15897 cards found
Essence Manipulator

Essence Manipulator {2}{U}

Creature - Cephalid Wizard
Essence Manipulator enters with a +1/+1 counter on it.
At the beginning of combat on your turn, you may move a counter from target creature onto another target creature with the same controller.
“Clever technique. A shame it had to languish in your vacant skull.”
0/3
  • Arkadai
Unsuspecting

Unsuspecting {1}{G}{G}

Instant
Choose one, then choose another for each card named Unsuspecting in your graveyard.
• You may return a permanent you control to its owner's hand.
• You may put an artifact, creature, or land card with mana value 2 or less from your hand onto the battlefield.
• Untap up to three target permanents.
• You gain 4 life.
  • Sparks of a Multiverse
Crisis in Avaz

Crisis in Avaz {2}{G}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it while you and other players attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Crisis in Avaz enters, search your library for a basic land or Satrapy card, put it onto the battlefield tapped, then shuffle.
  • Alkabah: The Rise of Soli
Unsolved Disappearance

Unsolved Disappearance {1}{B}

Sorcery
Search target player's graveyard and library for up to one card each and exile those cards. That player shuffles.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
  • The Empty Throne of Feanav
Stiff Butler

Stiff Butler {1}{B}

Creature - Zombie
When Stiff Butler enters, search target player's library for up to two cards and exile them. Then that player shuffles.
He served the family for generations, but his obligations outlived him.
1/1
  • Feanav: The Apothecary's Progress
Unholy Offering

Unholy Offering {1}{B}

Instant
Starting with you, each player may sacrifice a creature. Each player that doesn't loses life equal to the total power of creatures sacrificed this way.
  • Novea
Inconspicuous Sheep

Inconspicuous Sheep {G}

Creature - Sheep
Spells and abilities you control that target Inconspicuous Sheep cost {1} less.
As long as Inconspicuous Sheep is enchanted or equipped, they're a 3/3 legendary Sheep Rogue named Agent S.
Karina wasn't sure which adorable sheep was supposed to be her contact, so she was just going to have to check every single one.
1/1
  • Karina's Explorations
Malicious Growth

Malicious Growth {3}{G}

Enchantment
When Malicious Growth enters and at the beginning of your upkeep, put two +1/+1 counters on target land you control.
{1}{G}: Target land you control becomes a 0/0 Elemental creature with haste and vigilance until end of turn. It's still a land.
Nature is unwilling to give up more than she has already lost.
  • Discoveries of Akieva
Verdurous Herald

Verdurous Herald {2}{G}

Creature - Treefolk
{4}{G}, Discard a card: Reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest into your graveyard.
Wishing to explore but confined by their roots, the trees brought the world to them.
3/2
  • Dark Seas of Shiryen
Drownyard Scavenger

Drownyard Scavenger {2}{U}

Creature - Merfolk Rogue
When Drownyard Scavenger enters, each player may return an instant or sorcery card from their graveyard to their hand.
One man's trash is a merman's treasure.
1/3
  • Tides of War
Spellshatter

Spellshatter {1}{U}{U}

Instant
You may cast this spell without paying its mana cost if it's the only card in your hand.
Counter target spell.
“History is written in moments of great power, splendor, and victory. You lack those.”
—Edri, oracle of Caulte
  • Survive the Night
Meteorain

Meteorain {4}{R}{R}

Sorcery
Meteorain deals 5 damage divided as you choose among any number of target creatures or planeswalkers.
Dreadbearer

Dreadbearer {6}{B}{B}

Creature - Leviathan
This spell costs {1} less to cast for each card put into your graveyard from anywhere this turn.
At the beginning of each player's upkeep, that player loses 1 life, discards a card, and sacrifices a creature.
6/6
  • Dark Seas of Shiryen
Xanigan, the Darkened Cloud

Xanigan, the Darkened Cloud {3}{B}{B}

Legendary Planeswalker - Xanigan
Whenever you activate a loyalty ability of Xanigan, the Darkened Cloud, you get an emblem with exalted.
[+2]: Xanigan deals 2 damage to up to one target and you gain 2 life.
[–3]: You draw three cards and you lose 3 life.
[–7]: Xanigan becomes a 7/7 Demon creature with flying and indestructible that's still a planeswalker. Prevent all combat damage that would be dealt to her.
Loyalty:
4
Pilgrim's Vantage

Pilgrim's Vantage {2}{G}

Enchantment - Aura
Enchant land
When Pilgrim's Vantage enters, you may put a +1/+1 counter on target creature.
Enchanted land has “{T}: Add two mana of different colors.”
  • Panxiou
Phantom of Wolf's Run

Phantom of Wolf's Run {1}{G}{G}

Creature - Spirit
Invocation — Whenever you spend four or more mana to cast a spell or activate an ability during your turn, create a 2/2 green Wolf creature token.
{4}{G}{G}{G}: Other creatures you control get +3/+3 and gain haste until end of turn.
2/2
  • Innistrad In Memoriam
Starforge Armor

Starforge Armor {5}

Artifact - Equipment
Equipped creature gets +5/+5.
Whenever equipped creature becomes blocked, destroy all other creatures.
Equip {5}
Born from a faraway sun, the metal retains its plane's temper.
  • Villains: The Musical
Jade Empire Cartographer

Jade Empire Cartographer {3}{G}

Creature - Panda Bear Scout
When Jade Empire Cartographer enters, choose one —
• Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
• Put a +1/+1 counter on target creature you control.
4/1
  • Panxiou
Guiding Light

Guiding Light {W}{W}

Enchantment
As Guiding Light enters, choose a color.
You have hexproof from the chosen color.
If a creature you control would be dealt damage by a source of the chosen color, prevent 1 of that damage.
Grandstanding Huma

Grandstanding Huma {2}{R}{R}

Creature - Phoenix
Flying
Grandstanding Huma can block only creatures with flying.
{2}{R}{R}, Exile three instant and/or sorcery cards from your graveyard: Return Grandstanding Huma from your graveyard to the battlefield tapped and attacking. Activate this ability only during your declare attackers step.
4/3
  • Alkabah
Journeying Drake

Journeying Drake {4}{U}

Creature - Drake
Flash
Flying
Legendary creatures you control have flying.
“A dragon? Oh, no. If this were a dragon, I'd be dead.”
—Syr Illan, Hethwyr's Spear
3/3
  • Seasons of War
Steeple Deadeye

Steeple Deadeye {1}{B}

Creature - Devil Rogue
Trial 3 (As you cast this spell, an opponent of your choice may pay 3 life. If they don't, they fail the trial.)
When Steeple Deadeye enters, if the trial was failed, you gain 3 life and put a +1/+1 counter on Steeple Deadeye.
“Don't you dare run. You're my ticket back to humanity.”
2/1
  • Mious
Journey to the Syzygy Spire

Journey to the Syzygy Spire {1}{U}

Enchantment
When Journey to the Syzygy Spire enters, draw a card, then choose a creature card name.
Whenever a creature you control with the chosen name deals combat damage to a player, draw a card.
  • Worlds Away
Slipping Sanity

Slipping Sanity {2}{B}

Enchantment
Whenever a creature attacks you or a planeswalker you control, that creature's controller mills two cards.
“May the darkness take everything from you.”
—Moor-witch's curse
  • Quest for the Roseblade
Winona's Study

Winona's Study {3}{R}{G}

Enchantment - Study
Archive 3 (As this enters, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
You may cast the top card of the archived library. Whenever you do, copy that spell. You may choose new targets for the copy.
  • Sparks of a Multiverse