12496 cards found
Rallios' Return

Rallios' Return {1}{U}{B}

Enchantment
Whenever a card is put into your graveyard from your library, you may put it on top of your library.
{U}{B}, Sacrifice Rallios' Return: Until end of turn, you may play target card from your graveyard. If that spell would be put into a graveyard, exile it instead.
Some evils refuse to stay dead.
  • Aftermath
Rallios's Champion

Rallios's Champion {2}{R}{R}

Creature - Human Warrior
Trample
When Rallios's Champion enters, look at the top six cards of your library. You may put a Warrior card with lesser mana value from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Other Warriors you control get +1/+1.
2/3
  • Over the Horizon
Rally the Railguard

Rally the Railguard {2}{W}{W}

Instant
Create three 1/1 white Soldier creature tokens. If you control an attacking creature, they're tapped and attacking. If you control a blocking creature, they're blocking target attacking creature.
Quickdraw {2}{W} (When a creature you control blocks or becomes blocked, you may cast this for {2}{W}.)
  • Over the Horizon
Rally the Volunteers

Rally the Volunteers {2}{R}

Sorcery
Create two 1/1 red Soldier creature tokens with haste.
  • A Tourney at Whiterun
Rallying Banner

Rallying Banner {3}

Artifact - Equipment
Equipped creature gets +1/+1 for each Equipment attached to it.
Whenever an Equipment you control enters, attach it to equipped creature.
Equip {2}
  • Aftermath
Rallying Flag

Rallying Flag {1}{G}

Artifact - Equipment
Equipped creature gets +2/+1 and has trample.
Whenever equipped creature attacks, other Citizens and Peasants you control get +2/+1 and gain trample until end of turn.
Equip {3}
  • Quest for the Roseblade
Rallying Guardian

Rallying Guardian {4}{W}

Creature - Human Soldier
Whenever Rallying Guardian becomes untapped, creatures you control get +2/+0 until end of turn.
“Sartha's calls for unity may seem childish, but perhaps a child's innocence is what we need these days.”
2/4
  • Villains: The Musical
Rallying Horn

Rallying Horn {3}

Artifact - Equipment
Equipped creature has “Whenever this creature attacks, untap each other creature you control.”
Equip {3}
  • Plagues of Fretport
Rallying Rector

Rallying Rector {1}{R}

Creature - Human Cleric
As long as it's your turn, Rallying Rector has first strike.
Whenever Rallying Rector attacks, you may discard a card. If you do, search your library for a card named Rallying Rector, reveal it, put it into your hand, then shuffle.
2/1
  • Eralou
Rallywing

Rallywing {3}{W}{W}

Creature - Bird
Flying
When Rallywing enters, creatures you control get +1/+1 until end of turn.
Through years of training, the connection between a monster and trainer can elevate to sharing their senses.
3/3
  • Monsters of Chikyu
Raloran Adept

Raloran Adept {R}

Creature - Merfolk Wizard
Whenever you cast a spell that doesn't share a color with Raloran Adept, you may switch target creature's power and toughness until end of turn.
1/1
  • Novea
Raloran Insurgent

Raloran Insurgent {4}{U}

Creature - Merfolk Rogue
Deception {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Raloran Insurgent deals combat damage to a player, abound. (You may cast a spell that costs less than this from your hand without paying its mana cost.)
4/4
  • Over the Horizon
Raloran Tidecaller

Raloran Tidecaller {U/R}{U/R}

Creature - Merfolk Wizard
Each Merfolk and Wizard you control has “Whenever this creature attacks, abound.” (To abound, you may cast a spell that costs less than that creature from your hand without paying its mana cost.)
2/2
  • MSEM Masters 2020
Ram Wrangler

Ram Wrangler {2}{R}

Creature - Panda Bear Shaman
Whenever Ram Wrangler attacks, until end of turn, gain control of target creature defending player controls with power less than or equal to the number of creatures in Ram Wrangler's pack. Tap it. It's attacking defending player. (Two or more creatures you control with equal power are in a pack.)
3/2
  • Panxiou
Rambunctious Afterparty

Rambunctious Afterparty {1}{R}{W}

Enchantment
At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a party counter on Rambunctious Afterparty. Then Rambunctious Afterparty deals damage equal to the number of party counters on it to each opponent.
  • The Stage Presents: The Neverending Act
Rambunctious Upstart

Rambunctious Upstart {1}{U}{B}{R}

Creature - Human Rogue Wizard
Whenever Rambunctious Upstart attacks, up to one target creature gets -3/-1 until end of turn and up to one target creature gets +3/+1 until end of turn.
“Of course I was a brat. We all were, then. All that power, all that lack of consequence...”
—Llereaux Chiaro
1/3
  • Sparks of a Multiverse
Rammanethi Hydroshaper

Rammanethi Hydroshaper {1}{G}

Creature - Human Shaman
Rammanethi Hydroshaper gets +1/+1 as long as you control an Island.
{2}{U}: Target creature blocking or blocked by Rammanethi Hydroshaper gets -1/-0 until end of turn.
Oasis wardens not only protect the sacred waters, they also wield them.
2/2
  • Tides of War
Rammanethi Sandshaper

Rammanethi Sandshaper {2}{R}

Creature - Human Shaman
Reach (This creature can block creatures with flying.)
Whenever a land you control enters, Rammanethi Sandshaper deals 1 damage to target creature with flying.
1/4
  • Tides of War
Rampaging Ambusher

Rampaging Ambusher {3}{G}

Creature - Beast
Flash
Voracious 2 (As this enters, you may sacrifice up to two artifacts and/or creatures. This creature enters with that many +1/+1 counters on it.)
Prey are skilled, but predators are lucky.
4/2
  • End of Wollensie
Rampaging Tremorwurm

Rampaging Tremorwurm {5}{G}{G}

Creature - Wurm
Flash
Motivate 7 (When this creature enters, you may motivate target creature with less power than this by putting seven +1/+1 counters on it.)
“I know it's dumb, but I'll do it anyways.”
— Thormos, Wurmrider
7/0
  • Tides of War
Rampaging Xiangshe

Rampaging Xiangshe {4}{G}

Creature - Beast
When Rampaging Xiangshe enters, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Each creature you control with a +1/+1 counter on it has trample.
5/5
  • Nangjiao In Bloom
Rampart Ballista

Rampart Ballista {2}

Artifact Creature - Wall
Defender, reach
Bulwark — {X}, {T}: Rampart Ballista deals X damage to each opponent. X can't be greater than the number of creatures you control with toughness 4 or greater.
0/4
  • Over the Horizon
Ranger's Bow

Ranger's Bow {2}{G}

Artifact - Equipment
Equipped creature gets +2/+3 and has reach.
Equip Scout or Archer {1}
Equip {3}
“So many adventurers stick to one weapon skill. It's why they'll never match me in combat.”
—Selvar, the Seeker
  • Arkadai
Ranger's Expertise

Ranger's Expertise {4}{G}

Instant
Look at the top six cards of your library. Put up to one land card and up to two creature and/or planeswalker cards with total mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
“There's always a shortcut if you know where to look.”
—Corym, Gyrewood Ranger
  • Seasons of War
Rangewalker Giant

Rangewalker Giant {4}{B}{B}

Creature - Reflection Giant
The Lha of the deserts prefer to use their shimmer to spread across the sands, while those from the distant lands beyond the mountains have chosen size over speed.
4/5
  • Oirohpo