15282 cards found
Enopraxia's Endeavor

Enopraxia's Endeavor {1}{B}

Instant
This spell costs {2} more to cast for each target beyond the first.
Choose one or more —
• Remove all counters from target non-Gorgon creature. If it has toughness 2 or less, destroy it.
• Return target creature or planeswalker card from your graveyard to your hand. You gain 4 life.
• Exile target player's graveyard.
Erebos, the Imminent End

Erebos, the Imminent End {2}{B}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to black is less than five, Erebos isn't a creature.
Other creatures you control dying causes abilities of that creature to trigger as though it entered.
{2}{B}: Each opponent loses 1 life. You gain life equal to the life lost this way.
5/5
Groz, the Nightshaper

Groz, the Nightshaper {4}{B}{B}{B}

Legendary Creature - Elder Horror
Once each turn, when Groz, the Nightshaper enters or you attack with one or more Horrors, you may return target nonlegendary creature card from your graveyard to your hand. Then if Groz isn't a token, create a token that's a copy of that creature card.
{2}{B}{B}, Discard Groz: Create a token that's a copy of Groz, the Nightshaper, except it's 4/4 and isn't legendary. Activate only as a sorcery.
7/7
Kai'Long, the Call of the Dark

Kai'Long, the Call of the Dark {3}{B}{B}

Legendary Creature - Demon
Flying
You may cast black spells with mana value 3 or less by paying life equal to their mana values rather than paying their mana costs.
{B}, Sacrifice another creature: You gain 3 life.
4/4
Karatuy, Privileged Son

Karatuy, Privileged Son {1}{B}

Legendary Creature - Human Warlock
Whenever a player discards a card, put a +1/+1 counter on Karatuy.
When a player has no cards in hand, Karatuy becomes a Demon and gains flying and lifelink. This ability triggers only once.
Demoncycling {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a Demon card, reveal it, put it into your hand, then shuffle.)
2/2
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Malefic Portal

Malefic Portal {2}{B}

Sorcery
Return target creature card with mana value 5 or less from your graveyard to the battlefield.
Metamorph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it at any time for its metamorph cost.)
Nherix, the Soulcage

Nherix, the Soulcage {1}{B}

Legendary Creature - Horror Warlock
{U/B}{U/B}: Return Nherix, the Soulcage from your graveyard to the battlefield tapped.
{6}: Return target creature card with mana value 2 or less from your graveyard to the battlefield tapped.
1/1
Niu Mo Wang, Ashen Absolution

Niu Mo Wang, Ashen Absolution {2}{B}

Legendary Creature - Ox Demon Monk
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
When Niu Mo Wang enters, you may have all players sacrifice a nontoken creature, enchantment, or planeswalker.
{B}: Demigod — Each player discards a card.
{X}{B}: God — Return any number of target creature cards not named Niu Mo Wang, Ashen Absolution with different mana values X or less from your graveyard to the battlefield. X can't be 0.
2/3
Oriq Soulweaver

Oriq Soulweaver {B}{B}{B}

Creature - Human Warlock
Whenever you cast a black spell, choose up to X, where X is the number of black mana symbols in that spell's mana cost —
• Target player loses 1 life and you gain 1 life.
• Put a -1/-1 counter on target creature.
• You draw a card and you lose 3 life.
• Exile target card in a graveyard.
3/3
Pestilent Scavenger

Pestilent Scavenger {B}

Creature - Rat Rogue
Deathtouch
When Pestilent Scavenger enters, you may mill three cards.
It was poison that killed the Lady Ugusta, but it was her prejudice that sunk the knife.
1/1
Profane Call

Profane Call {1}{B}{B}

Sorcery
Choose two or four —
• Search your library for a Demon card, reveal it, put it into your hand, then shuffle. You lose life equal to its mana value.
• Sacrifice a creature. If you do, draw two cards.
• Each opponent loses 2 life and you gain 2 life.
• Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Related card: Fatigue
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Salome's Intervention

Salome's Intervention {1}{B}

Sorcery
Each opponent loses 3 life and you gain 3 life.
Whenever you cast your second spell each turn, if Salome's Intervention wasn't put into your graveyard this turn, return it from your graveyard to your hand.
Shikai Revenant

Shikai Revenant {B}

Creature - Zombie
Shikai Revenant enters tapped.
At the beginning of your end step, if an opponent lost life this turn, you may return Shikai Revenant from your graveyard to your hand.
2/1
Sinner's Solace

Sinner's Solace {1}{B}

Sorcery
Target opponent reveals their hand. You choose a card from it. Exile that card. If a land card is exiled this way, its owner may conjure a card named Plains, Island, Swamp, Mountain, or Forest on top of their library.
Related cards: Island Plains Swamp
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Surge of Darkness

Surge of Darkness {1}{B}

Instant
As an additional cost to cast this spell, torment yourself. (You lose 3 life unless you discard a card or sacrifice a nonland permanent.)
Destroy target creature.
Void Portal

Void Portal {2}{B}

Enchantment
Discard a card: Search your library for a card with the same mana value as the discarded card, reveal it, put it into your hand, then shuffle. Activate only as a sorcery and only once each turn.
Ada, the Free

Ada, the Free {2}{R}{R}{R}

Legendary Creature - Reflection
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
As you choose targets for an instant or sorcery spell, choose up to one additional target.
At the beginning of combat on your turn, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.
3/2
Anax's Endeavor

Anax's Endeavor {1}{R}

Instant
This spell costs {2} more to cast for each target beyond the first.
Choose one or more —
• Anax's Endeavor deals 2 damage to any target.
• Destroy target nonbasic land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
• Destroy target artifact. Scry 1.
Auros, the Red King

Auros, the Red King {3}{R}

Legendary Creature - Human Warrior Noble
This spell can't be countered.
When Auros enters, it deals damage to any target equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.)
{R}, Sacrifice Auros, Discard your hand: Draw three cards.
3/3
Blood Cult Covenant

Blood Cult Covenant {1}{R}

Enchantment
At the beginning of each end step, if an opponent lost life this turn, you may put a +1/+1 counter on target creature.
Sacrifice a creature, Sacrifice Blood Cult Covenant: Blood Cult Covenant deals damage equal to the sacrificed creature's power to any target.
Bloodbelly Glutton

Bloodbelly Glutton {2}{R}

Creature - Ogre Warrior
Improve {1}{R} ({1}{R}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
As long as Bloodbelly Glutton is embattled, it has first strike, menace, and haste. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
4/3
Brightflame Phoenix

Brightflame Phoenix {R}{R}

Creature - Phoenix
Flying, haste
At the beginning of the end step, sacrifice Brightflame Phoenix.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
3/1
Brimstone Oration

Brimstone Oration {R}

Instant
Foretell {1}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Brimstone Oration deals 2 damage to any target. If this spell was foretold, it deals 4 damage to any target instead.
Cinderhoof Minotaur

Cinderhoof Minotaur {R}{R}

Creature - Minotaur Shaman
Trample
Whenever a player casts a spell, Cinderhoof Minotaur deals 1 damage to that player.
Whenever Cinderhoof Minotaur attacks, add {R}. Until end of turn, you don't lose this mana as steps and phases end.
2/2
Conquer Psyche

Conquer Psyche {2}{R}

Sorcery
Exile target creature you control, then return it to the battlefield under its owner's control. Create a token that's a copy of it. Those creatures gain haste until end of turn. Sacrifice the token at the beginning of the next end step.