{W}{U}, {T}: Target creature gets +2/+2 and gains flying until end of turn. {U}{B}, {T}: Target player mills three cards. {B}{R}, {T}: Monolith of Ages deals 3 damage to any target. {R}{G}, {T}: Target creature gets +4/+2 and gains trample until end of turn. {G}{W}, {T}: Populate. (Create a token that's a copy of a creature token you control.)
(Color indicator: Fahrib, Tale of Deceit is blue and black)
Hexproof Discard two cards: You may cast target instant or sorcery card in your graveyard this turn. If that spell would be put into a graveyard, exile it instead. At the beginning of your end step, if you have two or fewer cards in hand, transform Fahrib.
Whenever Gravelocked Seeker blocks, return target creature card from your graveyard to the battlefield blocking a creature that's attacking you (even if that block would be illegal).
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) Flash I — Draw three cards. II, III — You may cast a spell with mana value less than or equal to the number of lore counters on The Infinite Calls to Marva from your hand without paying its mana cost.
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.) You may play any number of lands on each of your turns.
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) At the beginning of combat on your turn, Knotwood Lumberer gains your choice of vigilance or trample until end of turn.
As Approach the Dark Tomb enters, choose life or death. • Life — Whenever you cast a creature spell, you may pay 1 life. If you do, draw a card. • Death — Whenever a creature you control dies, you may pay 1 life. If you do, draw a card.
Deathtouch Whenever a storied permanent you control enters, remove up to two counters from target creature or planeswalker an opponent controls. (Enchantments and legendary permanents are storied.)
Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. Ferocious — Whenever enchanted creature attacks, if you control a creature with power 4 or greater, enchanted creature gains double strike until end of turn.
Chosen one ({W}{U}{B}{R}{G}: Transform this permanent.) When Tomb Steward enters, search your library for a card and put it into your graveyard. Then shuffle.
Equipped creature gets +2/+1. Equipped creature has first strike as long as it's attacking. Whenever a Knight or Soldier you control attacks, you may attach Chevalier's Lance to it. Equip {3}
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Distribute a trample counter, a vigilance counter and a +1/+1 counter among one, two, or three creatures you control. III — Choose another permanent you control. For each counter on it, you may move that counter onto a permanent you control.
Search your library for a basic Forest card, put it onto the battlefield tapped, then shuffle. Dominance — If you control the creature with the greatest power or tied for the greatest power, also search your library for a basic non-Forest card, reveal it, put it into your hand, then shuffle.
Destroy target nonland permanent. If it had flying, put a flying counter on a creature you control. Do the same for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
{1}, {T}, Sacrifice Soul-Synthesizer: Look at the top seven cards of your library. You may reveal a card with an activated ability from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters.) Snakes you control can't be blocked by creatures with power 2 or less.
Vigilance Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) When Champion of Destinies becomes renowned, you become the monarch.
You held your head like a hero On a history book page It was the end of a decade But the start of an age
Bleed {1}{B}{R}(You may cast this spell for its bleed cost if an opponent has lost life this turn.) At the beginning of each end step, if an opponent lost life this turn, draw two cards, then discard a card at random.