8596 cards found
Bizarre Bazaar

Bizarre Bazaar {2}{R}{R}

Enchantment
At the beginning of your upkeep, exile the top card of your library. If a land card is exiled this way, add {R}{R}. You don't lose this mana as steps and phases end this turn. Otherwise, you may cast that card this turn.
  • Al Tabaq
Bjarndyr Bruiser

Bjarndyr Bruiser {4}{G}

Creature - Bear Warrior
Bjarndyr Bruiser gets +2/+2 as long as it's embattled. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
“Here's my advice to you, cub: the space between life and death is as broad or narrow as your weapon's reach.”
4/4
  • Glacia: Hail to the Queen
Bjarndyr Mender

Bjarndyr Mender {2}{G}{W}

Creature - Bear Monk
When Bjarndyr Mender enters, other creatures you control get +1/+1 and gain indestructible until end of turn.
“From the rest of my brethren, I learned how to take life. From the Culi-Sae, I learned how to spare it.”
3/3
  • Glacia: Hail to the Queen
Bjarndyr Militant

Bjarndyr Militant {2}{W}

Creature - Bear Warrior
When Bjarndyr Militant enters, return target Aura card or card with fabled from your graveyard to your hand.
“My every deed is devoted to reminding this world of our valor.”
2/3
  • Glacia: Hail to the Queen
Bjarndyr Outfitter

Bjarndyr Outfitter {2}{W}{W}

Creature - Bear Warrior
When Bjarndyr Outfitter enters, arm up to two target creatures you control. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)
2/3
  • Glacia: Hail to the Queen
Bjarndyr Sergeant

Bjarndyr Sergeant {5}{W}{W}

Creature - Bear Warrior
Lifelink
Whenever Bjarndyr Sergeant attacks, other creatures you control get +1/+1 and gain lifelink until end of turn.
“The choice is upon us! Live in shame, or die in glory!”
5/5
  • Glacia: Hail to the Queen
Bjarndyr Venerable

Bjarndyr Venerable {4}{G}

Creature - Bear Monk
Trample
Other Bears you control get +2/+2.
Many in Glacia look up to the Bjarndyr as examples of respect and glory. The Bjarndyr look up to him.
5/5
  • Glacia: Hail to the Queen
Black Curtain Enforcer

Black Curtain Enforcer {3}{B}

Creature - Construct Cleric
Lifelink
When Black Curtain Enforcer enters, you may return target creature card with mana value 3 or less from your graveyard to your hand.
“Get up and get into position now, or you won't be getting up at all.”
2/2
  • The Stage Presents: The Neverending Act
Black Hole Musings

Black Hole Musings {1}{B}{B}

Sorcery - Revelation
You lose 1 life and exile the top card of your library. You may repeat this process any number of times. Then put up to two cards exiled this way into your hand.
Coalesce {5}{B}{B} (You may cast this from your graveyard for {5}{B}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Black Hole Musings's power is equal to the number of cards in exile.
*/7
  • Beyond Our Ken
  • MSEM Champions 117 117
Black Spot

Black Spot {3}{B}

Sorcery
Look at the top four cards of your library. Put any number of them into your graveyard and the rest on top of your library in any order.
You draw two cards and you lose 2 life.
  • Dark Seas of Shiryen
Blackblood Feaster

Blackblood Feaster {4}{B}{R}

Creature - Demon
Flying
When Blackblood Feaster enters, you may have each player sacrifice a creature.
Pay 2 life: Blackblood Feaster gets +2/+2 until end of turn. Activate only once each turn.
3/3
  • Nangjiao In Bloom
Blackhearted Sphinx

Blackhearted Sphinx {4}{B}{B}

Enchantment Creature - Sphinx
Flying, lifelink
Whenever Blackhearted Sphinx attacks, you may pay 3 life. If you do, draw a card.
“Sphinx of black quartz, judge my vow.”
—Darna
3/5
  • Riddles of Revio
Blackmoat Bully

Blackmoat Bully {2}{B}

Creature - Crocodile Warrior
Menace
When Blackmoat Bully dies, put a +1/+1 counter and a menace counter on target creature you control.
To survive in Blackmoat, you need a thick skin against both cudgels and insults.
2/2
Blackrift Dryad

Blackrift Dryad {3}{B}

Creature - Dryad Warlock
At the beginning of combat on each of your turns, look at the top card of your library. You may put that card into your graveyard.
Whenever a land card is put into your graveyard from anywhere, each opponent loses 1 life and you gain 1 life.
3/2
  • Worlds Away
Blacksteel Loadout

Blacksteel Loadout {5}

Artifact - Equipment
Equipped creature gets +4/+2 and has first strike, vigilance, and trample.
Equip {3}
“Only the cowardly stockpile for war. The brave already have everything they need.”
Blackwall Ramparts

Blackwall Ramparts {4}{W}{W}

Enchantment
When Blackwall Ramparts enters, exile up to two target nonland permanents you don't control with total mana value 8 or less until Blackwall Ramparts leaves the battlefield.
Whenever you draw a card, you gain 1 life.
A symbol of freedom through ignorance.
  • Beyond the Blackwall
Blade of Mahara

Blade of Mahara {2}{W}

Creature - Nephilim Warrior
First strike, vigilance
Those who follow the steps of the Elder Angels slowly ascend to a more holy form, their bodies becoming like those that they aspire towards.
2/2
  • Alkabah
Blade of Mautakesh

Blade of Mautakesh {1}{G}{G}

Creature - Human Warrior
Flash
When Blade of Mautakesh enters, creatures you control gain poisonous 1 until end of turn. (Whenever those creatures deal combat damage to a player, that player gets a poison counter. Multiple instances of poisonous trigger separately.)
3/2
  • Path of Shadows
Blade of Reckoning

Blade of Reckoning {U}{R}{W}

Creature - Bird Knight
Flying
Whenever Blade of Reckoning deals combat damage to a player, that player sacrifices an untapped permanent.
“We're done waiting for saviors. We'll take matters into our own wings.”
—Sir Éloi
3/3
  • Sparks of a Multiverse
Blade of the Many

Blade of the Many {3}

Legendary Artifact - Equipment
Blade of the Many can be attached only to a nonlegendary creature.
Equipped creature gets +2/+2.
Each other creature you own is a copy of equipped creature.
Effects that would cause permanents you own to become creatures cause them to become copies of equipped creature instead.
Equip {6}
  • Zero
Blades of the Many

Blades of the Many {2}{G}

Instant
Invigorate X, where X is the number of creatures you control. (Choose a creature with the least power among creatures you control and put X +1/+1 counters on it.)
“So many in Nangjiao stand alone, but I am strongest with my brothers beside me.”
—Kou Zhin-khen
  • Goliaths of Nangjiao
Bladesinger

Bladesinger {1}{R}{R}

Creature - Human Warrior
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
With a whirl and a twirl, her blades sing of her prowess and her enemy's utter demise.
3/2
  • Zero
Blastburn Angel

Blastburn Angel {R}{W}{B}

Artifact Creature - Angel
Advance {1}{R}{W}{B} (Cast this for {1}{R}{W}{B} to advance it as it enters. {1}{R}{W}{B}: Advance this as a sorcery.)
Whenever Blastburn Angel advances, it gets +1/+1 and gains flying until end of turn. It deals 1 damage to each other creature.
3/3
Blazebrew Bear

Blazebrew Bear {3}{G}

Creature - Bear
Trample
It's important to keep your food and magical brews away from wild animals.
4/2
  • Ophorio
Blazing Beam

Blazing Beam {1}{R}{R}

Instant
Blazing Beam deals 4 damage to any target.
“I know you're a pyromancer, but you can't just burn all of your problems away, right?”
— Wang Yi, last words
  • Surging Tide