
Gift of the Forest Lord

Gift of the Forest Lord {2}{G}

Artifact - Equipment
Equipped creature gets +2/+2 and has trample.
Equip {2}
“You need not take from the forest. It gives freely to the worthy.”
—Aoibhinn, Caer Crann druid
  • Quest for the Roseblade
Trial of Sacrifice

Trial of Sacrifice {1}{B}

Sorcery - Adventure
Each player sacrifices a creature. (Then exile this card. You may cast the artifact later from exile.)
Card has other part: Token of Tribulation
  • Karina's Explorations
Find Destiny

Find Destiny {X}{X}{U}

Instant - Adventure
Choose X —
• Return target spell to its owner's hand.
• Scry 3.
• Draw a card.
Card has other part: Panya of Lands Unknown
  • Adventurers of Onora
Eerie Cocoons

Eerie Cocoons {G}

Creature - Insect
Reach
Eerie Cocoons gets +1/+1 as long as you control another Insect.
The yellow husks hang all around the forest, staring down intruders as their one warning of what's to come.
0/3
  • Monsters of Chikyu
Tea of Augury

Tea of Augury {U}

Artifact
{U}, Exile a card from your hand or graveyard that doesn't share a type with a card exiled by Tea of Augury: Draw a card.
The power of prophecy is much like tea; the impatient are inevitably burned.
  • Descent from the Highlands