Foretell {1}{B}{B}(During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Choose one. If this spell was foretold, you may choose both instead — • Each opponent reveals their hand. You choose a noncreature, nonland card revealed this way. Exile that card. • Each opponent sacrifices a creature or planeswalker.
Flying, trample When Greedstoker Demon enters, you lose X life and create X Treasure tokens, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) You can't sacrifice more than one Treasure each turn.
Foretell {2}{U}{U}(During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Choose one. If this spell was foretold, you may choose both instead — • Draw three cards, then discard two cards. • The owner of target nonland permanent puts it on the top or bottom of their library.
Draw two cards. Rerun (If you cast this from your hand, exile it as it resolves. Whenever a creature you control dies, you may cast this card from exile without paying its mana cost.)
Foretell {2}{W}{W}(During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Choose one. If this spell was foretold, you may choose both instead — • Put a +1/+1 counter on each creature you control. • Exile target nonland permanent an opponent controls. Its controller may scry 2.
Wise Old Oak enters tapped unless you control a basic Forest. {T}: Add {G}. {3}{G}{G}: Until end of turn, Wise Old Oak becomes a 4/4 green Treefolk creature with “Whenever this creature deals combat damage to a player, draw a card.” It's still a land.
Swarming Midden enters tapped unless you control a basic Swamp. {T}: Add {B}. {1}{B}{B}: Swarming Midden becomes a 2/3 black Rat creature with menace until end of turn. It's still a land. Whenever it attacks this turn, create a 1/1 black Rat creature token with “This creature can't block.”
Serene Chapel enters tapped unless you control a basic Plains. {T}: Add {W}. {1}{W}{W}: Until end of turn, Serene Chapel becomes a 2/1 white Spirit Cleric creature with flying and “Whenever this creature attacks, you may exile target card from a graveyard.” It's still a land.
Firehearth Halls enters tapped unless you control a basic Mountain. {T}: Add {R}. {R}{R}: Firehearth Halls becomes a 1/1 red Dwarf Warrior creature with double strike until end of turn. It's still a land.
Cresting Bay enters tapped unless you control a basic Island. {T}: Add {U}. {2}{U}{U}: Until end of turn, Cresting Bay becomes a 3/3 blue Elemental creature with “Whenever this creature attacks, you may draw a card then discard a card.” It's still a land.
({T}: Add {R}.) As Cloudpeak Spires enters, you may pay 1 life. If you don't, Cloudpeak Spires enters tapped. Basic lands you control have “{T}: Add {R}.”
Bustling Marketplace can't be sacrificed. {T}: Add one mana of any type that a land you control could produce. {0}: Bustling Marketplace's owner may draw a card. If they do, untap Bustling Marketplace and gain control of it until end of turn. Only your opponents may activate this ability and only once each turn during their turn.
({T}: Add {G}.) As Ancestral Glade enters, you may pay 1 life. If you don't, Ancestral Glade enters tapped. Basic lands you control have “{T}: Add {G}.”
Equipped creature gets +1/-1 and has “When this creature dies, put a fate counter on Xueyang San.” {1}, Remove a fate counter from Xueyang San: Choose one — • Draw a card. • Xueyang San deals 2 damage to any target and you gain 2 life. Equip {1}
At the beginning of combat on your turn, create a token that's a copy of another target nonlegendary creature that crewed Voyager's Ark this turn. That token gains haste. Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.)