If an opponent controls more lands than you, search your library for a Plains card. If an opponent controls more creatures than you, search your library for a creature card with mana value 2 or less. Reveal those cards, put them into your hand, then shuffle.
The Last Sacred Gate enters tapped. While you're searching your library, you may play The Last Sacred Gate from your library. (You may only do so during your turn and if you have a land play remaining.) {T}: Add {C}.
Whenever you cast a noncreature spell, you may put a progress counter on Hellbent Speed. [PROGRESS 2+] Noncreature spells you cast cost {1} less to cast. This effect can't reduce the amount of mana a spell costs to cast to less than one mana. [PROGRESS 6+] Whenever you cast a noncreature spell, draw a card.
At the beginning of each player's draw step, that player draws an additional card. Spells cost {1} less to cast. Players may spend mana as though it were mana of any color.
Gain control of target creature until end of turn. Coalesce {6}{U}{B}(You may cast this from your graveyard for {6}{U}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) As long as Mortal Whims Falter is on the battlefield, you can't lose control of permanents.
Cast a copy of target creature or Revelation card in your graveyard without paying its mana cost. If a Revelation is cast this way, it enters as a Horror creature after it resolves. Exile Wish to See.
The visage coaxed her closer, always just out of reach.
Equipped creature gets +1/+0 for each artifact you control. As long as you control three or more artifacts, equipped creature has flying and haste. Equip {3}