15897 cards found
Voracious Asvosydna

Voracious Asvosydna {3}{G}{G}

Creature - Badger
Colossal 3—{7}{G} (You may cast this for its colossal cost to have it enter with three +1/+1 counters; or pay {7}{G} as a sorcery: Put three +1/+1 counters on it if it has none.)
When Voracious Asvosydna's colossal ability puts one or more counters on it, you gain 5 life.
5/5
  • Theros Triumphant
Merchant's Guile

Merchant's Guile {1}{U}

Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
“Never make a fair trade if you don't have to. And if you do, cheat anyway.”
—Lexie Boggs, aether baron
Stonevault Blademaster

Stonevault Blademaster {W}{W}

Creature - Dwarf Knight
Double strike, vigilance, lifelink
“I've trained in every bladed weapon known to dwarvenkind: the axe, the poleaxe, the double axe, the greataxe...”
1/1
  • Arkadai
Heavens Claim Their Due

Heavens Claim Their Due {1}{W}

Instant - Revelation
Tap up to two target creatures.
Coalesce {5}{W}{W} (You may cast this from your graveyard for {5}{W}{W}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Heavens Claim Their Due enters tapped.
4/6
  • Beyond Our Ken
Bloodrage Gladiator

Bloodrage Gladiator {2}{B}

Creature - Human Berserker
“He's psychotic, depraved, and addicted to battle. I like him. Send him to the arena at once!”
—Odron, Master of Kayur Colosseo
3/2
  • Zero
Ripclaw Drake

Ripclaw Drake {2}{U}

Creature - Drake
Flying
{U}: Ripclaw Drake gets +1/-1 until end of turn.
“If you've survived an attack from one of my children, know it was only because they wanted you to.”
—Syrina, Dragon Queen
1/3
  • Glacia: Hail to the Queen
Ammbradu Goliath

Ammbradu Goliath {B}

Creature - Insect Giant
Ammbradu Goliath gets -4/-4 for each card in your hand.
The insects in Mauras were exposed to the Hollon years before the Descent, evolving into something now big enough to make any Maurassi afraid of them.
13/13
  • MSEM Masters 2020
Prophetic Prism

Prophetic Prism {2}

Artifact
When Prophetic Prism enters, draw a card.
{1}, {T}: Add one mana of any color.
To understand the Stage, one must first understand it through the lens and mind of its creator.
Ruptured Citadel

Ruptured Citadel

Land - Mountain Plains
({T}: Add {R} or {W}.)
As Ruptured Citadel enters, you may pay {1}. If you don't, Ruptured Citadel enters tapped.
  • Villains: The Musical
Gyrewood Diplomacy

Gyrewood Diplomacy {1}{G}

Instant
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control is legendary, excess damage is dealt to that creature's controller instead.
“We kept the talk straight and to the point.”
—Corym, Gyrewood ranger
  • Seasons of War
Invocation of Loisch

Invocation of Loisch {R}{G}

Sorcery
Look at the top X cards of your library, where X is two plus the number of creatures you control. Exile up to two of them, then put the rest on the bottom in a random order. You may play the exiled cards until the end of your next turn.
  • The Petals Wilt
General of Kinjiru Castle

General of Kinjiru Castle {2}{W}

Creature - Human Samurai
Whenever one or more creatures you control attack, create a 1/1 white Human Samurai creature token.
“You are surrounded by more troops than you've seen sunrises. Surrender, or die like fools.”
3/3
Inconspicuous Loxodon

Inconspicuous Loxodon {1}{W}

Artifact Creature - Elephant
Advance {3}{W}{W} (Cast this for {3}{W}{W} to advance it as it enters. {3}{W}{W}: Advance this as a sorcery.)
Whenever Inconspicuous Loxodon advances, search your library for an Equipment card, put it onto the battlefield, then shuffle.
As long as Inconspicuous Loxodon is enchanted or equipped, he's a 5/5 legendary Elephant Rogue named Agent E.
1/4
Bioenhancement

Bioenhancement {3}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has lifelink.
“Interesting concept, but I can go for something better without the need for artifice.”
—Sal'Thamek
  • Tides of War
Overconfident Batter

Overconfident Batter {1}{G/W}

Creature - Construct Warrior
When Overconfident Batter dies, if it's enchanted or you cast a spell that targeted it this turn, you gain 3 life.
3/1
  • The Stage Presents: The Neverending Act
Playtest Card A3

Playtest Card A3

(Color indicator: Playtest Card A3 is blue)
  • Playtest Cards 3 3s
Holcomb of the Peregrine

Holcomb of the Peregrine {1}{G}{U}

Legendary Creature - Human Pirate
First mate—Each nonland card in your starting deck has the same name as exactly one other card in your starting deck. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Vigilance
Whenever you cast a spell with the same name as a card in your graveyard, draw a card.
3/3
Limb Extension and Generation System

Limb Extension and Generation System {1}

Artifact - Equipment
Advance {2} (Cast this for {2} to advance it as it enters. {2}: Advance this as a sorcery.)
Equipped creature gets +1/+1 for each artifact you control.
Equipped creature must be blocked by an additional creature for each time it and this artifact have advanced this turn to be blocked.
Equip {3}
  • Karina's Explorations
Mosecf, the Sunseeker's Path

Mosecf, the Sunseeker's Path

Legendary Land - Plains
Mosecf, the Sunseeker's Path enters tapped.
Whenever a creature you control attacks, put a creation counter on Mosecf.
{T}, Remove ten creation counters from Mosecf and sacrifice it: Creatures you control get +2/+2 and gain vigilance until end of turn. Activate only as a sorcery.
Uncaged Fury

Uncaged Fury {2}{R}

Instant
Target creature gets +1/+1 and gains double strike until end of turn. (That creature deals both first-strike and regular combat damage.)
“You'll never survive the Fang Den unless you chain down that little part of your mind that feels shame.”
—Ripper
  • Adventurers of Onora
Loss of Focus

Loss of Focus {1}{W}

Instant
Tap target creature. Prevent all damage that would be dealt to and dealt by that creature this turn.
  • Plagues of Fretport
Aukashi, the Rising Storm

Aukashi, the Rising Storm {2}

Legendary Artifact - Equipment
Whenever equipped creature deals combat damage to a player, exile an instant or sorcery card from your graveyard. Then copy any number of cards exiled with Aukashi, the Rising Storm with mana value X or less and cast the copies without paying their mana costs, where X is the number of cards exiled with Aukashi.
Equip {2}
A fragment of divinity, brought down to earth.
  • Sparks of a Multiverse
Bloodbriar Bark-Whisperer

Bloodbriar Bark-Whisperer {2}{G}

Creature - Elf Druid
Deathtouch
{T}, Sacrifice another creature: Add two mana of any one color.
“This entire forest is built on the bones of the dead. I will not see countless more generations become a part of its loam before their time.”
2/3
  • Quest for the Roseblade
Prayer of Drifting Lights

Prayer of Drifting Lights {G}

Instant - Inscription
Target creature gets +1/+1 until end of turn. When that creature dies this turn, create a 2/2 colorless Spirit creature token.
Inscribe {3}{G} ({3}{G}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Path of Shadows
Martial Mastery

Martial Mastery {R}

Instant
Target creature gets +1/+1 until end of turn. Then draw a card if that creature is a Warrior.
The four fighters danced around the towering god. Hadik and Rekha's spears struck from a distance while Kalemn and Helene matched Masha's crushing strength with their own.
  • Beyond Our Ken