Equipped creature gets +2/+2. Whenever equipped creature attacks, until your next turn, up to one target creature can't attack or block and its activated abilities can't be activated. Equip {2}
When Hand of Fidelity enters, creatures you control get +1/+1 until end of turn. At the beginning of your upkeep, if your fealty to Plains is five or greater, transform Hand of Fidelity. (Each Plains you control counts towards your fealty to Plains.)
Enchant creature When Hannaru's Courage enters, create a 1/1 white Soldier creature token with vigilance. Enchanted creature gets +1/+1 and has vigilance.
When Hannaru's Spear enters, create Hannaru's Aegis, a legendary white Equipment artifact token with “Equipped creature gets +1/+2 and has vigilance” and equip {2}. Equipped creature gets +2/+1 and has first strike. Equip {2}
When Happily Retired enters, exile target creature you don't control with mana value 3 or less until Happily Retired leaves the battlefield. {1}, Sacrifice Happily Retired: Return target exiled creature card you own that's on an Adventure to your hand. Activate only as a sorcery.
Planeswalker spells you cast cost {1} less to cast for each storied permanent you control. (Enchantments and legendary permanents are storied.)
“So am I free to go?” Asked Azamir. “If you wish. You may also join me. Your company has been entertaining,” said Tzhai. Azamir smiled. “Well, in that case . . .”
Enchant creature Enchanted creature gets +2/+2. Concord — As long as there are four or more card types among permanents you control, enchanted creature has slipstream. (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Choose one — • Target creature gets +1/+0 and gains indestructible until end of turn. • Tap target creature. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) • Scry 1, then draw a card.
Whenever another nontoken permanent you control enters, create a Food token. At the beginning of each end step, put X +1/+1 counters on up to one target creature, where X is the amount of life you've gained this turn.
Prevent all damage that would be dealt to target player this turn. Fabled {1}{W}{W}{W}(Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.)