14928 cards found
Time to Depart

Time to Depart {1}{U}

Instant
Exile target creature, then return that card to the battlefield under its owners' control.
The group departed with barely enough time, leaving behind their dying home. They all hoped what they found in the Unknown Continent would be worth it.
  • Aftermath
Tideshift Elemental

Tideshift Elemental {2}{U}{U}

Creature - Elemental Wizard
Vanishing 4 (This creature enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Remove a time counter from Tideshift Elemental: You may tap or untap target creature.
2/2
  • Aftermath
The Tideshift

The Tideshift {5}{U}{U}

Sorcery
For each creature, its owner puts it on the top or bottom of their library.
“I've created an impregnable defense. The Continent will be safe from intruders and whatever monster drove you here.”
—Allagras, to Mawdryk
  • Aftermath
Temporary Treason

Temporary Treason {2}{U}{U}

Enchantment - Aura
Enchant nonland permanent
Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
You control enchanted permanent.
Shape the Tides

Shape the Tides {1}{U}

Sorcery
Look at the top three cards of your library. Put one of them into your hand, one on top of your library, and one on the bottom of your library.
Reprise {1}{U} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Risen Looter

Risen Looter {U}

Creature - Zombie
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.)
When Risen Looter enters, if it engorged a noncreature, nonland card, draw a card, then discard a card.
1/1
  • Aftermath
Reality Check

Reality Check {2}{U}

Instant
Put four time counters on target nonland permanent. If it doesn't have vanishing, it gains vanishing. (At the beginning of your upkeep, remove a time counter from that permanent. When the last is removed, sacrifice it.)
As reality itself began to unwind, the group became desperate not to be lost to the clashes. Luckily, a Lafterii by the name of Savrios knew enough to help them stabilize.
  • Aftermath
Merkurio's Rebuttal

Merkurio's Rebuttal {2}{U}

Sorcery
Return target nonland permanent to its owner's hand.
Reprise {2}{U} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
  • Aftermath
Merkurio's Insight

Merkurio's Insight {3}{U}{U}

Instant
Draw three cards.
Reprise {5}{U}{U} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
“This is the most crucial moment. You have to protect Gallord at all costs!”
—Logayr's memory, to Merkurio
  • Aftermath
Merfolk Visionary

Merfolk Visionary {3}{U}

Creature - Merfolk
Whenever Merfolk Visionary or another Merfolk creature you control enters, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
2/4
  • Aftermath
Merfolk Looter

Merfolk Looter {1}{U}

Creature - Merfolk Rogue
{T}: Draw a card, then discard a card.
Merfolk who live closer to the Tideshift sometimes explore its surroundings to scavenge for goods lost to the wreckage.
1/1
Mental Supremacist

Mental Supremacist {3}{U}

Creature - Human Wizard
When Mental Supremacist enters, choose target creature you don't control. That creature has base power and toughness 1/1 and loses all abilities for as long as you control Mental Supremacist.
2/2
  • Aftermath
Memories of the Past

Memories of the Past {5}{U}

Sorcery
Draw a card for each instant and sorcery card in your graveyard.
“We must look into the past for answers. And, fortunately, the past is here with us.”
—Merkurio
  • Aftermath
Master Echomage

Master Echomage {2}{U}{U}

Creature - Human Wizard
Flash
When Master Echomage enters, you may cast target instant or sorcery card from your graveyard with mana value X or less without paying its mana cost, where X is the number of Wizards you control. Exile that card instead of putting it into your graveyard as it resolves.
2/3
  • Aftermath
Lafterii Augur

Lafterii Augur {1}{U}

Creature - Human Wizard
When Lafterii Augur enters, reveal the top card of your library. If it's an instant or sorcery card, put it into your hand. Otherwise, put it into your graveyard.
2/1
  • Aftermath
Hapless Chronomancer

Hapless Chronomancer {2}{U}

Creature - Human Wizard
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Hapless Chronomancer dies, if it had no time counters on it, return target instant or sorcery card from your graveyard to your hand.
2/3
  • Aftermath
Griptide

Griptide {3}{U}

Instant
Put target creature on top of its owner's library.
“Don't try to battle me near the seas, I'm invincible wherever the tide belongs to me.”
—Allagras, Tidal Master
  • Aftermath
Final Revelation

Final Revelation {2}{U}

Sorcery
Reprise {3}{U} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Scry 3, then draw a card.
Suddenly Gallord heard Logayr's voice, and the truth was revealed to him: he was a planeswalker.
  • Aftermath
Ficklewing Elemental

Ficklewing Elemental {2}{U}

Creature - Elemental
Flying
Vanishing (At the beginning of your upkeep, remove a time counter from this permanent. When the last is removed, sacrifice it.)
Ficklewing Elemental enters with a time counter on it for each card in your hand.
As the clash between realities increased, creatures started appearing and fading out of the blue.
3/3
Ethereal Spellmaster

Ethereal Spellmaster {4}{U}{U}

Creature - Elemental Wizard
When Ethereal Spellmaster enters, if it was cast, you may search your library for an instant or sorcery card with mana value 3 or less and cast it without paying its mana cost. If you do, shuffle your library. (If it has X in its mana cost, X is 0.)
5/3
Erratic Arcanomancer

Erratic Arcanomancer {3}{U}

Creature - Human Wizard
Those with most unstable minds ended up losing them to the constant changes in reality, causing them to harm themselves and face early deaths.
3/3
  • Aftermath
Echoing Knowledge

Echoing Knowledge {U}

Sorcery
Draw a card.
Reprise {2} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Both Gallord and Merkurio realized they could hear Logayr speak to them.
Distort Reality

Distort Reality {2}{U}{U}

Instant
Counter target spell. If that spell is countered this way, draw a card, then discard a card.
As the group advanced through Beragnos, the small irregularities began intensifying, until they realized reality itself was at stake.
  • Aftermath
Deadland Summoner

Deadland Summoner {4}{U}

Creature - Zombie Wizard
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.)
When Deadland Summoner dies, you may put the card it engorged into your hand. If that card is an instant or sorcery card, you may instead cast it without paying its mana cost.
3/4
  • Aftermath
Curse of the Deadlands

Curse of the Deadlands {3}{U}

Enchantment
At the beginning of your upkeep, mill a card.
Whenever a creature card is put into your graveyard from your library, you may exile it. If you do, create a 2/2 black Zombie creature token.
  • Aftermath