14930 cards found
Cycle of Creation

Cycle of Creation {4}{W}{W}

Sorcery
Exile all creatures. Exile Cycle of Creation with X genesis counters on it, where X is the number of creatures exiled this way.
Whenever you cast a spell, if Cycle of Creation is in exile, you may remove a genesis counter from it. If you do, create a 1/1 white Human creature token.
Chiseled Familiar

Chiseled Familiar {2}{W}

Artifact Creature - Fox
When Chiseled Familiar enters, draw a card.
Sacrifice Chiseled Familiar: You gain 2 life.
Artisans and artificers descended from farmers favor the vestige of Lijing, recalling the fields her steps blessed.
2/2
Angel of Sands

Angel of Sands {4}{W}

Creature - Angel
Flying, vigilance
At the beginning of your upkeep, if you control four or more Plains, put a +1/+1 counter on each other creature you control.
3/5
Althestran Oathsworn

Althestran Oathsworn {4}{W}

Creature - Human Knight
Motivate 2 (When this creature enters, you may motivate target creature with less power than this by putting two +1/+1 counters on it.)
{1}{W}: Target creature with a +1/+1 counter on it gains lifelink until end of turn.
3/2
The Paragon of Haberdashery

The Paragon of Haberdashery {3}

Legendary Planeswalker - Okus
Each planeswalker you control is an Okus in addition to its other types.
[–1]: Search your library for a planeswalker card or an Aura card with enchant planeswalker, reveal it, and put it into your hand, then shuffle.
The Paragon of Haberdashery can be your commander. If it is, it's all colors.
Loyalty:
3
  • MSEM Masters: Legends
Blind Eternal

Blind Eternal {9}

Creature - Eldrazi
Flying
Blind Eternal can't be blocked by creatures with mana value 2 or less.
{3}, Discard Blind Eternal: Search your library for a noncreature card with a mana ability, reveal it, put it into your hand, then shuffle. Activate only as a sorcery.
8/8
  • MSEM Masters: Legends
Rip Apart

Rip Apart {R}{W}

Sorcery
Choose one —
• Rip Apart deals 3 damage to target creature or planeswalker.
• Destroy target artifact or enchantment.
“The truth requires making sacrifices.”
—Maria
Maria, the Returned

Maria, the Returned {2}{R}{W}

Legendary Planeswalker - Ameret
At the beginning of combat on your turn, if there are seven or more loyalty counters on Ameret, they become a 5/5 Angel creature with flying and indestructible until end of turn.
[+1]: Create a 1/1 red and white Cleric creature token with lifelink and haste.
[–X]: Ameret deals X damage to any target. You gain X life.
Create a 1/1 red and white Cleric creature token with lifelink and haste.
Loyalty:
4
  • MSEM Secret Lair Drops
Warden of Time

Warden of Time {G}{U}

Legendary Creature - Faerie
Flash
Flying
If an effect an opponent controls would cause them to take an extra turn, you take an extra turn instead.
{G}{U}: Return another creature you control to its owner's hand. Activate this ability only once each turn.
2/2
Break Free

Break Free {W}{U}{B}{R}{G}

Instant
You may put a permanent card from your hand onto the battlefield. If it's a planeswalker, it enters with five loyalty counters rather than any other amount, and you may activate its loyalty abilities this turn any time you could cast an instant.
THE COUNCIL WILL DECIDE YOUR FATE.
Pestilent Scavenger

Pestilent Scavenger {B}

Creature - Rat Rogue
Deathtouch
When Pestilent Scavenger enters, you may mill three cards.
MAY CHAOS BE ON YOUR SIDE.
1/1
Jade Temple

Jade Temple

Land
{T}: Add {C}.
{T}: Add {C}{C}. You can't spend this mana to cast spells or activate abilities of lands.
Cresting Bay

Cresting Bay

Land
Cresting Bay enters tapped unless you control a basic Island.
{T}: Add {U}.
{2}{U}{U}: Until end of turn, Cresting Bay becomes a 3/3 blue Elemental creature with “Whenever this creature attacks, you may draw a card then discard a card.” It's still a land.
Center of Culture

Center of Culture

Land
{T}: Add {C}.
Civilized — {T}: Add {C}{C}. Activate only if you control an artifact, a creature, and an enchantment.
Trauma Spike

Trauma Spike {1}{U}{B}

Sorcery
Choose a nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles. For each card exiled from their hand this way, you discard a card.
Retire

Retire {B}{R}

Instant
Destroy target creature.
Condor Clearings

Condor Clearings {W}{B}

Enchantment
Whenever you cast an enchantment spell, create a 1/1 white and black Bird creature token with flying and vigilance.
Whenever three or more creatures you control deal combat damage to a player, that player sacrifices a creature. If they can't, they discard a card.
Epic Encounter

Epic Encounter {1}{G}

Sorcery
You may reveal a legendary card you own from outside the game and put it into your hand. Exile Epic Encounter.
Apex's Oath

Apex's Oath {1}{G}{G}

Enchantment
At the beginning of your upkeep, if an opponent controls more creatures than you, you may reveal the top seven cards of your library. Target opponent chooses a creature card revealed this way. Put that card onto the battlefield, and the rest into your graveyard.
Planar Reflection

Planar Reflection {5}{G}{G}{G}

Sorcery
For each permanent your opponents control, create a token that's a copy of that permanent.
“Our ultimate dream is bringing the two worlds back in harmony, but many fear that it is only a dream.”
Dreamfire

Dreamfire {X}{R}{R}

Sorcery
Choose one or all —
• Dreamfire deals X damage to target creature.
• Dreamfire deals X damage to each player.
• Target creature gets +X/+0 until end of turn.
“When one embraces Ada's blessing, their potential reaches heights unseen by mortals. Not even the weaver can control themselves.”
Watcher of the Polyps

Watcher of the Polyps {2}{U}

Creature - Shapeshifter
Changeling (This card is every creature type.)
Watcher of the Polyps has all names of creature cards in addition to its name as long as it's on the battlefield.
Watcher of the Polyps gets +X/+X, where X is the greatest number of creatures you control with the same name.
2/1
Spellslinger Elf

Spellslinger Elf {2}{R}{G}

Creature - Elf Warrior
Haste
Whenever Spellslinger Elf deals combat damage to a player, draw a card, then you may cast a card from your hand with mana value 3 or less without paying its mana cost.
3/2
Brushcover Elf

Brushcover Elf {G}

Creature - Elf
Whenever a creature you control becomes the target of a spell or ability, counter it unless its controller pays {1}. Whenever they do, put a +1/+1 counter on Brushcover Elf. (This includes your spells and abilities.)
Those without the magic can always find their own ways to cheat fate.
1/1
Conquer Psyche

Conquer Psyche {2}{R}

Sorcery
Exile target creature you control, then return it to the battlefield under its owner's control. Create a token that's a copy of it. Those creatures gain haste until end of turn. Sacrifice the token at the beginning of the next end step.