15282 cards found
Heart of Zhedina

Heart of Zhedina

Legendary Land
{T}: Add {C}.
Wanderlust — {T}: Add one mana of any color. Activate only if you control four or more differently named lands. If you control seven or more, you may add three mana of that color instead.
Many-Voiced Tower

Many-Voiced Tower

Legendary Land
{T}: Add {C}.
{T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a legendary spell or activate an ability of a legendary permanent.
{3}, {T}, Sacrifice Many-Voiced Tower: Search your library for a legendary card, reveal it, put it into your hand, then shuffle. Activate only if you control five or more differently named lands.
Starved Oasis

Starved Oasis

Land
{T}: Add {C}.
{2}, Pay 2 life: Starved Oasis becomes a 4/2 Elemental creature until end of turn. It's still a land.
It thirsts for water, but blood will do.
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Blind Eternal

Blind Eternal {9}

Creature - Eldrazi
Flying
Blind Eternal can't be blocked by creatures with mana value 2 or less.
{3}, Discard Blind Eternal: Search your library for a noncreature card with a mana ability, reveal it, put it into your hand, then shuffle. Activate only as a sorcery.
8/8
Formless Eidolon

Formless Eidolon {5}

Creature - Spirit Horror
Flying, vigilance
When Formless Eidolon enters, create a tapped token that's a copy of target land you control.
Evoke {3} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
4/3
Almgrove Skydancer

Almgrove Skydancer {2}{W}{W}

Creature - Human Wizard
Flying, lifelink
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
You may cast this card from your graveyard as long as you're in a renaissance.
4/3
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Anointed Cursebreaker

Anointed Cursebreaker {1}{W}

Creature - Human Cleric Soldier
Lifelink
When Anointed Cursebreaker enters, you may exile target artifact or enchantment an opponent controls. When Anointed Cursebreaker is no longer on the battlefield, return the exiled card to its owner's hand.
2/2
Artificial Sanctity

Artificial Sanctity {4}{W}

Enchantment
Creatures you control get +2/+2.
Lifecycle {3} ({3}, Discard this card: Create two tapped 1/1 colorless Elemental creature tokens.)
The chamber rings with hymns muttered out of compliance, not reverence.
Astral Capricine

Astral Capricine {W}{W}{W}

Enchantment Creature - Goat
First strike
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] Put a +1/+1 counter on each of up to two other target creatures you control.
[Lore III] Remove all lore counters from Astral Capricine. Create two 0/1 white Goat creature tokens.
3/3
Atal, the Shroudmaker

Atal, the Shroudmaker {4}{W}{W}{W}

Legendary Creature - Elder Horror
Once each turn, when Atal, the Shroudmaker enters or you attack with one or more Horrors, you may create two tapped 1/1 colorless Human creature tokens. If Atal isn't a token, creatures you control gain flying until end of turn.
{2}{W}{W}, Discard Atal: Create a token that's a copy of Atal, the Shroudmaker, except it's 4/4 and isn't legendary. Activate only as a sorcery.
7/7
Ayala's Blessing

Ayala's Blessing {3}{W}

Enchantment
When Ayala's Blessing enters, put a +1/+1 counter on up to two target creatures.
Whenever an embattled creature you control dies, you may return it to its owner's hand. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Battlesuit Prototyping

Battlesuit Prototyping {W}

Enchantment - Project
Whenever one or more creatures you control attack, you may put a progress counter on Battlesuit Prototyping.
[progress 2-6] Creatures you control get +1/+1.
[progress 7+] Creatures you control get +2/+2 and have indestructible.
Creatures you control get +2/+2 and have indestructible.
Beyond the Veil

Beyond the Veil {1}{W}

Enchantment
When Beyond the Veil enters, another target nonland permanent phases out. (Treat it and anything attached to it as though they don't exist.)
Nonland permanents you don't control with mana value 3 or less can't phase in.
Big Damn Heroes

Big Damn Heroes {4}{W}{W}

Instant
Look at the top ten cards of your library. Put any number of legendary permanents with total mana value 6 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
For each planeswalker you control, you may activate one of their loyalty abilities. (You still pay its costs.)
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Cai Lan, the Puppeteer

Cai Lan, the Puppeteer {1}{W}{W}

Legendary Creature - Human Bard
Vigilance
When Cai Lan enters, exile target nonland permanent an opponent controls with mana value 2 or less. Its controller creates an Idol token.
2/3
Cassia the Carefree

Cassia the Carefree {2}{W}{W}

Legendary Planeswalker - Cassia
Wander {2}{W}{W} (You may cast this from the battlefield for its wander cost.)
[–1]: Create a 1/1 white Bird creature token with flying or a 2/2 black Cat creature token.
[–2]: If a permanent entering the battlefield under your control this turn causes an ability of a permanent you control to trigger, that ability triggers an additional time.
[–3]: Put a +1/+1 counter on each creature you control.
Loyalty:
5
Fulguration

Fulguration {3}{W}{W}

Sorcery
As an additional cost to cast this spell, you may pay {3}{W}.
Choose a nonland permanent type. Destroy all permanents of the chosen type. If this spell's additional cost was paid, destroy all permanents of the chosen type you don't control instead.
Gaoming, Foxes' Friend

Gaoming, Foxes' Friend {W}

Legendary Creature - Human Cleric
As long as you control five or more creatures, if you would create a token, you may instead create Hu Li, a legendary 4/4 white Fox Spirit creature token with flying and lifelink.
2/1
Gao'Wu, Humble Sibyl

Gao'Wu, Humble Sibyl {1}{W}

Legendary Creature - Human Bard
First strike
Noncreature spells with mana value 3 or greater cost {1} more to cast.
Creatures with mana value 3 or greater enter tapped.
2/1
Heliod, the Ceaseless Dawn

Heliod, the Ceaseless Dawn {3}{W}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
If an effect would create one or more kinds of tokens under your control, it creates an additional token of each kind.
{3}{W}: Put a +1/+1 counter on each other creature you control. Activate only as a sorcery.
4/7
Hundred Years of Solitude

Hundred Years of Solitude {W}

Enchantment
Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Hundred Years of Solitude enters, exile another target nonland permanent until Hundred Years of Solitude leaves the battlefield.
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Justiciar Overseer

Justiciar Overseer {2}{W}

Creature - Angel Soldier
Flash
Flying
When Justiciar Overseer enters, the next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead.
3/1
Legacy Warmask

Legacy Warmask {1}{W}

Artifact - Equipment
When Legacy Warmask enters, return target creature card with mana value 2 or less from your graveyard to the battlefield, then attach Legacy Warmask to that creature.
Equipped creature gets +1/+1.
Equip {1}
Luna, Loyal Friend

Luna, Loyal Friend {1}{W}

Legendary Creature - Fox
When Luna enters, you may put a +1/+1 counter or loyalty counter on target creature or planeswalker.
Whenever another creature or planeswalker enters, you may exile Luna. Return her to the battlefield at the beginning of the next end step.
1/1
Margyd's Celebrant

Margyd's Celebrant {W}

Creature - Human Cleric Knight
Improve {1}{W} ({1}{W}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Prevent all combat damage that would be dealt to attacking embattled creatures you control. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
2/1